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#1901 2012-10-31 18:08:57

sakafitrady
Scratcher
Registered: 2012-09-07
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

[Hi,I like this text-box]

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#1902 2012-10-31 19:56:38

sakafitrady
Scratcher
Registered: 2012-09-07
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

tetet
Red
Is
The
Opposite
Of
Aqua
Because
Red's Color Code Is #FF0000
And
Aqua's Color Code Is #00FFFF
LOL

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#1903 2012-10-31 21:40:38

sakafitrady
Scratcher
Registered: 2012-09-07
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

RCScratch wrote:

Project: Blob on the Moon - Part 9
Author: rcscratch
Scratch: 1.4 of 30-Jun-09
Notes:
    Today's forecast, a hundred percent chance of what the heck!

History:
    2008-4-19 20:08:23	share	First Scrolling	Silverkey17	
    2008-4-20 11:28:59	share	Scrolling demonstration	archmage	
    2008-4-20 17:35:24	share	Scrolling demonstration	archmage	
    2008-7-9 09:47:14	save	Scrolling demonstration		
    2008-7-9 09:47:49	save	Scrolling demonstration ER		
    2008-7-9 09:49:49	save	Scrolling demonstration ER		
    2008-7-9 09:49:57	save	Scrolling demonstration ER		
    2008-7-9 09:51:14	save	Scrolling demonstration ER		
    2008-8-9 23:01:41	save	Scrolling demonstration ER		
    2008-8-9 23:02:01	save	Scrolling demonstrationER2		
    2008-8-9 23:04:22	save	Scrolling demonstrationER2		
    2008-8-9 23:07:29	save	Scrolling demonstrationER2		
    2008-8-9 23:07:58	save	Scrolling demonstrationER2		
    2008-8-9 23:09:38	save	Scrolling demonstrationER2		
    2008-8-9 23:09:43	save	Scrolling demonstrationER2		
    2008-8-9 23:18:08	save	Scrolling demonstrationER2		
    2008-8-9 23:20:35	save	Scrolling demonstrationER2		
    2008-8-9 23:21:47	save	Scrolling demonstrationER2		
    2008-8-9 23:22:02	save	Scrolling demonstrationER2		
    2008-8-9 23:24:15	save	Scrolling demonstrationER2		
    2008-8-10 14:23:36	save	Scrolling demonstrationER2		
    2008-8-10 14:23:44	save	Scrolling demonstrationER2		
    2008-8-10 14:27:50	save	Scrolling demonstrationER2		
    2008-8-10 16:27:17	save	Scrolling demonstrationER2		
    2008-8-10 16:27:27	save	Scrolling Demo		
    2008-8-10 16:27:29	save	Scrolling Demo		
    2008-8-10 16:27:58	save	Scrolling Demo		
    2008-8-10 16:28:32	save	Scrolling Demo		
    2008-8-10 16:28:37	save	Scrolling Demo		
    2008-8-11 15:44:55	save	Scrolling Demo		
    2008-8-11 15:50:04	save	Scrolling Demo		
    2008-8-11 15:52:40	save	Scrolling Demo		
    2008-8-11 15:52:45	save	Scrolling Demo		
    2008-8-11 17:29:29	save	Scrolling Demo		
    2009-6-26 00:22:46	save	8 ScrollingDemo	sampleprojectsteam	
    2009-6-26 00:22:51	share	8 ScrollingDemo	sampleprojectsteam	
    2009-6-26 00:22:58	save	8 ScrollingDemo	sampleprojectsteam	
    2009-6-26 00:23:02	save	8 ScrollingDemo	sampleprojectsteam	
    2011-10-20 17:05:34	save	Blob		Jordan
    2011-10-20 18:09:00	save	Blob		Jordan
    2011-10-21 19:47:49	save	Blob		
    2011-10-21 19:47:51	save	Blob		
    2011-10-21 19:47:56	save	Blob		
    2011-10-22 13:10:03	save	Blob		
    2011-10-22 13:10:12	save	Blob		
    2011-10-22 13:10:18	save	Blob		
    2011-10-22 15:37:11	save	Blob		
    2011-10-22 16:00:45	save	Blob		Jordan
    2011-10-22 16:00:48	save	Blob		Jordan
    2011-10-22 17:14:12	save	Blob		Jordan
    2011-10-22 17:14:18	save	Blob		Jordan
    2011-10-22 19:12:26	save	Blob		
    2011-10-22 19:12:32	save	Blob		
    2011-10-22 19:12:36	save	Blob		
    2011-10-22 20:43:10	save	Blob		Jordan
    2011-10-22 21:57:44	save	Blob		Jordan
    2011-10-22 21:57:58	save	Blob		Jordan
    2011-10-23 14:18:29	save	Blob		
    2011-10-23 14:19:28	save	Blob		
    2011-10-23 14:19:53	save	Blob		
    2011-10-23 15:27:02	save	Blob		
    2011-10-23 15:27:37	save	Blob		
    2011-10-23 15:27:40	save	Blob		
    2011-10-23 15:33:06	save	Blob		
    2011-10-23 15:33:09	save	Blob		
    2011-10-23 15:34:07	save	Blob		
    2011-10-23 20:43:40	save	Blob		
    2011-10-23 20:43:45	save	Blob		
    2011-10-23 20:59:18	save	Blob		
    2011-10-23 20:59:23	save	Blob		
    2011-10-23 20:59:38	save	Blob		
    2011-10-24 13:00:34	save	Blob		
    2011-10-24 13:00:39	save	Blob		
    2011-10-24 13:00:42	save	Blob		
    2011-10-24 13:01:31	save	Blob		
    2011-10-24 13:01:37	save	Blob		
    2011-10-24 13:53:27	save	Blob		Jordan
    2011-10-24 13:53:37	save	Blob		Jordan
    2011-10-24 14:50:19	save	Blob		Jordan
    2011-10-24 14:51:35	save	Blob		Jordan
    2011-10-24 15:08:52	save	Blob		Jordan
    2011-10-24 15:09:02	save	Blob		Jordan
    2011-10-25 13:37:44	save	Blob		
    2011-10-25 13:37:56	save	Blob		
    2011-10-25 15:30:06	save	Blob		
    2011-10-29 14:02:53	save	Blob		Jordan
    2011-10-29 14:07:55	save	Blob		Jordan
    2011-10-29 14:09:53	save	Blob		Jordan
    2011-10-29 14:12:52	save	Blob		Jordan
    2011-10-29 14:47:18	save	Blob		Jordan
    2011-10-29 14:47:28	save	Blob		Jordan
    2011-10-29 14:56:39	save	Blob		Jordan
    2011-10-29 14:58:52	save	Blob		Jordan
    2011-10-29 15:03:33	save	Blob		Jordan
    2011-10-29 15:35:40	save	Blob		Jordan
    2011-10-29 15:41:18	save	Blob		Jordan
    2011-10-29 16:14:52	save	Blob		Jordan
    2011-10-29 16:41:50	save	Blob		Jordan
    2011-10-29 16:42:14	save	Blob		Jordan
    2011-10-29 16:50:29	save	Blob		Jordan
    2011-10-29 16:51:45	save	Blob		Jordan
    2011-10-29 16:52:01	save	Blob		Jordan
    2011-10-29 17:10:30	save	Blob		Jordan
    2011-10-29 17:19:13	save	Blob		Jordan
    2011-10-29 17:19:26	save	Blob		Jordan
    2011-10-31 18:23:22	save	Blob		
    2011-10-31 19:40:06	save	Blob		
    2011-10-31 20:25:44	save	Blob		
    2011-10-31 20:25:54	save	Blob		
    2011-11-1 16:48:29	save	Blob		
    2011-11-1 17:27:39	save	Blob		
    2011-11-1 17:39:21	save	Blob		Jordan
    2011-11-2 17:01:47	save	Blob		
    2011-11-2 17:25:51	save	Blob		
    2011-11-2 17:27:26	save	Blob		
    2011-11-3 13:14:16	save	Blob		
    2011-11-3 13:14:48	save	Blob		
    2011-11-3 13:15:09	save	Blob		
    2011-11-3 13:19:23	share	Blob	UltraJordan	
    2011-11-3 13:19:49	save	Blob	UltraJordan	
    2011-11-3 13:35:31	save	Blob		
    2011-11-3 13:37:06	save	Blob		
    2011-11-3 13:37:20	save	Blob		
    2011-11-3 14:02:53	save	Blob		
    2011-11-3 14:28:42	save	Blob		
    2011-11-4 20:05:00	share	Blob	UltraJordan	
    2011-11-4 20:08:19	share	Blob	UltraJordan	
    2011-11-4 20:08:35	save	Blob	UltraJordan	
    2011-11-5 14:21:03	save	Blob		
    2011-11-5 14:34:18	save	Blob		
    2011-11-5 14:35:16	save	Blob		UltraJordan
    2011-11-5 14:52:12	save	Blob		UltraJordan
    2011-11-5 14:58:48	save	Blob		UltraJordan
    2011-11-5 15:09:39	save	Blob		UltraJordan
    2011-11-5 15:10:53	save	Blob		UltraJordan
    2011-11-5 15:14:45	save	Blob		UltraJordan
    2011-11-5 15:45:54	save	Blob		
    2011-11-5 15:46:20	save	Blob		
    2011-11-5 15:46:36	save	Blob		Jordan
    2011-11-5 15:47:31	share	Blob	UltraJordan	Jordan
    2011-11-5 16:15:25	save	Blob	UltraJordan	UltraJordan
    2011-11-5 16:15:46	save	Blob	UltraJordan	UltraJordan
    2011-11-5 16:16:02	share	Blob	UltraJordan	UltraJordan
    2011-11-5 16:32:59	save	Blob 1	UltraJordan	UltraJordan
    2011-11-5 16:33:26	save	Blob 1	UltraJordan	UltraJordan
    2011-11-5 16:33:48	share	Blob 1	UltraJordan	UltraJordan
    2011-11-5 16:34:40	share	Blob	UltraJordan	UltraJordan
    2011-11-5 16:35:15	save	Blob	UltraJordan	UltraJordan
    2011-11-5 16:35:36	save	Blob	UltraJordan	UltraJordan
    2011-11-5 16:38:09	share	Blob	UltraJordan	UltraJordan
    2011-11-5 17:20:43	save	Blob	UltraJordan	UltraJordan
    2011-11-5 17:21:05	save	Blob	UltraJordan	UltraJordan
    2011-11-5 17:21:51	share	Blob	UltraJordan	UltraJordan
    2011-11-5 17:22:22	share	Blob 1	UltraJordan	UltraJordan
    2011-11-5 17:23:05	save	Blob 1	UltraJordan	UltraJordan
    2011-11-5 17:23:26	save	Blob 1	UltraJordan	UltraJordan
    2011-11-5 19:07:10	save	Blob 1		
    2011-11-5 19:07:44	save	Blob 1		
    2011-11-5 20:22:31	save	Blob 1		
    2011-11-5 20:22:57	share	Blob 1	UltraJordan	
    2011-11-5 20:24:30	save	Blob 1	UltraJordan	
    2011-11-5 20:25:02	share	Blob 1	UltraJordan	
    2011-11-5 20:37:24	share	Blob 1	UltraJordan	
    2011-11-5 20:39:13	save	Blob 1	UltraJordan	
    2011-11-6 15:14:39	save	Blob 1		
    2011-11-6 15:14:50	save	Blob 1		
    2011-11-6 15:35:09	save	Blob 1		UltraJordan
    2011-11-6 15:36:10	share	Blob 1	UltraJordan	UltraJordan
    2011-11-6 15:36:41	save	Blob 1	UltraJordan	UltraJordan
    2011-11-6 15:45:37	share	Blob 1	UltraJordan	
    2011-11-6 15:46:03	save	Blob 1	UltraJordan	
    2011-11-6 15:49:48	share	Blob 1	UltraJordan	
    2011-11-6 15:51:03	share	Blob 1	UltraJordan	
    2011-11-6 16:06:28	save	Blob 1	UltraJordan	
    2011-11-6 16:06:46	save	Blob 1	UltraJordan	UltraJordan
    2011-11-6 16:14:35	share	Blob 1	UltraJordan	UltraJordan
    2011-11-6 16:19:09	share	Blob 1	UltraJordan	UltraJordan
    2011-11-6 16:19:43	save	Blob 1	UltraJordan	UltraJordan
    2011-11-8 17:54:32	save	Blob 1		
    2011-11-8 17:55:14	save	Blob 1		UltraJordan
    2011-11-8 17:55:30	save	Blob 1		UltraJordan
    2011-11-8 18:17:48	share	Blob 1	UltraJordan	UltraJordan
    2011-11-8 18:21:57	share	Blob 1	UltraJordan	UltraJordan
    2011-11-8 18:23:12	save	Blob 1	UltraJordan	UltraJordan
    2011-11-9 17:49:15	save	Blob 1		
    2011-11-9 18:00:44	share	Blob 1	UltraJordan	
    2011-11-9 18:01:34	save	Blob 1	UltraJordan	
    2011-11-9 19:49:42	save	Blob 1		UltraJordan
    2011-11-9 19:52:36	share	Blob 1	UltraJordan	UltraJordan
    2011-11-9 19:53:06	save	Blob 1	UltraJordan	UltraJordan
    2011-11-9 20:01:05	save	Blob 1		UltraJordan
    2011-11-9 20:01:57	share	Blob	UltraJordan	UltraJordan
    2011-11-9 20:06:53	save	Blob	UltraJordan	UltraJordan
    2011-11-9 20:07:36	save	Blob	UltraJordan	UltraJordan
    2011-11-10 19:00:13	share	Blob	UltraJordan	
    2011-11-16 15:10:28	share	Blob	UltraJordan	
    2011-11-17 16:19:40	save	Blob		
    2011-11-20 10:14:49	save	Blob		
    2011-11-20 10:15:20	share	Blob	UltraJordan	
    2011-11-23 10:45:17	save	Blob		
    2011-11-23 10:45:50	share	Blob	UltraJordan	
    2011-11-26 12:06:47	save	Blob		
    2011-11-26 12:07:01	share	Blob	UltraJordan	
    2011-11-26 12:12:06	save	Blob	UltraJordan	UltraJordan
    2011-11-26 12:12:13	share	Blob	UltraJordan	UltraJordan
    2011-11-26 12:16:03	save	Blob		
    2011-11-26 12:19:13	save	Blob		
    2011-11-26 12:34:36	share	Blob	UltraJordan	
    2011-11-26 12:34:55	save	Blob	UltraJordan	UltraJordan
    2011-11-26 12:45:35	save	Blob	UltraJordan	UltraJordan
    2011-12-10 11:31:52	share	Blob	UltraJordan	
    2011-12-10 11:32:30	save	Blob	UltraJordan	UltraJordan
    2012-1-26 19:59:41	share	Blob	UltraJordan	
    2012-1-28 12:55:25	save	Blob (3)		
    2012-1-28 12:56:00	save	Blob		UltraJordan
    2012-1-28 12:56:38	share	Blob	UltraJordan	UltraJordan
    2012-2-4 16:41:52	share	Blob	UltraJordan	
    2012-8-7 14:51:45	save	Blob on the Moon		
    2012-8-7 14:55:03	share	Blob on the Moon	rcscratch	
    2012-8-7 15:22:09	save	Blob on the Moon base	rcscratch	rcscratch
    2012-8-7 16:05:50	save	Blob on the Moon- Part 1	rcscratch	rcscratch
    2012-8-13 17:59:32	save	botm base		
    2012-8-13 21:32:40	save	botm base		
    2012-8-13 21:43:13	save	Blob on the Moon- Part 4		
    2012-8-17 17:59:49	save	Blob on the Moon- Part 4		
    2012-8-17 21:02:36	save	Blob on the Moon- Part 4		
    2012-10-27 09:52:39	save	Blob on the Moon - Part 9		
    2012-10-27 09:55:55	share	Blob on the Moon - Part 9	rcscratch	

Totals: 
    Sprites: 33
    Stacks: 97
    Unique costumes: 46
    Unique sounds: 10
--------
Sprite: Stage
  Costumes (4):
    Menu1 (480x360)
    Menu2 (480x360)
    Instructions (480x360)
    Sky (480x360)
  Sounds (1):
    Funky Music (0:00:05)
  Stacks (5):
    when I receive "Start Game"        switch to background "Sky"    end
    when green flag clicked        switch to background "Menu1"    end
    when I receive "Back"        switch to background "Menu1"    end
    when I receive "Code"        switch to background "Menu2"        ask "What's the code?" and wait        if ((answer) = "JF32")             broadcast "Correct Code"            play sound "Funky Music" until done    end
    when I receive "Menu"        switch to background "Menu1"    end--------
Sprite: Arrow
  Costumes (1):
    Arrow (27x37)
  Sounds (0):
  Stacks (2):
    when green flag clicked        forever              go to front            go to s[ ]    end
    when I receive "Start Game"        forever              go to front            go to s[ ]    end--------
Sprite: Win/Lose
  Costumes (2):
    You Lose! (455x210)
    You Win! (401x238)
  Sounds (0):
  Stacks (3):
    when green flag clicked        hide        go to x: 0 y: 30        switch to costume "You Win!"        go to front    end
    when I receive "Start Game"        go back 2 layers        forever              set x to ((Scroll) + (480 * 13))            show    end
    when I receive "Lose"        go to x: 0 y: 0        switch to costume "You Lose!"        go to front        go back 1 layers        show        stop all     end--------
Sprite: Cover Up
  Costumes (1):
    Black (480x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        show    end
    when green flag clicked        hide        go to x: 0 y: 0        go to front    end--------
Sprite: Sprite6
  Costumes (3):
    Black (480x360)
    Black1 (480x360)
    Black2 (480x360)
  Sounds (0):
  Stacks (4):
    when I receive "letterbox hide"        set "letterbox showing?" to "0"        wait 0.05 secs        switch to costume "Black"        wait 0.05 secs        switch to costume "Black1"        wait 0.05 secs        switch to costume "Black2"        wait 0.05 secs        hide    end
    when I receive "letterbox show"        show        set "letterbox showing?" to "1"        switch to costume "Black2"        wait 0.05 secs        switch to costume "Black1"        wait 0.05 secs        switch to costume "Black"        wait 0.05 secs    end
    when green flag clicked        hide        go to x: 0 y: 0        go to front    end
    when I receive "Start Game"        hide        set "letterbox showing?" to "0"    end--------
Sprite: Blob
  Costumes (5):
    Normal (32x32)
    Up (32x32)
    Left (32x32)
    Right (32x32)
    Happy (32x32)
  Sounds (2):
    Pop (0:00:00)
    016 Vast Darknes (0:01:24)
  Stacks (7):
    when I receive "Start Game"        forever              if (touching color c[FF0000]?)                 broadcast "Lose"    end
    when I receive "Start Game"        go to x: 0 y: -96        switch to costume "Normal"        go to front        show        forever              play sound "016 Vast Darknes" until done    end
    when I receive "Start Game"        repeat until ((Scroll) = "-600")              if ((key "up arrow" pressed?) and (touching color c[CECECE]?))                 play sound "Pop"                repeat 10                      change y by 15                    switch to costume "Up"                switch to costume "Normal"            if (touching color c[8400FF]?)                 go to front                switch to costume "Happy"                broadcast "Win"            if (touching color c[FF0000]?)                 hide                hide variable "Name:"                broadcast "Lose"            if ((length of "Bolbs" ) = "3")                 say "The code is JF32."            if (not ((key "left arrow" pressed?) or (key "right arrow" pressed?)))                 if (touching s[ ]?) else                     switch to costume "Happy"                else                    switch to costume "Normal"        if ((Scroll) = "-600")             broadcast "letterbox show" and wait            say "Hmm..." for 2 secs            say "Seriously? Why does it have to rain lava?" for 2 secs            say "Is this some sort of trap?" for 2 secs            say "Curse you, ZYPE!!!!!!!!!!!" for 2 secs            broadcast "letterbox hide" and wait            change "Scroll" by -5        forever              if ((key "up arrow" pressed?) and (touching color c[CECECE]?))                 play sound "Pop"                repeat 10                      change y by 15                    switch to costume "Up"                switch to costume "Normal"            if (touching color c[8400FF]?)                 go to front                switch to costume "Happy"                broadcast "Win"            if (touching color c[FF0000]?)                 hide                hide variable "Name:"                broadcast "Lose"            if ((length of "Bolbs" ) = "3")                 say "The code is JF32."            if (not ((key "left arrow" pressed?) or (key "right arrow" pressed?)))                 if (touching s[ ]?) else                     switch to costume "Happy"                else                    switch to costume "Normal"    end
    when green flag clicked        set "Scroll" to "0"        hide        forever if (touching s[ ]?)              switch to costume "Happy"    end
    when I receive "Start Game"        forever              if (not ((letterbox showing?) = "1"))                 if (key "left arrow" pressed?)                     switch to costume "Left"                    change "Scroll" by 5                if (key "right arrow" pressed?)                     switch to costume "Right"                    change "Scroll" by -5            if (touching color c[C8C8C8]?)                 change y by 3            if (not (touching color c[C8C8C8]?))                 change y by -4    end
    forever  
    not false
--------
Sprite: Ground 1
  Costumes (1):
    Grass (480x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 0))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Sprite4
  Costumes (1):
    Lava (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 14))            show    end--------
Sprite: Sprite3
  Costumes (1):
    Lava (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 13))            show    end--------
Sprite: Sprite2
  Costumes (1):
    Lava (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 12))            show    end--------
Sprite: Sprite1
  Costumes (1):
    Lava (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 11))            show    end--------
Sprite: Code Button
  Costumes (1):
    Code (100x40)
  Sounds (1):
    Button Press (0:00:00)
  Stacks (4):
    when green flag clicked        go to x: 0 y: -70        show    end
    when I receive "Back"        show    end
    when Code Button clicked        hide        play sound "Button Press"        broadcast "Code"    end
    when I receive "Start Game"        hide    end--------
Sprite: Start Button
  Costumes (1):
    Start (98x40)
  Sounds (1):
    Button Press (0:00:00)
  Stacks (4):
    when green flag clicked        go to x: 0 y: 0        show    end
    when I receive "Back"        show    end
    when I receive "Code"        hide    end
    when Start Button clicked        hide        play sound "Button Press"        broadcast "Start Game"    end--------
Sprite: Blob (Logo)
  Costumes (1):
    White1 (280x143)
  Sounds (0):
  Stacks (4):
    when I receive "Start Game"        hide    end
    when I receive "Instructions"        hide    end
    when I receive "Back"        show    end
    when green flag clicked        switch to costume "White"        go to x: 0 y: 130        show        forever              repeat 6                  wait 0.1 secs                switch to costume ((costume #) + 1)            repeat 6                  wait 0.1 secs                switch to costume ((costume #) - 1)    end--------
Sprite: Blob Logo
  Costumes (1):
    Happy (78x78)
  Sounds (0):
  Stacks (3):
    when green flag clicked        go to x: 35 y: 130        switch to costume "Normal"        if ((pick random 1 to 2) = "1") else             say "Today's forecast, a hundred percent chance of what the heck!"        else            say "Please to click love it!"        show        forever              switch to costume ((costume #) + 1)            wait 0.05 secs            switch to costume ((costume #) + 1)            wait 0.15 secs            switch to costume ((costume #) - 1)            wait 0.05 secs            switch to costume ((costume #) - 1)            wait 0.15 secs    end
    when I receive "Start Game"        hide    end
    when I receive "Back"        show    end--------
Sprite: Ground 11
  Costumes (1):
    Lava (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 10))            show    end--------
Sprite: Ground 9
  Costumes (1):
    Into Cave (480x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 8))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Ground 6
  Costumes (1):
    Grass (480x283)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 5))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Ground 10
  Costumes (1):
    Cave (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 9))            show    end--------
Sprite: Code Message
  Costumes (1):
    Code (262x94)
  Sounds (0):
  Stacks (4):
    when I receive "Back"        hide    end
    when I receive "Correct Code"        hide    end
    when green flag clicked        hide    end
    when I receive "Code"        show    end--------
Sprite: Back Button
  Costumes (1):
    Back (100x40)
  Sounds (1):
    Button Press (0:00:00)
  Stacks (4):
    when I receive "Code"        show    end
    when green flag clicked        hide        go to x: 0 y: -140    end
    when Back Button clicked        hide        play sound "Button Press"        broadcast "Back"    end
    when I receive "Start Game"        hide    end--------
Sprite: Dancing Wizard Blob
  Costumes (1):
    Happy (32x44)
  Sounds (0):
  Stacks (3):
    when I receive "Back"        hide    end
    when I receive "Correct Code"        show        forever              repeat 5                  turn  4 degrees                say "Yahoo!"            repeat 5                  turn  -4 degrees            repeat 5                  turn  -4 degrees            repeat 5                  turn  4 degrees    end
    when green flag clicked        hide        go to x: 200 y: -90        point in direction 90    end--------
Sprite: Dancing Queen Blob
  Costumes (1):
    Happy (32x36)
  Sounds (0):
  Stacks (3):
    when I receive "Back"        hide    end
    when I receive "Correct Code"        show        forever              repeat 5                  turn  -4 degrees            repeat 5                  turn  4 degrees            repeat 5                  turn  4 degrees            repeat 5                  turn  -4 degrees    end
    when green flag clicked        hide        go to x: 100 y: -90        point in direction 90    end--------
Sprite: Dancing King Blob
  Costumes (1):
    Happy (32x40)
  Sounds (0):
  Stacks (3):
    when I receive "Back"        hide    end
    when I receive "Correct Code"        show        say "Good Show!"        forever              repeat 5                  turn  4 degrees            repeat 5                  turn  -4 degrees            repeat 5                  turn  -4 degrees            repeat 5                  turn  4 degrees    end
    when green flag clicked        hide        go to x: 0 y: -90        point in direction 90    end--------
Sprite: Dancing Robo-Blob
  Costumes (1):
    Happy (32x32)
  Sounds (0):
  Stacks (3):
    when I receive "Back"        hide    end
    when I receive "Correct Code"        show        forever              repeat 5                  turn  -4 degrees            repeat 5                  turn  4 degrees            repeat 5                  turn  4 degrees            repeat 5                  turn  -4 degrees    end
    when green flag clicked        hide        go to x: -100 y: -90        point in direction 90    end--------
Sprite: Dancing Blob
  Costumes (1):
    Happy (32x32)
  Sounds (1):
    Funky Music (0:00:05)
  Stacks (3):
    when I receive "Correct Code"        show        say "Yippie!"        forever              repeat 5                  turn  4 degrees            repeat 5                  turn  -4 degrees            repeat 5                  turn  -4 degrees            repeat 5                  turn  4 degrees    end
    when green flag clicked        hide        go to x: -200 y: -90        point in direction 90    end
    when I receive "Back"        hide    end--------
Sprite: Ground 2
  Costumes (3):
    Grass (480x360)
    Grass2 (480x360)
    Grass1 (480x360)
  Sounds (3):
    pass (0:00:01)
    door open (0:00:02)
    door close (0:00:02)
  Stacks (4):
    when I receive "letterbox hide"        switch to costume "Grass1"        play sound "door open"        wait 0.1 secs        play sound "pass" until done    end
    when I receive "letterbox show"        switch to costume "Grass2"        play sound "door close"    end
    when I receive "Start Game"        switch to costume "Grass"        forever              set x to ((Scroll) + (480 * 1))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Ground 5
  Costumes (1):
    Grass (480x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 4))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Ground 4
  Costumes (1):
    Grass (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 3))            show    end--------
Sprite: Ground 7
  Costumes (1):
    Grass (480x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 6))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Ground 8
  Costumes (1):
    Lava (480x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 7))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Ground 3
  Costumes (1):
    Grass (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 2))            show    end--------
Sprite: Ground 0
  Costumes (1):
    Lava (480x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * -1))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Sprite5
  Costumes (3):
    costume1 (434x355)
    costume2 (448x360)
    costume3 (445x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        set "color" effect to 100        set "brightness" effect to 100        forever              show            next costume            wait 0.05 secs            go back 1 layers    end
    when green flag clicked        hide    end
--------
an entire project summary

When gf clicked
Say [Fish Head! That is going to be hard to fix!] for (3) secs

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#1904 2012-10-31 21:44:06

sakafitrady
Scratcher
Registered: 2012-09-07
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

ErnieParke wrote:

gigamushroom wrote:

EDIT (again):

when I receive [project v]
scream [Check It Out!!!]
wait (800) secs
say [this is boring...] for (5) secs

Fixed.

THIS IS THE FIXED VERSION

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#1905 2012-11-01 07:34:23

quinnpainter
Scratcher
Registered: 2012-01-21
Posts: 9

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
lolololololololol
XD

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#1906 2012-11-01 07:36:52

quinnpainter
Scratcher
Registered: 2012-01-21
Posts: 9

Re: Official [Scratchblocks] Testing Play Area

smile

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#1907 2012-11-01 17:17:11

reallqwet
Scratcher
Registered: 2012-10-06
Posts: 64

Re: Official [Scratchblocks] Testing Play Area

shiguy101 wrote:

RedRocker227 wrote:

CheeseMunchy wrote:

(TestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesv)


(Lololololololololololololololololololololololololololololololololololololololololololololololololol)

when gf clicked
say [all aboard quote train!]
play sound [choo-choo v] until done // :P
make [train v] (move 34 steps) // double :P

fixed

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#1908 2012-11-01 17:21:00

reallqwet
Scratcher
Registered: 2012-10-06
Posts: 64

Re: Official [Scratchblocks] Testing Play Area

[scratchblocks]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v]

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#1909 2012-11-01 17:23:07

awesomeness321
Scratcher
Registered: 2012-08-10
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

say [you can put dropdown menus anywhere v] [without it turning the blocks red] for secs
[i mean, really v] move (10) [see? v] steps
[You can also do this: v] say
([Look! v] of ())
switch [to v] to [costume v] costume [costume1 v] [Hi!] [HAPPY FACES! v]
if ([PURPLEZ v] of (10))
say for secs
move steps
change x by
go to x: y:
glide secs to x: y:
replace item of with
Last edited by awesomeness321 (Today 17:27:40)

Last edited by awesomeness321 (2012-11-04 19:31:28)


My newest project:http://blocks.scratchr.org/API.php?user=awesomeness321&action=projects&type=newest&return=image&num=1Color:#30F9A5 I am currently http://blocks.scratchr.org/API.php?user=awesomeness321&action=onlineStatus&type=text

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#1910 2012-11-01 19:04:28

Synspyre
Scratcher
Registered: 2012-10-23
Posts: 3

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
get out of [bed]
eat [breakfast]
think [Well, I'm really tired] for 15 secs
repeat [50]
    step


Any sufficiently advanced technology is indistinguishable from magic. ~Arthur C. Clarke
Do you realize if it weren't for Edison we'd be watching TV by candlelight? ~Al Boliska http://upload.wikimedia.org/wikipedia/commons/thumb/6/6f/Prim_clockwork.jpg/160px-Prim_clockwork.jpg

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#1911 2012-11-01 19:10:55

Synspyre
Scratcher
Registered: 2012-10-23
Posts: 3

Re: Official [Scratchblocks] Testing Play Area

when [space v] clicked
recite [pi v] 
3.141592653589793238462643383279502884197169399375105820974944592307816406282208998628034825342117067
gasp [whew!]


Any sufficiently advanced technology is indistinguishable from magic. ~Arthur C. Clarke
Do you realize if it weren't for Edison we'd be watching TV by candlelight? ~Al Boliska http://upload.wikimedia.org/wikipedia/commons/thumb/6/6f/Prim_clockwork.jpg/160px-Prim_clockwork.jpg

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#1912 2012-11-01 22:49:40

sakafitrady
Scratcher
Registered: 2012-09-07
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

go to
broadcast
turn cw degrees
<clear>
<stamp>
say 
switch to costume
<[definition v] of [anglerfish]> ///ang-gler-fish/ n a fish that lives in the deep sea and has a lure
<say [this is getting crunched up] for (2) secs>
add to 
change by
play sound
ask and wait
if <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<[#BA1414]>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> = [50]>
 say [paleo bugs paleo bugs paleo bugs paleo bugs] for [LOL] secs
end
if <(computer) = [broken]>
 say [NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!] for [infinity] secs
 call [repairer v] at [184-497-293]
 repeat until <(computer) = [fixed]>
  fix [computer v]
 end
 say [thank you!] for [computer] secs
end
pay $[68.99]to [repairer v]
turn on [computer v]
go to [scratch.mit.edu v]
explode for (2) secs

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#1913 2012-11-01 23:56:37

KrIsMa
Scratcher
Registered: 2011-09-20
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

Showing results for fervently definition
Search instead for fervidly definition


Search ResultsDefinition for fervently:Web definitions: fierily: with passionate fervor; "both those for and against are fervently convinced they speak for the great majority of the...
wordnetweb.princeton.edu/perl/webwn 
 

More info »Source - Answers.com - Merriam-Webster - The Free Dictionaryfervently - definition of fervently by the Free Online Dictionary ...www.thefreedictionary.com/ferventlyCached - SimilarShare
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Having or showing great emotion or zeal; ardent: fervent protests; a fervent admirer. 2. Extremely hot; glowing. [Middle English, from Old French, from Latin ferv ...
fervent - definition of fervent by the Free Online Dictionary ...www.thefreedictionary.com/ferventCached - SimilarShare
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Having or showing great emotion or zeal; ardent: fervent protests; a fervent admirer. 2. Extremely hot; glowing. [Middle English, from Old French, from Latin ferv ...
Fervent | Define Fervent at Dictionary.comdictionary.reference.com/browse/ferventCached - SimilarShare
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having or showing great warmth or intensity of spirit, feeling, enthusiasm, etc.; ardent: a fervent admirer; a fervent plea. 2. hot; burning; glowing. Relevant ...
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exhibiting or marked by great intensity of feeling : zealous <fervent prayers>. — fer·vent·ly adverb. See fervent defined for English-language learners » ...
fervently definition | English dictionary for learners | Reverso Collinsdictionary.reverso.net/english-cobuild/fervently - United StatesCached - SimilarShare
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fervently meaning, definition, English dictionary, synonym, see also 'fervent', ferment',fern',frequently', Collins Reverso dictionary, English simple definition, ...
fervent - definition of fervent by Macmillan Dictionarywww.macmillandictionary.com/dictionary/british/ferventCached - SimilarShare
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Define fervent. What is fervent? fervent meaning and more by Macmillan Dictionary.
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fervent adj. Having or showing great emotion or zeal; ardent: fervent protests; a fervent admirer. Extremely hot; glowing.
fervent adjective - definition in British English Dictionary ...dictionary.cambridge.org/dictionary/british/ferventCachedShare
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fervent adjective - definition, audio pronunciation, synonyms and more for fervent adjective: describes beliefs that are strongly and sincerely felt or people who ...
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Definition of fervently : If you fervently believe or feel something, then you believe or feel it strongly — with a lot of passion.
FERVENT - Definition from the KJV Dictionaryav1611.com/kjbp/kjv-dictionary/fervent.htmlCachedShare
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KJV Dictionary Definition: fervent. fervent. FERV'ENT, a. L. fervens, from ferveo, to be hot, to boil, to glow. 1. Hot; boiling; as a fervent summer; fervent blood. 2.

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hmm

Last edited by KrIsMa (2012-11-01 23:57:36)


http://blocks.scratchr.org/API.php?user=KrIsMa&amp;action=onlineStatus&amp;online=http://i49.tinypic.com/2pzic0m.png&amp;offline=http://i49.tinypic.com/r7p10n.png
The Scratch Team (and fellow scratchers!) is/are so nice!!!

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#1914 2012-11-02 10:16:13

gooeygoo
Scratcher
Registered: 2012-05-07
Posts: 82

Re: Official [Scratchblocks] Testing Play Area

reallqwet wrote:

when i receive [u v] 
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v] 
when i receive [u v]
when i receive [u v]
when i receive [u v] 
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v] 
when i receive [u v]
when i receive [u v]
when i receive [u v]
when i receive [u v] 
when i receive [u v]
when i receive [u v]
when i receive [u v] 
when i receive [u v]

Fixed!


Play meh games, dont beh shy!!!
http://scratch.mit.edu/users/gooeygoo

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#1915 2012-11-02 15:49:06

awesomeness321
Scratcher
Registered: 2012-08-10
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area


([abs v] of ())
([abs v] of)
(of ())
(of)
([v v] of ())
add to
replace item of with
set to
change by
say for secs
play drum for beats
ask and wait

Last edited by awesomeness321 (2012-11-02 15:51:16)


My newest project:http://blocks.scratchr.org/API.php?user=awesomeness321&amp;action=projects&amp;type=newest&amp;return=image&amp;num=1Color:#30F9A5 I am currently http://blocks.scratchr.org/API.php?user=awesomeness321&amp;action=onlineStatus&amp;type=text

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#1916 2012-11-02 16:34:41

maxamillion321
Scratcher
Registered: 2011-06-17
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
go to [scratch.mit.edu v]
if <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<hi>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> = [50]
set [pc blow up v] to [50]
blow up [pc v]
say [noooooooo!!!] for (infinity) secs
call [1800-dumb pc]
repeat <(fix pc) > [done]>
say [Thanks!]
go to [scratch.mit.edu v]

Last edited by maxamillion321 (2012-11-02 16:35:57)

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#1917 2012-11-02 18:54:59

sakafitrady
Scratcher
Registered: 2012-09-07
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

awesomeness321 wrote:

say [you can put dropdown menus anywhere v] [without it turning the blocks red] for secs
[i mean, really v] move (10) [see? v] steps
[You can also do this: v] say
([Look! v] of ())
switch [to v] to [costume v] costume [costume1 v] [Hi!] [HAPPY FACES! v]
if ([PURPLEZ v] of (10))
say for secs
move steps
change x by
go to x: y:
glide secs to x: y:
Last edited by awesomeness321 (Today 17:27:40)

You awesome! I'm gonna try it out

When [not v] gf clicked
Say [in awesome way v] [Cool!] [Look at me! v]
Say [you can also put variables in the green flag block] [cool] 
When (blah blah blah blah) gf clicked
Say [say v] [ say v] [say v] [see? v]
[Hey there friend! How are you?  v] say
[Hi v] change by
Switch to costume [123 v] [abc v] (89834027) [what is this number? v]

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#1918 2012-11-02 21:57:14

awesomeness321
Scratcher
Registered: 2012-08-10
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

when <not> ([yellow v] of (120983)) (of) <switch to [Hi!] [costume v] costume [Hi! v] [:)]>clicked

Last edited by awesomeness321 (2012-11-02 21:58:30)


My newest project:http://blocks.scratchr.org/API.php?user=awesomeness321&amp;action=projects&amp;type=newest&amp;return=image&amp;num=1Color:#30F9A5 I am currently http://blocks.scratchr.org/API.php?user=awesomeness321&amp;action=onlineStatus&amp;type=text

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#1919 2012-11-02 22:00:04

warriorcats3125
Scratcher
Registered: 2012-02-11
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

say [scratchblocks look different?] for [2] secs
say [never mind must have been my computer] for [2] secs


The angels have the phone box...
http://i46.tinypic.com/244bp1h.jpg

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#1920 2012-11-03 04:31:17

Splodgey
Scratcher
Registered: 2011-04-26
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

dvd4 wrote:

Splodgey wrote:

Paddle2See wrote:

However, please do not turn this into a spam area.  Post until you are comfortable with the Scratchblock syntax and then stop.  Don't make ongoing stories or conversations here.

When will people ever listen?

Probably never ...

*Reads another 2 pages of nothing but spam* More like definitely never.

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#1921 2012-11-03 04:47:52

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

warriorcats3125 wrote:

say [scratchblocks look different?] for [2] secs
say [never mind must have been my computer] for [2] secs

I beleive they do.


internet's all about cats today.

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#1922 2012-11-03 06:49:53

EEKings
New Scratcher
Registered: 2012-08-18
Posts: 8

Re: Official [Scratchblocks] Testing Play Area

[scratchblocks]
when gf clicked
repeat until <(Zebra Bloons) > [30]>
  go to [Super Monkey v]
end
set pen color to [#FFFF00]

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#1923 2012-11-03 06:53:10

baxter_03
Scratcher
Registered: 2010-09-04
Posts: 30

Re: Official [Scratchblocks] Testing Play Area

fart
think [...]

Last edited by baxter_03 (2012-11-03 06:53:54)


http://oi47.tinypic.com/17s5dc.jpg I am feeling: http://i158.photobucket.com/albums/t83/Strange-Angel/Smilies/excited.gif

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#1924 2012-11-03 10:54:05

sakafitrady
Scratcher
Registered: 2012-09-07
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

EEKings wrote:

when gf clicked
repeat until <(Zebra Bloons) > [30]>
  go to [Super Monkey v]
end
set pen color to [#FFFF00]

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#1925 2012-11-03 10:55:53

sakafitrady
Scratcher
Registered: 2012-09-07
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

maxamillion321 wrote:

when gf clicked
go to [scratch.mit.edu v]
if <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<hi>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> = [50]>
set [pc blow up v] to [50]
blow up [pc v]
say [noooooooo!!!] for (infinity) secs
call [1800-dumb pc]
repeat <(fix pc) > [done]>
say [Thanks!]
go to [scratch.mit.edu v]
End
End

Fixed

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