Insanity 1.1 has finally been completed.
It has a few new features in it. It has a few new features, including the "enter presentation mode" block, bugs in the join block being fixed, mesh blocks, and the bright green category being named to "System". I am also adding cloud variables.
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The best feature for this version is that there is are now very simple cloud variables.
Last edited by jvvg (2012-09-23 12:58:13)
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Well something new for me..but i came late.
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Where will you host them?
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Well, it is almost done. I just need to perfect some stuff. For the code, see the source repository.
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The first project with cloud variables is this modified version of the sample pong game.
Download Insanity 1.1 from the repo to view it!
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Will a hacked Insanity be able to connect to Scratch cloud variables, or is it your own protocol?
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Mk. I reverse engineered the cloud data class in decompiled 2.0, so I managed to be able to read values from the data (I know how to modify/write, but I don't want to mess with the experimental projects)
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bobbybee wrote:
Mk. I reverse engineered the cloud data class in decompiled 2.0, so I managed to be able to read values from the data (I know how to modify/write, but I don't want to mess with the experimental projects)
Well, it's more unique since it's not using Scratch code. Also, remember that Scratch 2 is made in Flash, while Insanity is made in Smalltalk.
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And? You could still use the Scratch servers and protocol. The only problem would be the fact you would have to create a blank project on Scratch with a cloud list, so you could mess with cloud data without clobbering everything else.
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bobbybee wrote:
And? You could still use the Scratch servers and protocol. The only problem would be the fact you would have to create a blank project on Scratch with a cloud list, so you could mess with cloud data without clobbering everything else.
It's just easier to use my own code.
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That's a more understandable reason, in that case.
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Like it says above, all features have been implemented, and now it's just a matter of fixing minor bugs and waiting for the Mod Share problems to be fixed.
The release will be after Mod Share gets a new host and the APIs are fixed.
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