UltraAdam wrote:
recursion wrote:
dj3102 wrote:
maybe food
no...
OK what then?
Maybe there could be secret keys that lead to secret levels.
Last edited by ErnieParke (2012-09-10 21:23:40)
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I am thinking about new animations 4 Aro. Also, Make Aro bigger!
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timing on certian levels?
maybe add random characters as peole that communicate to ARO? like nyan cat and mario?
maybe levels with invisible portals?
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UltraAdam wrote:
I'm making AROBALL 5 but I need some Ideas to make it more interesting
Here are some I'm adding already:
1: Messed up controls!
2: Other stuff moving (not just ARO and the bosses)
3: Cutscenes
4: Added addictiveness
5: Improved Animation
These are all my ideas so far but I need more, post with your ideas to make AROBALL 5 better than Wormbridges 3!
Hmm... Better than worm bridges 3... Can't think of anything to make that happen.
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CoolScrawl wrote:
UltraAdam wrote:
I'm making AROBALL 5 but I need some Ideas to make it more interesting
Here are some I'm adding already:
1: Messed up controls!
2: Other stuff moving (not just ARO and the bosses)
3: Cutscenes
4: Added addictiveness
5: Improved Animation
These are all my ideas so far but I need more, post with your ideas to make AROBALL 5 better than Wormbridges 3!
Hmm... Better than worm bridges 3... Can't think of anything to make that happen.
I've can.... Shift JR XD
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No offense, but I don't think messed up controls is ever a good idea, the controls of a game should always be allied with the player, not an enemy of a player...
Here is a tutorial in which I think I learned that, its the top one on the page called 'what is a good game'
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