[Hi,I like this text-box]
Offline
tetet
Red
Is
The
Opposite
Of
Aqua
Because
Red's Color Code Is #FF0000
And
Aqua's Color Code Is #00FFFF
LOL
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RCScratch wrote:
Project: Blob on the Moon - Part 9 Author: rcscratch Scratch: 1.4 of 30-Jun-09 Notes: Today's forecast, a hundred percent chance of what the heck! History: 2008-4-19 20:08:23 share First Scrolling Silverkey17 2008-4-20 11:28:59 share Scrolling demonstration archmage 2008-4-20 17:35:24 share Scrolling demonstration archmage 2008-7-9 09:47:14 save Scrolling demonstration 2008-7-9 09:47:49 save Scrolling demonstration ER 2008-7-9 09:49:49 save Scrolling demonstration ER 2008-7-9 09:49:57 save Scrolling demonstration ER 2008-7-9 09:51:14 save Scrolling demonstration ER 2008-8-9 23:01:41 save Scrolling demonstration ER 2008-8-9 23:02:01 save Scrolling demonstrationER2 2008-8-9 23:04:22 save Scrolling demonstrationER2 2008-8-9 23:07:29 save Scrolling demonstrationER2 2008-8-9 23:07:58 save Scrolling demonstrationER2 2008-8-9 23:09:38 save Scrolling demonstrationER2 2008-8-9 23:09:43 save Scrolling demonstrationER2 2008-8-9 23:18:08 save Scrolling demonstrationER2 2008-8-9 23:20:35 save Scrolling demonstrationER2 2008-8-9 23:21:47 save Scrolling demonstrationER2 2008-8-9 23:22:02 save Scrolling demonstrationER2 2008-8-9 23:24:15 save Scrolling demonstrationER2 2008-8-10 14:23:36 save Scrolling demonstrationER2 2008-8-10 14:23:44 save Scrolling demonstrationER2 2008-8-10 14:27:50 save Scrolling demonstrationER2 2008-8-10 16:27:17 save Scrolling demonstrationER2 2008-8-10 16:27:27 save Scrolling Demo 2008-8-10 16:27:29 save Scrolling Demo 2008-8-10 16:27:58 save Scrolling Demo 2008-8-10 16:28:32 save Scrolling Demo 2008-8-10 16:28:37 save Scrolling Demo 2008-8-11 15:44:55 save Scrolling Demo 2008-8-11 15:50:04 save Scrolling Demo 2008-8-11 15:52:40 save Scrolling Demo 2008-8-11 15:52:45 save Scrolling Demo 2008-8-11 17:29:29 save Scrolling Demo 2009-6-26 00:22:46 save 8 ScrollingDemo sampleprojectsteam 2009-6-26 00:22:51 share 8 ScrollingDemo sampleprojectsteam 2009-6-26 00:22:58 save 8 ScrollingDemo sampleprojectsteam 2009-6-26 00:23:02 save 8 ScrollingDemo sampleprojectsteam 2011-10-20 17:05:34 save Blob Jordan 2011-10-20 18:09:00 save Blob Jordan 2011-10-21 19:47:49 save Blob 2011-10-21 19:47:51 save Blob 2011-10-21 19:47:56 save Blob 2011-10-22 13:10:03 save Blob 2011-10-22 13:10:12 save Blob 2011-10-22 13:10:18 save Blob 2011-10-22 15:37:11 save Blob 2011-10-22 16:00:45 save Blob Jordan 2011-10-22 16:00:48 save Blob Jordan 2011-10-22 17:14:12 save Blob Jordan 2011-10-22 17:14:18 save Blob Jordan 2011-10-22 19:12:26 save Blob 2011-10-22 19:12:32 save Blob 2011-10-22 19:12:36 save Blob 2011-10-22 20:43:10 save Blob Jordan 2011-10-22 21:57:44 save Blob Jordan 2011-10-22 21:57:58 save Blob Jordan 2011-10-23 14:18:29 save Blob 2011-10-23 14:19:28 save Blob 2011-10-23 14:19:53 save Blob 2011-10-23 15:27:02 save Blob 2011-10-23 15:27:37 save Blob 2011-10-23 15:27:40 save Blob 2011-10-23 15:33:06 save Blob 2011-10-23 15:33:09 save Blob 2011-10-23 15:34:07 save Blob 2011-10-23 20:43:40 save Blob 2011-10-23 20:43:45 save Blob 2011-10-23 20:59:18 save Blob 2011-10-23 20:59:23 save Blob 2011-10-23 20:59:38 save Blob 2011-10-24 13:00:34 save Blob 2011-10-24 13:00:39 save Blob 2011-10-24 13:00:42 save Blob 2011-10-24 13:01:31 save Blob 2011-10-24 13:01:37 save Blob 2011-10-24 13:53:27 save Blob Jordan 2011-10-24 13:53:37 save Blob Jordan 2011-10-24 14:50:19 save Blob Jordan 2011-10-24 14:51:35 save Blob Jordan 2011-10-24 15:08:52 save Blob Jordan 2011-10-24 15:09:02 save Blob Jordan 2011-10-25 13:37:44 save Blob 2011-10-25 13:37:56 save Blob 2011-10-25 15:30:06 save Blob 2011-10-29 14:02:53 save Blob Jordan 2011-10-29 14:07:55 save Blob Jordan 2011-10-29 14:09:53 save Blob Jordan 2011-10-29 14:12:52 save Blob Jordan 2011-10-29 14:47:18 save Blob Jordan 2011-10-29 14:47:28 save Blob Jordan 2011-10-29 14:56:39 save Blob Jordan 2011-10-29 14:58:52 save Blob Jordan 2011-10-29 15:03:33 save Blob Jordan 2011-10-29 15:35:40 save Blob Jordan 2011-10-29 15:41:18 save Blob Jordan 2011-10-29 16:14:52 save Blob Jordan 2011-10-29 16:41:50 save Blob Jordan 2011-10-29 16:42:14 save Blob Jordan 2011-10-29 16:50:29 save Blob Jordan 2011-10-29 16:51:45 save Blob Jordan 2011-10-29 16:52:01 save Blob Jordan 2011-10-29 17:10:30 save Blob Jordan 2011-10-29 17:19:13 save Blob Jordan 2011-10-29 17:19:26 save Blob Jordan 2011-10-31 18:23:22 save Blob 2011-10-31 19:40:06 save Blob 2011-10-31 20:25:44 save Blob 2011-10-31 20:25:54 save Blob 2011-11-1 16:48:29 save Blob 2011-11-1 17:27:39 save Blob 2011-11-1 17:39:21 save Blob Jordan 2011-11-2 17:01:47 save Blob 2011-11-2 17:25:51 save Blob 2011-11-2 17:27:26 save Blob 2011-11-3 13:14:16 save Blob 2011-11-3 13:14:48 save Blob 2011-11-3 13:15:09 save Blob 2011-11-3 13:19:23 share Blob UltraJordan 2011-11-3 13:19:49 save Blob UltraJordan 2011-11-3 13:35:31 save Blob 2011-11-3 13:37:06 save Blob 2011-11-3 13:37:20 save Blob 2011-11-3 14:02:53 save Blob 2011-11-3 14:28:42 save Blob 2011-11-4 20:05:00 share Blob UltraJordan 2011-11-4 20:08:19 share Blob UltraJordan 2011-11-4 20:08:35 save Blob UltraJordan 2011-11-5 14:21:03 save Blob 2011-11-5 14:34:18 save Blob 2011-11-5 14:35:16 save Blob UltraJordan 2011-11-5 14:52:12 save Blob UltraJordan 2011-11-5 14:58:48 save Blob UltraJordan 2011-11-5 15:09:39 save Blob UltraJordan 2011-11-5 15:10:53 save Blob UltraJordan 2011-11-5 15:14:45 save Blob UltraJordan 2011-11-5 15:45:54 save Blob 2011-11-5 15:46:20 save Blob 2011-11-5 15:46:36 save Blob Jordan 2011-11-5 15:47:31 share Blob UltraJordan Jordan 2011-11-5 16:15:25 save Blob UltraJordan UltraJordan 2011-11-5 16:15:46 save Blob UltraJordan UltraJordan 2011-11-5 16:16:02 share Blob UltraJordan UltraJordan 2011-11-5 16:32:59 save Blob 1 UltraJordan UltraJordan 2011-11-5 16:33:26 save Blob 1 UltraJordan UltraJordan 2011-11-5 16:33:48 share Blob 1 UltraJordan UltraJordan 2011-11-5 16:34:40 share Blob UltraJordan UltraJordan 2011-11-5 16:35:15 save Blob UltraJordan UltraJordan 2011-11-5 16:35:36 save Blob UltraJordan UltraJordan 2011-11-5 16:38:09 share Blob UltraJordan UltraJordan 2011-11-5 17:20:43 save Blob UltraJordan UltraJordan 2011-11-5 17:21:05 save Blob UltraJordan UltraJordan 2011-11-5 17:21:51 share Blob UltraJordan UltraJordan 2011-11-5 17:22:22 share Blob 1 UltraJordan UltraJordan 2011-11-5 17:23:05 save Blob 1 UltraJordan UltraJordan 2011-11-5 17:23:26 save Blob 1 UltraJordan UltraJordan 2011-11-5 19:07:10 save Blob 1 2011-11-5 19:07:44 save Blob 1 2011-11-5 20:22:31 save Blob 1 2011-11-5 20:22:57 share Blob 1 UltraJordan 2011-11-5 20:24:30 save Blob 1 UltraJordan 2011-11-5 20:25:02 share Blob 1 UltraJordan 2011-11-5 20:37:24 share Blob 1 UltraJordan 2011-11-5 20:39:13 save Blob 1 UltraJordan 2011-11-6 15:14:39 save Blob 1 2011-11-6 15:14:50 save Blob 1 2011-11-6 15:35:09 save Blob 1 UltraJordan 2011-11-6 15:36:10 share Blob 1 UltraJordan UltraJordan 2011-11-6 15:36:41 save Blob 1 UltraJordan UltraJordan 2011-11-6 15:45:37 share Blob 1 UltraJordan 2011-11-6 15:46:03 save Blob 1 UltraJordan 2011-11-6 15:49:48 share Blob 1 UltraJordan 2011-11-6 15:51:03 share Blob 1 UltraJordan 2011-11-6 16:06:28 save Blob 1 UltraJordan 2011-11-6 16:06:46 save Blob 1 UltraJordan UltraJordan 2011-11-6 16:14:35 share Blob 1 UltraJordan UltraJordan 2011-11-6 16:19:09 share Blob 1 UltraJordan UltraJordan 2011-11-6 16:19:43 save Blob 1 UltraJordan UltraJordan 2011-11-8 17:54:32 save Blob 1 2011-11-8 17:55:14 save Blob 1 UltraJordan 2011-11-8 17:55:30 save Blob 1 UltraJordan 2011-11-8 18:17:48 share Blob 1 UltraJordan UltraJordan 2011-11-8 18:21:57 share Blob 1 UltraJordan UltraJordan 2011-11-8 18:23:12 save Blob 1 UltraJordan UltraJordan 2011-11-9 17:49:15 save Blob 1 2011-11-9 18:00:44 share Blob 1 UltraJordan 2011-11-9 18:01:34 save Blob 1 UltraJordan 2011-11-9 19:49:42 save Blob 1 UltraJordan 2011-11-9 19:52:36 share Blob 1 UltraJordan UltraJordan 2011-11-9 19:53:06 save Blob 1 UltraJordan UltraJordan 2011-11-9 20:01:05 save Blob 1 UltraJordan 2011-11-9 20:01:57 share Blob UltraJordan UltraJordan 2011-11-9 20:06:53 save Blob UltraJordan UltraJordan 2011-11-9 20:07:36 save Blob UltraJordan UltraJordan 2011-11-10 19:00:13 share Blob UltraJordan 2011-11-16 15:10:28 share Blob UltraJordan 2011-11-17 16:19:40 save Blob 2011-11-20 10:14:49 save Blob 2011-11-20 10:15:20 share Blob UltraJordan 2011-11-23 10:45:17 save Blob 2011-11-23 10:45:50 share Blob UltraJordan 2011-11-26 12:06:47 save Blob 2011-11-26 12:07:01 share Blob UltraJordan 2011-11-26 12:12:06 save Blob UltraJordan UltraJordan 2011-11-26 12:12:13 share Blob UltraJordan UltraJordan 2011-11-26 12:16:03 save Blob 2011-11-26 12:19:13 save Blob 2011-11-26 12:34:36 share Blob UltraJordan 2011-11-26 12:34:55 save Blob UltraJordan UltraJordan 2011-11-26 12:45:35 save Blob UltraJordan UltraJordan 2011-12-10 11:31:52 share Blob UltraJordan 2011-12-10 11:32:30 save Blob UltraJordan UltraJordan 2012-1-26 19:59:41 share Blob UltraJordan 2012-1-28 12:55:25 save Blob (3) 2012-1-28 12:56:00 save Blob UltraJordan 2012-1-28 12:56:38 share Blob UltraJordan UltraJordan 2012-2-4 16:41:52 share Blob UltraJordan 2012-8-7 14:51:45 save Blob on the Moon 2012-8-7 14:55:03 share Blob on the Moon rcscratch 2012-8-7 15:22:09 save Blob on the Moon base rcscratch rcscratch 2012-8-7 16:05:50 save Blob on the Moon- Part 1 rcscratch rcscratch 2012-8-13 17:59:32 save botm base 2012-8-13 21:32:40 save botm base 2012-8-13 21:43:13 save Blob on the Moon- Part 4 2012-8-17 17:59:49 save Blob on the Moon- Part 4 2012-8-17 21:02:36 save Blob on the Moon- Part 4 2012-10-27 09:52:39 save Blob on the Moon - Part 9 2012-10-27 09:55:55 share Blob on the Moon - Part 9 rcscratch Totals: Sprites: 33 Stacks: 97 Unique costumes: 46 Unique sounds: 10 -------- Sprite: Stage Costumes (4): Menu1 (480x360) Menu2 (480x360) Instructions (480x360) Sky (480x360) Sounds (1): Funky Music (0:00:05) Stacks (5): when I receive "Start Game" switch to background "Sky" end when green flag clicked switch to background "Menu1" end when I receive "Back" switch to background "Menu1" end when I receive "Code" switch to background "Menu2" ask "What's the code?" and wait if ((answer) = "JF32") broadcast "Correct Code" play sound "Funky Music" until done end when I receive "Menu" switch to background "Menu1" end-------- Sprite: Arrow Costumes (1): Arrow (27x37) Sounds (0): Stacks (2): when green flag clicked forever go to front go to s[ ] end when I receive "Start Game" forever go to front go to s[ ] end-------- Sprite: Win/Lose Costumes (2): You Lose! (455x210) You Win! (401x238) Sounds (0): Stacks (3): when green flag clicked hide go to x: 0 y: 30 switch to costume "You Win!" go to front end when I receive "Start Game" go back 2 layers forever set x to ((Scroll) + (480 * 13)) show end when I receive "Lose" go to x: 0 y: 0 switch to costume "You Lose!" go to front go back 1 layers show stop all end-------- Sprite: Cover Up Costumes (1): Black (480x360) Sounds (0): Stacks (2): when I receive "Start Game" show end when green flag clicked hide go to x: 0 y: 0 go to front end-------- Sprite: Sprite6 Costumes (3): Black (480x360) Black1 (480x360) Black2 (480x360) Sounds (0): Stacks (4): when I receive "letterbox hide" set "letterbox showing?" to "0" wait 0.05 secs switch to costume "Black" wait 0.05 secs switch to costume "Black1" wait 0.05 secs switch to costume "Black2" wait 0.05 secs hide end when I receive "letterbox show" show set "letterbox showing?" to "1" switch to costume "Black2" wait 0.05 secs switch to costume "Black1" wait 0.05 secs switch to costume "Black" wait 0.05 secs end when green flag clicked hide go to x: 0 y: 0 go to front end when I receive "Start Game" hide set "letterbox showing?" to "0" end-------- Sprite: Blob Costumes (5): Normal (32x32) Up (32x32) Left (32x32) Right (32x32) Happy (32x32) Sounds (2): Pop (0:00:00) 016 Vast Darknes (0:01:24) Stacks (7): when I receive "Start Game" forever if (touching color c[FF0000]?) broadcast "Lose" end when I receive "Start Game" go to x: 0 y: -96 switch to costume "Normal" go to front show forever play sound "016 Vast Darknes" until done end when I receive "Start Game" repeat until ((Scroll) = "-600") if ((key "up arrow" pressed?) and (touching color c[CECECE]?)) play sound "Pop" repeat 10 change y by 15 switch to costume "Up" switch to costume "Normal" if (touching color c[8400FF]?) go to front switch to costume "Happy" broadcast "Win" if (touching color c[FF0000]?) hide hide variable "Name:" broadcast "Lose" if ((length of "Bolbs" ) = "3") say "The code is JF32." if (not ((key "left arrow" pressed?) or (key "right arrow" pressed?))) if (touching s[ ]?) else switch to costume "Happy" else switch to costume "Normal" if ((Scroll) = "-600") broadcast "letterbox show" and wait say "Hmm..." for 2 secs say "Seriously? Why does it have to rain lava?" for 2 secs say "Is this some sort of trap?" for 2 secs say "Curse you, ZYPE!!!!!!!!!!!" for 2 secs broadcast "letterbox hide" and wait change "Scroll" by -5 forever if ((key "up arrow" pressed?) and (touching color c[CECECE]?)) play sound "Pop" repeat 10 change y by 15 switch to costume "Up" switch to costume "Normal" if (touching color c[8400FF]?) go to front switch to costume "Happy" broadcast "Win" if (touching color c[FF0000]?) hide hide variable "Name:" broadcast "Lose" if ((length of "Bolbs" ) = "3") say "The code is JF32." if (not ((key "left arrow" pressed?) or (key "right arrow" pressed?))) if (touching s[ ]?) else switch to costume "Happy" else switch to costume "Normal" end when green flag clicked set "Scroll" to "0" hide forever if (touching s[ ]?) switch to costume "Happy" end when I receive "Start Game" forever if (not ((letterbox showing?) = "1")) if (key "left arrow" pressed?) switch to costume "Left" change "Scroll" by 5 if (key "right arrow" pressed?) switch to costume "Right" change "Scroll" by -5 if (touching color c[C8C8C8]?) change y by 3 if (not (touching color c[C8C8C8]?)) change y by -4 end forever not false -------- Sprite: Ground 1 Costumes (1): Grass (480x360) Sounds (0): Stacks (2): when I receive "Start Game" forever set x to ((Scroll) + (480 * 0)) show end when green flag clicked hide go to x: 0 y: 0 end-------- Sprite: Sprite4 Costumes (1): Lava (480x360) Sounds (0): Stacks (2): when green flag clicked hide go to x: 0 y: 0 end when I receive "Start Game" forever set x to ((Scroll) + (480 * 14)) show end-------- Sprite: Sprite3 Costumes (1): Lava (480x360) Sounds (0): Stacks (2): when green flag clicked hide go to x: 0 y: 0 end when I receive "Start Game" forever set x to ((Scroll) + (480 * 13)) show end-------- Sprite: Sprite2 Costumes (1): Lava (480x360) Sounds (0): Stacks (2): when green flag clicked hide go to x: 0 y: 0 end when I receive "Start Game" forever set x to ((Scroll) + (480 * 12)) show end-------- Sprite: Sprite1 Costumes (1): Lava (480x360) Sounds (0): Stacks (2): when green flag clicked hide go to x: 0 y: 0 end when I receive "Start Game" forever set x to ((Scroll) + (480 * 11)) show end-------- Sprite: Code Button Costumes (1): Code (100x40) Sounds (1): Button Press (0:00:00) Stacks (4): when green flag clicked go to x: 0 y: -70 show end when I receive "Back" show end when Code Button clicked hide play sound "Button Press" broadcast "Code" end when I receive "Start Game" hide end-------- Sprite: Start Button Costumes (1): Start (98x40) Sounds (1): Button Press (0:00:00) Stacks (4): when green flag clicked go to x: 0 y: 0 show end when I receive "Back" show end when I receive "Code" hide end when Start Button clicked hide play sound "Button Press" broadcast "Start Game" end-------- Sprite: Blob (Logo) Costumes (1): White1 (280x143) Sounds (0): Stacks (4): when I receive "Start Game" hide end when I receive "Instructions" hide end when I receive "Back" show end when green flag clicked switch to costume "White" go to x: 0 y: 130 show forever repeat 6 wait 0.1 secs switch to costume ((costume #) + 1) repeat 6 wait 0.1 secs switch to costume ((costume #) - 1) end-------- Sprite: Blob Logo Costumes (1): Happy (78x78) Sounds (0): Stacks (3): when green flag clicked go to x: 35 y: 130 switch to costume "Normal" if ((pick random 1 to 2) = "1") else say "Today's forecast, a hundred percent chance of what the heck!" else say "Please to click love it!" show forever switch to costume ((costume #) + 1) wait 0.05 secs switch to costume ((costume #) + 1) wait 0.15 secs switch to costume ((costume #) - 1) wait 0.05 secs switch to costume ((costume #) - 1) wait 0.15 secs end when I receive "Start Game" hide end when I receive "Back" show end-------- Sprite: Ground 11 Costumes (1): Lava (480x360) Sounds (0): Stacks (2): when green flag clicked hide go to x: 0 y: 0 end when I receive "Start Game" forever set x to ((Scroll) + (480 * 10)) show end-------- Sprite: Ground 9 Costumes (1): Into Cave (480x360) Sounds (0): Stacks (2): when I receive "Start Game" forever set x to ((Scroll) + (480 * 8)) show end when green flag clicked hide go to x: 0 y: 0 end-------- Sprite: Ground 6 Costumes (1): Grass (480x283) Sounds (0): Stacks (2): when I receive "Start Game" forever set x to ((Scroll) + (480 * 5)) show end when green flag clicked hide go to x: 0 y: 0 end-------- Sprite: Ground 10 Costumes (1): Cave (480x360) Sounds (0): Stacks (2): when green flag clicked hide go to x: 0 y: 0 end when I receive "Start Game" forever set x to ((Scroll) + (480 * 9)) show end-------- Sprite: Code Message Costumes (1): Code (262x94) Sounds (0): Stacks (4): when I receive "Back" hide end when I receive "Correct Code" hide end when green flag clicked hide end when I receive "Code" show end-------- Sprite: Back Button Costumes (1): Back (100x40) Sounds (1): Button Press (0:00:00) Stacks (4): when I receive "Code" show end when green flag clicked hide go to x: 0 y: -140 end when Back Button clicked hide play sound "Button Press" broadcast "Back" end when I receive "Start Game" hide end-------- Sprite: Dancing Wizard Blob Costumes (1): Happy (32x44) Sounds (0): Stacks (3): when I receive "Back" hide end when I receive "Correct Code" show forever repeat 5 turn 4 degrees say "Yahoo!" repeat 5 turn -4 degrees repeat 5 turn -4 degrees repeat 5 turn 4 degrees end when green flag clicked hide go to x: 200 y: -90 point in direction 90 end-------- Sprite: Dancing Queen Blob Costumes (1): Happy (32x36) Sounds (0): Stacks (3): when I receive "Back" hide end when I receive "Correct Code" show forever repeat 5 turn -4 degrees repeat 5 turn 4 degrees repeat 5 turn 4 degrees repeat 5 turn -4 degrees end when green flag clicked hide go to x: 100 y: -90 point in direction 90 end-------- Sprite: Dancing King Blob Costumes (1): Happy (32x40) Sounds (0): Stacks (3): when I receive "Back" hide end when I receive "Correct Code" show say "Good Show!" forever repeat 5 turn 4 degrees repeat 5 turn -4 degrees repeat 5 turn -4 degrees repeat 5 turn 4 degrees end when green flag clicked hide go to x: 0 y: -90 point in direction 90 end-------- Sprite: Dancing Robo-Blob Costumes (1): Happy (32x32) Sounds (0): Stacks (3): when I receive "Back" hide end when I receive "Correct Code" show forever repeat 5 turn -4 degrees repeat 5 turn 4 degrees repeat 5 turn 4 degrees repeat 5 turn -4 degrees end when green flag clicked hide go to x: -100 y: -90 point in direction 90 end-------- Sprite: Dancing Blob Costumes (1): Happy (32x32) Sounds (1): Funky Music (0:00:05) Stacks (3): when I receive "Correct Code" show say "Yippie!" forever repeat 5 turn 4 degrees repeat 5 turn -4 degrees repeat 5 turn -4 degrees repeat 5 turn 4 degrees end when green flag clicked hide go to x: -200 y: -90 point in direction 90 end when I receive "Back" hide end-------- Sprite: Ground 2 Costumes (3): Grass (480x360) Grass2 (480x360) Grass1 (480x360) Sounds (3): pass (0:00:01) door open (0:00:02) door close (0:00:02) Stacks (4): when I receive "letterbox hide" switch to costume "Grass1" play sound "door open" wait 0.1 secs play sound "pass" until done end when I receive "letterbox show" switch to costume "Grass2" play sound "door close" end when I receive "Start Game" switch to costume "Grass" forever set x to ((Scroll) + (480 * 1)) show end when green flag clicked hide go to x: 0 y: 0 end-------- Sprite: Ground 5 Costumes (1): Grass (480x360) Sounds (0): Stacks (2): when I receive "Start Game" forever set x to ((Scroll) + (480 * 4)) show end when green flag clicked hide go to x: 0 y: 0 end-------- Sprite: Ground 4 Costumes (1): Grass (480x360) Sounds (0): Stacks (2): when green flag clicked hide go to x: 0 y: 0 end when I receive "Start Game" forever set x to ((Scroll) + (480 * 3)) show end-------- Sprite: Ground 7 Costumes (1): Grass (480x360) Sounds (0): Stacks (2): when I receive "Start Game" forever set x to ((Scroll) + (480 * 6)) show end when green flag clicked hide go to x: 0 y: 0 end-------- Sprite: Ground 8 Costumes (1): Lava (480x360) Sounds (0): Stacks (2): when I receive "Start Game" forever set x to ((Scroll) + (480 * 7)) show end when green flag clicked hide go to x: 0 y: 0 end-------- Sprite: Ground 3 Costumes (1): Grass (480x360) Sounds (0): Stacks (2): when green flag clicked hide go to x: 0 y: 0 end when I receive "Start Game" forever set x to ((Scroll) + (480 * 2)) show end-------- Sprite: Ground 0 Costumes (1): Lava (480x360) Sounds (0): Stacks (2): when I receive "Start Game" forever set x to ((Scroll) + (480 * -1)) show end when green flag clicked hide go to x: 0 y: 0 end-------- Sprite: Sprite5 Costumes (3): costume1 (434x355) costume2 (448x360) costume3 (445x360) Sounds (0): Stacks (2): when I receive "Start Game" set "color" effect to 100 set "brightness" effect to 100 forever show next costume wait 0.05 secs go back 1 layers end when green flag clicked hide end --------an entire project summary
When gf clicked Say [Fish Head! That is going to be hard to fix!] for (3) secs
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ErnieParke wrote:
gigamushroom wrote:
EDIT (again):
when I receive [project v] scream [Check It Out!!!] wait (800) secs say [this is boring...] for (5) secsFixed.
THIS IS THE FIXED VERSION
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when gf clicked lololololololololXD
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shiguy101 wrote:
RedRocker227 wrote:
CheeseMunchy wrote:
(TestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesv)(Lololololololololololololololololololololololololololololololololololololololololololololololololol)when gf clicked say [all aboard quote train!] play sound [choo-choo v] until done // :P make [train v] (move 34 steps) // double :P
fixed
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[scratchblocks]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
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say [you can put dropdown menus anywhere v] [without it turning the blocks red] for secs [i mean, really v] move (10) [see? v] steps [You can also do this: v] say ([Look! v] of ()) switch [to v] to [costume v] costume [costume1 v] [Hi!] [HAPPY FACES! v] if ([PURPLEZ v] of (10)) say for secs move steps change x by go to x: y: glide secs to x: y: replace item of withLast edited by awesomeness321 (Today 17:27:40)
Last edited by awesomeness321 (2012-11-04 19:31:28)
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when gf clicked get out of [bed] eat [breakfast] think [Well, I'm really tired] for 15 secs repeat [50] step
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when [space v] clicked recite [pi v] 3.141592653589793238462643383279502884197169399375105820974944592307816406282208998628034825342117067 gasp [whew!]
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go to broadcast turn cw degrees <clear> <stamp> say switch to costume <[definition v] of [anglerfish]> ///ang-gler-fish/ n a fish that lives in the deep sea and has a lure <say [this is getting crunched up] for (2) secs> add to change by play sound ask and wait if <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<[#BA1414]>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> = [50]> say [paleo bugs paleo bugs paleo bugs paleo bugs] for [LOL] secs end if <(computer) = [broken]> say [NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!] for [infinity] secs call [repairer v] at [184-497-293] repeat until <(computer) = [fixed]> fix [computer v] end say [thank you!] for [computer] secs end pay $[68.99]to [repairer v] turn on [computer v] go to [scratch.mit.edu v] explode for (2) secs
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Showing results for fervently definition Search instead for fervidly definition Search ResultsDefinition for fervently:Web definitions: fierily: with passionate fervor; "both those for and against are fervently convinced they speak for the great majority of the... wordnetweb.princeton.edu/perl/webwn More info »Source - Answers.com - Merriam-Webster - The Free Dictionaryfervently - definition of fervently by the Free Online Dictionary ...www.thefreedictionary.com/ferventlyCached - SimilarShare Shared on Google+. View the post. You +1'd this publicly. Undo Having or showing great emotion or zeal; ardent: fervent protests; a fervent admirer. 2. Extremely hot; glowing. [Middle English, from Old French, from Latin ferv ... fervent - definition of fervent by the Free Online Dictionary ...www.thefreedictionary.com/ferventCached - SimilarShare Shared on Google+. View the post. You +1'd this publicly. Undo Having or showing great emotion or zeal; ardent: fervent protests; a fervent admirer. 2. Extremely hot; glowing. [Middle English, from Old French, from Latin ferv ... Fervent | Define Fervent at Dictionary.comdictionary.reference.com/browse/ferventCached - SimilarShare Shared on Google+. View the post. You +1'd this publicly. Undo having or showing great warmth or intensity of spirit, feeling, enthusiasm, etc.; ardent: a fervent admirer; a fervent plea. 2. hot; burning; glowing. Relevant ... Fervent - Definition and More from the Free Merriam-Webster ...www.merriam-webster.com/dictionary/ferventCached - SimilarShare Shared on Google+. View the post. You +1'd this publicly. Undo exhibiting or marked by great intensity of feeling : zealous <fervent prayers>. — fer·vent·ly adverb. See fervent defined for English-language learners » ... fervently definition | English dictionary for learners | Reverso Collinsdictionary.reverso.net/english-cobuild/fervently - United StatesCached - SimilarShare Shared on Google+. View the post. You +1'd this publicly. Undo fervently meaning, definition, English dictionary, synonym, see also 'fervent', ferment',fern',frequently', Collins Reverso dictionary, English simple definition, ... fervent - definition of fervent by Macmillan Dictionarywww.macmillandictionary.com/dictionary/british/ferventCached - SimilarShare Shared on Google+. View the post. You +1'd this publicly. Undo Define fervent. What is fervent? fervent meaning and more by Macmillan Dictionary. fervent: Definition, Synonyms from Answers.comwww.answers.com › ... › Literature & Language › DictionaryCached - SimilarShare Shared on Google+. View the post. You +1'd this publicly. Undo fervent adj. Having or showing great emotion or zeal; ardent: fervent protests; a fervent admirer. Extremely hot; glowing. fervent adjective - definition in British English Dictionary ...dictionary.cambridge.org/dictionary/british/ferventCachedShare Shared on Google+. View the post. You +1'd this publicly. Undo fervent adjective - definition, audio pronunciation, synonyms and more for fervent adjective: describes beliefs that are strongly and sincerely felt or people who ... fervently - Dictionary Definition : Vocabulary.comwww.vocabulary.com/dictionary/ferventlyShare Shared on Google+. View the post. You +1'd this publicly. Undo Definition of fervently : If you fervently believe or feel something, then you believe or feel it strongly — with a lot of passion. FERVENT - Definition from the KJV Dictionaryav1611.com/kjbp/kjv-dictionary/fervent.htmlCachedShare Shared on Google+. View the post. You +1'd this publicly. Undo KJV Dictionary Definition: fervent. fervent. FERV'ENT, a. L. fervens, from ferveo, to be hot, to boil, to glow. 1. Hot; boiling; as a fervent summer; fervent blood. 2. Searches related to fervently definition fervently definition synonym fervently thesaurus fervently encyclopedia pronunciation of fervently spelling fervently vehemently definition invincible definition inordinately definition 1 2 3 4 5 6 7 8 9 10 Next You +1'd this publicly. You ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() ()()()()()()()()()() Advanced searchSearch HelpGive us feedbackGoogle.com Google Home Advertising Programs Business Solutions Privacy & Terms About Googlehmm
Last edited by KrIsMa (2012-11-01 23:57:36)
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reallqwet wrote:
when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v] when i receive [u v]
Fixed!
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([abs v] of ()) ([abs v] of) (of ()) (of) ([v v] of ()) add to replace item of with set to change by say for secs play drum for beats ask and wait
Last edited by awesomeness321 (2012-11-02 15:51:16)
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when gf clicked go to [scratch.mit.edu v] if <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<hi>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> = [50] set [pc blow up v] to [50] blow up [pc v] say [noooooooo!!!] for (infinity) secs call [1800-dumb pc] repeat <(fix pc) > [done]> say [Thanks!] go to [scratch.mit.edu v]
Last edited by maxamillion321 (2012-11-02 16:35:57)
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awesomeness321 wrote:
say [you can put dropdown menus anywhere v] [without it turning the blocks red] for secs [i mean, really v] move (10) [see? v] steps [You can also do this: v] say ([Look! v] of ()) switch [to v] to [costume v] costume [costume1 v] [Hi!] [HAPPY FACES! v] if ([PURPLEZ v] of (10)) say for secs move steps change x by go to x: y: glide secs to x: y:Last edited by awesomeness321 (Today 17:27:40)
You awesome! I'm gonna try it out
When [not v] gf clicked Say [in awesome way v] [Cool!] [Look at me! v] Say [you can also put variables in the green flag block] [cool] When (blah blah blah blah) gf clicked Say [say v] [ say v] [say v] [see? v] [Hey there friend! How are you? v] say [Hi v] change by Switch to costume [123 v] [abc v] (89834027) [what is this number? v]
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when <not> ([yellow v] of (120983)) (of) <switch to [Hi!] [costume v] costume [Hi! v] [:)]>clicked
Last edited by awesomeness321 (2012-11-02 21:58:30)
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say [scratchblocks look different?] for [2] secs say [never mind must have been my computer] for [2] secs
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dvd4 wrote:
Splodgey wrote:
Paddle2See wrote:
However, please do not turn this into a spam area. Post until you are comfortable with the Scratchblock syntax and then stop. Don't make ongoing stories or conversations here.
When will people ever listen?
Probably never ...
*Reads another 2 pages of nothing but spam* More like definitely never.
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EEKings wrote:
when gf clicked repeat until <(Zebra Bloons) > [30]> go to [Super Monkey v] end set pen color to [#FFFF00]
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maxamillion321 wrote:
when gf clicked go to [scratch.mit.edu v] if <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<hi>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> = [50]> set [pc blow up v] to [50] blow up [pc v] say [noooooooo!!!] for (infinity) secs call [1800-dumb pc] repeat <(fix pc) > [done]> say [Thanks!] go to [scratch.mit.edu v] End End
Fixed
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