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#1 2012-08-21 14:14:51

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Insanity 1.1

Insanity 1.1 has finally been completed.

It has a few new features in it. It has a few new features, including the "enter presentation mode" block, bugs in the join block being fixed, mesh blocks, and the bright green category being named to "System". I am also adding cloud variables.

Links

The best feature for this version is that there is are now very simple cloud variables.

Last edited by jvvg (2012-09-23 12:58:13)


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#2 2012-08-23 14:15:22

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

With some help from LS97, the exit presentation mode block now works.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#3 2012-08-24 20:30:33

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

I'm nearly done. I just need to fix the "write to file" block.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#4 2012-08-25 14:23:05

marksinclair
New Scratcher
Registered: 2012-08-25
Posts: 1

Re: Insanity 1.1

Well something new for me..but i came late.

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#5 2012-08-26 20:29:07

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

Well, I've got bad news and good news.

The bad news is that the release will take a little longer.

The good news is that Insanity 1.1 will have cloud variables!


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#6 2012-08-26 20:40:35

Hardmath123
Scratcher
Registered: 2010-02-19
Posts: 1000+

Re: Insanity 1.1

Where will you host them?


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#7 2012-08-26 20:41:21

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

Hardmath123 wrote:

Where will you host them?

Mod Share.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#8 2012-08-26 21:06:09

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

Well, it is almost done. I just need to perfect some stuff. For the code, see the source repository.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#9 2012-08-26 21:32:45

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

The first project with cloud variables is this modified version of the sample pong game.

Download Insanity 1.1 from the repo to view it!


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#10 2012-08-27 09:27:15

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

The release will be this coming weekend.
All features have been implemented, I just need to fix a few bugs.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#11 2012-08-27 18:30:51

henley
Scratcher
Registered: 2008-06-21
Posts: 1000+

Re: Insanity 1.1

jvvg wrote:

The release will be this coming weekend.

Yay!


"I've worked so hard for you and you give me nothing in return. Do you need help... Or do I?"

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#12 2012-08-28 14:56:00

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: Insanity 1.1

Will a hacked Insanity be able to connect to Scratch cloud variables, or is it your own protocol?


I support the Free Software Foundation. Protect our digital rights!

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#13 2012-08-28 15:00:18

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

bobbybee wrote:

Will a hacked Insanity be able to connect to Scratch cloud variables, or is it your own protocol?

It's my own protocol. I don't know how the Scratch ones work.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#14 2012-08-28 15:09:44

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: Insanity 1.1

Mk. I reverse engineered the cloud data class in decompiled 2.0, so I managed to be able to read values from the data (I know how to modify/write, but I don't want to mess with the experimental projects)


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#15 2012-08-28 15:14:07

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

bobbybee wrote:

Mk. I reverse engineered the cloud data class in decompiled 2.0, so I managed to be able to read values from the data (I know how to modify/write, but I don't want to mess with the experimental projects)

Well, it's more unique since it's not using Scratch code. Also, remember that Scratch 2 is made in Flash, while Insanity is made in Smalltalk.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#16 2012-08-28 15:16:32

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: Insanity 1.1

And? You could still use the Scratch servers and protocol. The only problem would be the fact you would have to create a blank project on Scratch with a cloud list, so you could mess with cloud data without clobbering everything else.


I support the Free Software Foundation. Protect our digital rights!

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#17 2012-08-28 17:54:50

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

bobbybee wrote:

And? You could still use the Scratch servers and protocol. The only problem would be the fact you would have to create a blank project on Scratch with a cloud list, so you could mess with cloud data without clobbering everything else.

It's just easier to use my own code.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#18 2012-08-28 17:56:31

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: Insanity 1.1

That's a more understandable reason, in that case.


I support the Free Software Foundation. Protect our digital rights!

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#19 2012-08-29 13:41:20

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

Bad news...
Due to the fact that Mod Share 3 has been cancelled by the web host, the release will be delayed until find another host for Mod Share (hopefully scratchr.org).


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#20 2012-08-31 20:09:13

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

Like it says above, all features have been implemented, and now it's just a matter of fixing minor bugs and waiting for the Mod Share problems to be fixed.

The release will be after Mod Share gets a new host and the APIs are fixed.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#21 2012-09-08 11:44:39

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

Well, after all of the Mod Share problems, the site has been restored. I just need to recode some APIs and Inasnity 1.1 will be released. This should only take a few days.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#22 2012-09-11 21:14:37

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

Probably nobody cares at this point, but Insanity 1.1 has been delayed even more. Due to various things going on, it won't be released for another month or so.  sad


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#23 2012-09-15 15:45:01

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

It is planned to be released in a week or so (for real this time  tongue ).


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#24 2012-09-19 18:24:08

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

In Insanity 1.1.1 (which I will probably release in a few weeks), it will have better integration with the Mod Share cloud variables.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#25 2012-09-21 17:43:41

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.1

So, now, everything works except for the Mod Share Uploader, which should be fixed either today or tomorrow.

Being released on Sunday with Mod Share is still planned.  smile


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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