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#1276 2012-09-02 14:37:44

JamieBruce
Scratcher
Registered: 2012-08-05
Posts: 52

Re: Official [Scratchblocks] Testing Play Area

when experiment 1 starts
I wonder if this works? :cool:
if it did you can see this :)
let old man say:
say [hey look at my projects!]
now
change y by [99999999999999999999999999999]
change x by [99999999999999999999999999999]
fly away
and...
SCRATCH ON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NEVER QUIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ONLY TALK IN SCRIPTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


help my project "the adventures of oreo,sandstone and flopsy"
[url=file:///C:/Users/Jamie/Desktop/JBcaptain/JBcaptain.htmL[/url]

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#1277 2012-09-02 14:40:48

JamieBruce
Scratcher
Registered: 2012-08-05
Posts: 52

Re: Official [Scratchblocks] Testing Play Area

randomguy200 wrote:

when something is clicked
wait until <something else is clicked>
if <something happens>
 say (something)
else
 say [something else]
end
stop all

[scratch blocks]
very funny


help my project "the adventures of oreo,sandstone and flopsy"
[url=file:///C:/Users/Jamie/Desktop/JBcaptain/JBcaptain.htmL[/url]

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#1278 2012-09-02 15:48:34

randomguy200
Scratcher
Registered: 2012-05-28
Posts: 16

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
turn cw (a number of) degrees  
if < [list v] contains [something]>
add [nothing much] to [list v]
else
if on edge [move off edge]
end
if <[zombie]=[dead]>
give zombie (100) lives
end
if <((1)+(1))=(2)>
set ((1)+(1)) to 5 :D
end
stop all in a few years

Last edited by randomguy200 (2012-09-02 15:55:08)


http://scratch.mit.edu/static/projects/randomguy200/2757355_sm.png-Check it out  big_smile , go on  cool !

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#1279 2012-09-02 16:57:37

Nomolos
Scratcher
Registered: 2011-07-29
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

Hey guys!

Last edited by Nomolos (2012-09-02 16:57:55)


Goodbye 1.4. I'll always remember you and treasure your awesomeness in my heart.
RIP 1.4: 2007-2013 *Sniffles* *Sobs* *Bursts into tears*

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#1280 2012-09-02 17:05:33

Nomolos
Scratcher
Registered: 2011-07-29
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

[Here we go!]
when gf clicked
forever
Play minecraft
Join a bunch of servers
Build a mansion
Make a rollercoaster
Build an underground layer
Go back to your house
Hear a knock on your door
Open your door
Die by creeper
That is what happens when I play minecraft.  tongue


Goodbye 1.4. I'll always remember you and treasure your awesomeness in my heart.
RIP 1.4: 2007-2013 *Sniffles* *Sobs* *Bursts into tears*

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#1281 2012-09-02 18:36:02

Molybdenum
Scratcher
Registered: 2012-06-17
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

Nomolos wrote:

[Here we go!]
when gf clicked
forever
Play minecraft
Join a bunch of servers
Build a mansion
Make a rollercoaster
Build an underground layer
Go back to your house
Hear a knock on your door
Open your door
Die by creeper
That is what happens when I play minecraft.  tongue

Even though I don't have it, this is what I wish I could do:

when gf clicked
forever
Join a server
Acquire stuff like TNT, minecarts, redstone somehow
Seem nice by building cool things like clocks, castles, mob traps...
repeat (10)
   Set up a bunch of player traps
end
Watch.
end
Lol?

Last edited by Molybdenum (2012-09-02 18:36:13)


"The Enrichment Center is required to remind you that you will be baked, and then there will be cake."
(|Balls and Platforms: Stay on!|) (|NaOS-H: An operating system... Or is it?|)

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#1282 2012-09-02 19:09:20

powerpoint56
Scratcher
Registered: 2012-04-19
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

The gallery of reasons for saying "What" when looking at scripts:

Key:

when key [h v] pressed
if <key [h v] pressed?>
end
Go:
when gf clicked
go to x: (0) y: (0)
forever
glide (0.1) secs to x: (0) y: (0)
Ands:
 
<<touching [mouse-pointer v] ?> and <touching [mouse-pointer v] ?>>
Finally:
(round (round (5.8)))


http://i48.tinypic.com/2072ctw.gif

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#1283 2012-09-02 19:59:31

Molybdenum
Scratcher
Registered: 2012-06-17
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

powerpoint56 wrote:

The gallery of reasons for saying "What" when looking at scripts:

Key:

when key [h v] pressed
if <key [h v] pressed?>
end
Go:
when gf clicked
go to x: (0) y: (0)
forever
glide (0.1) secs to x: (0) y: (0)
Ands:
 
<<touching [mouse-pointer v] ?> and <touching [mouse-pointer v] ?>>
Finally:
(round (round (5.8)))

if <something>
   if <something>
      whatever
   end
end
What.


"The Enrichment Center is required to remind you that you will be baked, and then there will be cake."
(|Balls and Platforms: Stay on!|) (|NaOS-H: An operating system... Or is it?|)

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#1284 2012-09-02 22:21:53

MrFlash67
Scratcher
Registered: 2012-08-08
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
say [Testing the number stuff!] for (∞) secs
think [Looks like it failed] for (∞) secs
stop all


Who would win, SOPA or PIPA?

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#1285 2012-09-03 06:27:08

randomguy200
Scratcher
Registered: 2012-05-28
Posts: 16

Re: Official [Scratchblocks] Testing Play Area

when [something is] clicked
repeat (10)
if <[stuff v] contains [nothing]>
say (hi)
end
move away from [mouse-pointer v]
end
if <I recive [move v]>
move (half a) steps //this doesn't make sense
stop all
stop all

Last edited by randomguy200 (2012-09-03 06:29:57)


http://scratch.mit.edu/static/projects/randomguy200/2757355_sm.png-Check it out  big_smile , go on  cool !

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#1286 2012-09-03 09:23:22

jontmy00
Scratcher
Registered: 2011-11-28
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

randomguy200 wrote:

when [something is] clicked
repeat (10)
if <[stuff v] contains [nothing]>
say (hi)
end
move away from [mouse-pointer v]
end
if <I recive [move v]>
move (half a) steps //this doesn't make sense
stop all
stop all

Why does it not make sense? It's a variable.


FOR ALL THE NEWS ON UPDATES FOR SIMPLISTICRAFT, CLICK HERE.

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#1287 2012-09-03 10:39:18

JamieBruce
Scratcher
Registered: 2012-08-05
Posts: 52

Re: Official [Scratchblocks] Testing Play Area

shiguy101 wrote:

RedRocker227 wrote:

CheeseMunchy wrote:

(TestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesTestingtestpicklesv)


(Lololololololololololololololololololololololololololololololololololololololololololololololololol)

when gf clicked
say [all aboard quote train!]
play sound[choo-choo v] // :P

I am on the script quote train!
I like trains
who plays minecraft?
sing [mnah mnah]
so oh sorry need the loo
wait [7] mins
I am back!
now quote please and talk in scripts!
byeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee


help my project "the adventures of oreo,sandstone and flopsy"
[url=file:///C:/Users/Jamie/Desktop/JBcaptain/JBcaptain.htmL[/url]

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#1288 2012-09-03 11:56:38

maxamillion321
Scratcher
Registered: 2011-06-17
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

<<hi>

Last edited by maxamillion321 (2012-09-03 11:57:58)

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#1289 2012-09-03 15:25:01

randomguy200
Scratcher
Registered: 2012-05-28
Posts: 16

Re: Official [Scratchblocks] Testing Play Area

jontmy00 wrote:

randomguy200 wrote:

when [something is] clicked
repeat (10)
if <[stuff v] contains [nothing]>
say (hi)
end
move away from [mouse-pointer v]
end
if <I recive [move v]>
move (half a) steps //this doesn't make sense
stop all
stop all

Why does it not make sense? It's a variable.

Because I'm talking about the actual text. I mean it says: move half a steps, which doesn't make sense, when move half a step does  smile


http://scratch.mit.edu/static/projects/randomguy200/2757355_sm.png-Check it out  big_smile , go on  cool !

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#1290 2012-09-03 15:41:12

henley
Scratcher
Registered: 2008-06-21
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

powerpoint56 wrote:

The gallery of reasons for saying "What" when looking at scripts:

Key:

when key [h v] pressed
if <key [h v] pressed?>
end
Go:
when gf clicked
go to x: (0) y: (0)
forever
glide (0.1) secs to x: (0) y: (0)
Ands:
 
<<touching [mouse-pointer v] ?> and <touching [mouse-pointer v] ?>>
Finally:
(round (round (5.8)))

lol


"I've worked so hard for you and you give me nothing in return. Do you need help... Or do I?"

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#1291 2012-09-03 16:06:19

Sholvanic1058
Scratcher
Registered: 2012-04-21
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
error [XD]


http://i44.tinypic.com/2lj6o94.png

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#1292 2012-09-03 17:19:30

legobob23o
Scratcher
Registered: 2012-06-22
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
say [Wanna play Mario Bros-] // !Error! XD

Last edited by legobob23o (2012-09-03 17:19:47)

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#1293 2012-09-03 20:15:10

tlangster
Scratcher
Registered: 2011-09-18
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
think [PARTY WOOHOO] for (infinite) secs


2.0 coming soon...

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#1294 2012-09-03 23:24:15

warriorcats3125
Scratcher
Registered: 2012-02-11
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
broadcast [new game of tag v] 
add [warriorcats3125] to [List of Players v]
Repeat (infinite)
if <(tagger) = [warriorcats3125]>
go to [nearest player v]
Tag [nearest player v]
Set [tagger v] to (nearest player)
end


The angels have the phone box...
http://i46.tinypic.com/244bp1h.jpg

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#1295 2012-09-04 11:40:37

UltraAdam
Scratcher
Registered: 2012-03-03
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

When gf clicked 
forever 
think [Shift is Epic, so is AROBALL, so Is Bounce and My epic, ULTRA OS! ]
Yessssssssssssssssssssssssssssssss, I finally worked it out!

Last edited by UltraAdam (2012-09-04 11:44:35)


http://i.imgur.com/oRiUo.gif

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#1296 2012-09-04 16:50:18

legobob23o
Scratcher
Registered: 2012-06-22
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

When gf clicked
I forgot mah script

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#1297 2012-09-04 20:38:10

awesomeness321
Scratcher
Registered: 2012-08-10
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
forever 
  say [hi]
  color [#FF0000] [#FF0000] [#FF0000]
  if [broadcast v]
    round (5.8)
    
    if
      when gf clicked
    end
stop all

Now for this...
[b] [i] [Hi] [/b] [/i]
Awwww... It didn't let me bold or italicize the
[special text!]
when enemy clicked
hide
say [you won!] for (3) secs
say [I'm dead! :(] for (3) secs
Why didn't it make 'enemy' a sprite?


My newest project:http://blocks.scratchr.org/API.php?user=awesomeness321&amp;action=projects&amp;type=newest&amp;return=image&amp;num=1Color:#30F9A5 I am currently http://blocks.scratchr.org/API.php?user=awesomeness321&amp;action=onlineStatus&amp;type=text

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#1298 2012-09-05 11:47:56

Splodgey
Scratcher
Registered: 2011-04-26
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

awesomeness321 wrote:

when gf clicked
forever 
  say [hi]
  color [#FF0000] [#FF0000] [#FF0000]
  if [broadcast v]
    round (5.8)
    
    if
      when gf clicked
    end
stop all

Now for this...
[b] [i] [Hi] [/b] [/i]
Awwww... It didn't let me bold or italicize the
[special text!]
when [enemy v] clicked
hide
say [you won!] for (3) secs
say [I'm dead! :(] for (3) secs
Why didn't it make 'enemy' a sprite?

It needs a [] around it.

Code:

[scratchblocks]
when [enemy v] clicked
hide
say [you won!] for (3) secs
say [I'm dead! :(] for (3) secs
[/scratchblocks]

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#1299 2012-09-05 12:32:15

3sal2
Scratcher
Registered: 2012-03-22
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

MrFlash67 wrote:

Splodgey wrote:

MrFlash67 wrote:


Guess how many zeros there are!

There are precisely 283 0's there.

I think that is right! 55th post!

Guess what's at the end.


http://scratch.mit.edu/static/projects/3sal2/3120946_sm.png In 2012, scientists at the LHC discovered the Higgs boson, which explains the source of the masses of the W+, W-, and Z bosons, as well as fermions.

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#1300 2012-09-05 12:33:36

3sal2
Scratcher
Registered: 2012-03-22
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

pop12345678900000 wrote:

when gf clicked
say forever this is cooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool

Fixed.


http://scratch.mit.edu/static/projects/3sal2/3120946_sm.png In 2012, scientists at the LHC discovered the Higgs boson, which explains the source of the masses of the W+, W-, and Z bosons, as well as fermions.

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