Yes, I have a 50MB project with about four sounds right now.... is there a way to keep all four sounds, or should I just have one or two sounds?
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Have you tried to compress?
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Gravitation wrote:
Have you tried to compress?
Compressing won't compress down 41 MB.
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firedrake969_test wrote:
Gravitation wrote:
Have you tried to compress?
Compressing won't compress down 41 MB.
It'll take quite a lot off it. Try it.
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I import the sounds into Audacity, then export them as a really really low bitrate MP3 (and I mean really low bitrate), then import them into Scratch and compress them with lowest quality. Seems to help
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jji7skyline wrote:
I import the sounds into Audacity, then export them as a really really low bitrate MP3 (and I mean really low bitrate), then import them into Scratch and compress them with lowest quality. Seems to help
lowest quality is REALLY lowest quality, i wouldn't do that unless you need some white noise
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jji7skyline wrote:
I import the sounds into Audacity, then export them as a really really low bitrate MP3 (and I mean really low bitrate), then import them into Scratch and compress them with lowest quality. Seems to help
nah, but i think that like 96 or 64 kbps would be fine for something like scratch
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XenoK wrote:
Upload it to sourceforge or something and make a
project that advertises the download page
That wouldn't exactly help, as they would like to create a project with those sounds in it, and not distribute it.
In any case, SourceForge is a web-based source code repository, not an audio file hoster.
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trinary wrote:
XenoK wrote:
Upload it to sourceforge or something and make a
project that advertises the download pageThat wouldn't exactly help, as they would like to create a project with those sounds in it, and not distribute it.
In any case, SourceForge is a web-based source code repository, not an audio file hoster.
it'd be the source of the scratch game though
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veggieman001 wrote:
trinary wrote:
XenoK wrote:
Upload it to sourceforge or something and make a
project that advertises the download pageThat wouldn't exactly help, as they would like to create a project with those sounds in it, and not distribute it.
In any case, SourceForge is a web-based source code repository, not an audio file hoster.it'd be the source of the scratch game though
Oh. I see.
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