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#26 2012-09-21 15:51:11

ErnieParke
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Registered: 2010-12-03
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

Borrego6165 wrote:

We'll get there in the end don't worry! Hmmm... I'm just trying to work out what you could do without any simulator experience. I should have asked you to put it on your CV whether or not you had played Sim City or City Life or Cities XL or Lin City!

I have had some simulator experience, though the simulators were very basic. I could do some of the coding and graphics if needed, as well as find some sounds. I can also chip in on ideas, though I need to watch or play Sim City first.


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#27 2012-09-21 16:04:40

Borrego6165
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Registered: 2011-03-10
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

big_smile  I'm just typing up a proposed scenario list...


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#28 2012-09-21 16:37:25

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

Borrego6165 wrote:

big_smile  I'm just typing up a proposed scenario list...

Great!  big_smile

Last edited by ErnieParke (2012-09-21 16:37:33)


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#29 2012-09-21 17:01:05

Borrego6165
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Registered: 2011-03-10
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

LEVELS (incomplete)

Although different currencies are used in each country, we will not convert the prices.

TEMPLATE

Location: Ireland Spain France Egypt China
Time Limit: month(s) year(s)
Start Cash:
Start City?
Scenario:
Cash Goal:
Population Goal:
Factor Goal:
Special Goal:

TUTORIAL

Location: Ireland
Time Limit: 9 month(s) 0 year(s)
Start Cash: €500
Start City? YES
Scenario: Welcome to Ireland! For the next nine months, you will be taught how to run and manage a small village, which you can later use to run an entire city! For this scenario only, I will tell you everything you need to do. If you eve need advice in a later scenario, click on either me or another advisor for tips on what to do next!
Cash Goal: NILL
Population Goal: 4000
Factor Goal: NILL
Special Goal:
+Build a road [on flashing tiles]
+Lay down residential zones [besides the road]
+Check information screen
+Build a small school
+Build a clinic

ONE LAST THING...

Location: Ireland
Time Limit: 0 month(s) 5 year(s)
Start Cash: €7500
Start City? NO
Scenario: Before you leave Ireland, we need a small area of land to be developed. Please help us get plenty of people moving here and increase your cash balance which will go towards future investments.
Cash Goal: €20000
Population Goal: 6000
Factor Goal: Average Citizen Happiness 60%
Special Goal: NILL

INDUSTRY FEVER

Location: China
Time Limit: 0 month(s) 5 year(s)
Start Cash: ¥9000
Start City? YES
Scenario: Sorry about this, but we'll have to get you straight to work. We have a huge industrial area but there are not enough workers or entrepreneurs to build and run factories on the zones! If you bring in more people and keep the happiness high, we may get enough offers in for the area.
Cash Goal: NILL
Population Goal: NILL
Factor Goal: NILL
Special Goal:
+Industrial Income ¥2500


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#30 2012-09-21 17:02:19

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

ErnieParke wrote:

Borrego6165 wrote:

big_smile  I'm just typing up a proposed scenario list...

Great!  big_smile

use the template to add more, remember it's not a tycoon!


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#31 2012-09-21 17:44:10

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

Borrego6165 wrote:

ErnieParke wrote:

Borrego6165 wrote:

big_smile  I'm just typing up a proposed scenario list...

Great!  big_smile

use the template to add more, remember it's not a tycoon!

Okay!

Location: China (or Spain)
Time Limit: Months (0) Years (6)
Start Cash: ¥10000
Start City? No
Scenario:
The Olympics are coming to China in 6 years! The problem is that no city is big enough or financially stable enough to support the games, so we need you to help us grow a city big enough so that it has enough industry, people and cash to support the Olympics!
Cash Goal: ¥35000
Population Goal: 10000
Factor Goal: NILL
Special Goal:
+ 50 (or some #) Industrial Businesses

Last edited by ErnieParke (2012-09-21 17:46:44)


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#32 2012-09-21 18:16:18

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

ErnieParke wrote:

Borrego6165 wrote:

ErnieParke wrote:


Great!  big_smile

use the template to add more, remember it's not a tycoon!

Okay!

Location: China (or Spain)
Time Limit: Months (0) Years (6)
Start Cash: ¥10000
Start City? No
Scenario:
The Olympics are coming to China in 6 years! The problem is that no city is big enough or financially stable enough to support the games, so we need you to help us grow a city big enough so that it has enough industry, people and cash to support the Olympics!
Cash Goal: ¥35000
Population Goal: 10000
Factor Goal: NILL
Special Goal:
+ 50 (or some #) Industrial Businesses

woo! you did it! let's try and replace the Olympics with something else because they already have an entire Olympic village set up from the 2008 games so I doubt they'll need support  tongue  Also, we don't really have a counter for industrial buildings, our only way of 'counting' them is through how much rent you get, so it might be better if it's a total income rather than just from industry. This would include residential income and commercial. Tourism will be available too as an option, but it wouldn't be a focus in China, whereas tourism will be a major game-play aspect for Egypt and Spain.

By the way, I was thinking of setting the French levels in the Alps, so for levels like those there would be a huge contrast in terms of tourism management.

In Spain for example, it might be all about handling huge amounts of people in cheap accommodation, whereas in the French levels it's all about micro-management, where you must handle a couple thousand visitors and get the most money possible from them. This is where the level designs become really interesting because the player must adapt to two very different ways of handling tourists.


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#33 2012-09-21 18:37:28

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

Borrego6165 wrote:

ErnieParke wrote:

Borrego6165 wrote:

use the template to add more, remember it's not a tycoon!

Okay!

The National Chinese Soccer Tournament (or The Soccer Tournament or Soccer)

Location: China (or Spain)
Time Limit: Months (0) Years (6)
Start Cash: ¥10000
Start City? No
Scenario:
The National Chinese Soccer Tournament is happening in 6 years and it will be the biggest Tournament ever! The problem is that no city is big enough or financially stable enough to support the games, so we need you to help us grow a city big enough so that it has enough industry, people and cash to support the National Chinese Soccer Tournament!
Cash Goal: ¥35000
Population Goal: 10000
Factor Goal: Average Citizen Happiness 25%
Special Goal:
+ ¥5000 industrial income

woo! you did it!
big_smile  ]

let's try and replace the Olympics with something else because they already have an entire Olympic village set up from the 2008 games so I doubt they'll need support  tongue  Also, we don't really have a counter for industrial buildings, our only way of 'counting' them is through how much rent you get, so it might be better if it's a total income rather than just from industry. This would include residential income and commercial. Tourism will be available too as an option, but it wouldn't be a focus in China, whereas tourism will be a major game-play aspect for Egypt and Spain.
[Okay. I edited the parameters of the situation ^^ to address these issues.]

By the way, I was thinking of setting the French levels in the Alps, so for levels like those there would be a huge contrast in terms of tourism management.
[The Alps? That should be interesting, and maybe the land generation should create more hills for these levels.]

In Spain for example, it might be all about handling huge amounts of people in cheap accommodation, whereas in the French levels it's all about micro-management, where you must handle a couple thousand visitors and get the most money possible from them. This is where the level designs become really interesting because the player must adapt to two very different ways of handling tourists.
[And diversity brings excitement and fame to a project.]

My comments are above and below.

I'm curious, how many levels will we be making? I was thinking that we might make 10 or 15 (or some multiple of 5) levels with 2 or 3 per each country.

Edit: I just noticied that the levels need names, so I just added one.  tongue

Last edited by ErnieParke (2012-09-21 18:44:16)


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#34 2012-09-21 18:49:06

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

I'd say 10 really good levels, any more and they may begin to lose quality, but we'll see. it's a shame about time zones, i have to go now


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#35 2012-09-21 19:02:59

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

Borrego6165 wrote:

I'd say 10 really good levels, any more and they may begin to lose quality, but we'll see. it's a shame about time zones, i have to go now

I have another hour before having to get ready for bed and another hour before going to bed, so our time zones are similar.

I'll work on my City Tycoon a bit and see if I get a stroke of inspiration. If I do, I'll post it here.


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#36 2012-09-22 09:45:58

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

You know what, because Scratch 2.0 isn't coming out until around December time, it seems pointless planning now. Another thing is that when Scratch 2.0 comes out, I bet that all I want to do is have fun messing around with the new blocks and experimenting, and I'm sure you'd be the same and you wouldn't want to be dragged down by a collaboration.

So, if we're not goanna make it now, and we're goanna need a couple of months independently before Scratch 2.0 comes out then we're probably not goanna make this for another year? So, either we make it and finish it before Scratch 2.0 comes out or we'll never get around to it. Now I think it would be pointless making it in this version, because we're not goanna be able to make many improvements to it that would make it different to G:4001, and it might as well be just a scenario pack for the original so I really don't know what to do, and I don't wanna make what is essentially an expansion pack.


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#37 2012-09-22 09:46:52

Firedrake969
Scratcher
Registered: 2011-11-24
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

I can make a basic cash/tax simulator.


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#38 2012-09-22 09:58:33

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

Borrego6165 wrote:

You know what, because Scratch 2.0 isn't coming out until around December time, it seems pointless planning now. Another thing is that when Scratch 2.0 comes out, I bet that all I want to do is have fun messing around with the new blocks and experimenting, and I'm sure you'd be the same and you wouldn't want to be dragged down by a collaboration.
[I would just do the testing in my free time, though for the most part, you read my mind.]

So, if we're not goanna make it now, and we're goanna need a couple of months independently before Scratch 2.0 comes out then we're probably not goanna make this for another year?
[More probably a few months.]

So, either we make it and finish it before Scratch 2.0 comes out or we'll never get around to it. Now I think it would be pointless making it in this version, because we're not goanna be able to make many improvements to it that would make it different to G:4001, and it might as well be just a scenario pack for the original so I really don't know what to do, and I don't wanna make what is essentially an expansion pack.

We could still colab on something else, it just can't be G: Global. Or you could look into other types of projects, other then city builders, and try to make one. A tycoon or a platformer might be good.

Last edited by ErnieParke (2012-09-22 10:12:50)


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#39 2012-09-22 10:10:19

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

Firedrake969 wrote:

I can make a basic cash/tax simulator.

hmmm so can we, is there anything you can do that neither of us can?


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#40 2012-09-22 10:11:17

Firedrake969
Scratcher
Registered: 2011-11-24
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

Borrego6165 wrote:

Firedrake969 wrote:

I can make a basic cash/tax simulator.

hmmm so can we, is there anything you can do that neither of us can?

Tell me what can't you do.
EDIT:  For example, tell you how to use some 2.0 blocks so that you don't have to experiment later.   wink
EDIT TWO:  Outposted.  T_T

Last edited by Firedrake969 (2012-09-22 10:12:40)


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#41 2012-09-22 10:11:19

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

ErnieParke wrote:

Borrego6165 wrote:

You know what, because Scratch 2.0 isn't coming out until around December time, it seems pointless planning now. Another thing is that when Scratch 2.0 comes out, I bet that all I want to do is have fun messing around with the new blocks and experimenting, and I'm sure you'd be the same and you wouldn't want to be dragged down by a collaboration.
[I would just do the testing in my free time, though for the most part, you read mind.]

So, if we're not goanna make it now, and we're goanna need a couple of months independently before Scratch 2.0 comes out then we're probably not goanna make this for another year?
[More probably a few months.]

So, either we make it and finish it before Scratch 2.0 comes out or we'll never get around to it. Now I think it would be pointless making it in this version, because we're not goanna be able to make many improvements to it that would make it different to G:4001, and it might as well be just a scenario pack for the original so I really don't know what to do, and I don't wanna make what is essentially an expansion pack.

We could still colab on something else, it just can't be G: Global. Or you could look into other types of projects, other then city builders, and try to make one. A tycoon or a platformer might be good.

are you saying you want to collaborate on one of those? (or another idea)


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#42 2012-09-22 10:15:29

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

Borrego6165 wrote:

ErnieParke wrote:

Borrego6165 wrote:

You know what, because Scratch 2.0 isn't coming out until around December time, it seems pointless planning now. Another thing is that when Scratch 2.0 comes out, I bet that all I want to do is have fun messing around with the new blocks and experimenting, and I'm sure you'd be the same and you wouldn't want to be dragged down by a collaboration.
[I would just do the testing in my free time, though for the most part, you read mind.]

More words, sentences and paragraphs…

are you saying you want to collaborate on one of those? (or another idea)

If you want to, we can. I was just throwing the offer out there.

Firedrake969 wrote:

Borrego6165 wrote:

Firedrake969 wrote:

I can make a basic cash/tax simulator.

hmmm so can we, is there anything you can do that neither of us can?

Tell me what can't you do.
EDIT:  For example, tell you how to use some 2.0 blocks so that you don't have to experiment later.   wink
EDIT TWO:  Outposted.  T_T

I would still like to mess around with the blocks, though that would be useful.

Last edited by ErnieParke (2012-09-22 10:16:31)


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#43 2012-09-22 11:00:39

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

well, maybe we should start fresh. So, forget about the Generation: X series and I'll keep that as a personal series for me to do, let's all work together on either an epic tycoon, platformer or something else. Now, there is one thing that I have been starting and stopping all over again, and that is a series called: Ugha- The Prehistoric Superhero!

It consists of comics, games and more! Interested?


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#44 2012-09-22 11:18:16

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

Borrego6165 wrote:

well, maybe we should start fresh. So, forget about the Generation: X series and I'll keep that as a personal series for me to do,
[So we won't be creating that together?  sad ]

let's all work together on either an epic tycoon,
[I'm already doing that.  tongue ]

platformer or something else. Now, there is one thing that I have been starting and stopping all over again, and that is a series called: Ugha- The Prehistoric Superhero!
[Is this a platformer? Could you be a bit more explicit about Ugha?]

It consists of comics, games and more! Interested?
[Yes, though I'm not really good at comics.]

My comments are above ^^.


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#45 2012-09-22 12:49:07

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

well, for the comics all I need is scripts and enemy ideas, I'll create them myself to keep the art-style the same in each. for the games, this is where you two come in. basically, there will be one major platformer and then loads of smaller games.

i want the game to not be based in the prehistoric world, and one idea was to have him travelling between time periods. My ideas were: Prehistoric, Egyptian, Medieval, Empire/Victorian, Future and Grolig's Worlds. (Grolig is the villain).

the reason was because I thought that there would not be enough fun in the Prehistoric era, and music was a huge issue especially. although I found a song which I think is very catchy, no way could a player listen to it for 20 levels straight, and there seemed to be no other genuine prehistoric music.

interested?


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#46 2012-09-22 13:10:39

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

Borrego6165 wrote:

well, for the comics all I need is scripts and enemy ideas, I'll create them myself to keep the art-style the same in each. for the games, this is where you two come in. basically, there will be one major platformer and then loads of smaller games.
[An example of a smaller game would be…?]

i want the game to not be based in the prehistoric world, and one idea was to have him travelling between time periods. My ideas were: Prehistoric, Egyptian, Medieval, [Roman?] Empire/Victorian, Future and Grolig's Worlds. (Grolig is the villain).
[And how does the main character travel through time? With a magic stone?]

the reason was because I thought that there would not be enough fun in the Prehistoric era, and music was a huge issue especially. although I found a song which I think is very catchy, no way could a player listen to it for 20 levels straight, and there seemed to be no other genuine prehistoric music.
[I might have found a song, but that might also sound repetitive after awhile.]

interested?
[Yes.]

My comments are above ^^.


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#47 2012-09-22 13:20:04

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

not sure if you heard but when mario got really popular near it's peak in the early nineties, loads of minigames with mario on it came out, for example mario golf. this also happened with sonic when he appeared on tetris clones. neither had anything to do with the original games, they just brought them out as part of the franchise, bit like what on earth does the simpsons have to do with Dominos pizzas- yet they appear on the truck? fair enough if it was for beer or doughnuts, but not for pizzas?

I'm sticking with 6 time periods, as the more we add the harder it will be to fit any in, plus it might be easier to make Egyptian levels than Roman ones but you can choose between the two. he travels through time warps which need to be activated, the last time warp leads him to Grolig's Lair, hence why he has to travel through all of them.

about the music, I have two songs for both the western (replacing empire levels) and prehistoric, i'll upload a music project for you!

Last edited by Borrego6165 (2012-09-22 13:22:52)


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#48 2012-09-22 13:31:25

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab


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#49 2012-09-22 13:42:30

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

Borrego6165 wrote:

Music!

So we still need music for Egyptian, Medieval, Future and Grolig's Worlds. I'll start looking for music soon.

Last edited by ErnieParke (2012-09-22 14:08:42)


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#50 2012-09-22 13:48:36

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Ernie's 'n Fire and Borrego's UGHA collab

make sure to watch the link first!


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