Okay, so I'm trying to make 8 bit graphics.
No luck
Please help me ;n;
Last edited by angelica101 (2012-08-17 14:38:40)
Offline
...
Offline
No, I need help making my OWN graphics!
Offline
Like what? Look, I'm not downloading anything. Either Scratch or GIMP.
Offline
I'm not getting any programs, okay?!?!? >:U
Offline
You're making it so hard to help you. You don't explain why it is urgent, you don't explain what you are trying to make, and you won't download anything. You seem to be impatient as well, you may be nervous but remember, you are asking for help from random strangers over the internet with no obligation to help you. Take whatever help you get, and help us help you.
Offline
angelica101 wrote:
Okay, so I'm trying to make 8 bit graphics.
No luck
Please help me ;n;
make the pixels like four times as big as normal
viola
Offline
Just make a bunch of rectangles alternating in color at whatever size you want the pixels to be in Scratch. Then draw with the fill tool. *sigh*
Offline
Zoom in a lot. Remove any kind of antialiasing in whatever tool you're using. Use a raster graphics program - GIMP or even MSPaint is fine. Try looking at a reference sketch, and always make sure you can look at the image without zoom (most art programs should let you do this - even MSPaint has this feature iirc)
To give, say, a NES kind of feel you could restrict yourself to a palette: http://erik-red.deviantart.com/art/the- … e-94184360
Offline
technoguyx wrote:
Zoom in a lot. Remove any kind of antialiasing in whatever tool you're using. Use a raster graphics program - GIMP or even MSPaint is fine. Try looking at a reference sketch, and always make sure you can look at the image without zoom (most art programs should let you do this - even MSPaint has this feature iirc)
To give, say, a NES kind of feel you could restrict yourself to a palette: http://erik-red.deviantart.com/art/the- … e-94184360
....
Speak English please
Offline
MS paint.
I would link, but I'm on iPod, so search up "How to make 8-bit graphics in MS paint".
Offline
angelica101 wrote:
technoguyx wrote:
Zoom in a lot. Remove any kind of antialiasing in whatever tool you're using. Use a raster graphics program - GIMP or even MSPaint is fine. Try looking at a reference sketch, and always make sure you can look at the image without zoom (most art programs should let you do this - even MSPaint has this feature iirc)
To give, say, a NES kind of feel you could restrict yourself to a palette: http://erik-red.deviantart.com/art/the- … e-94184360....
Speak English please
Okay here:
Antialiasing: It will smooth out your image. Just make sure it's off and you won't have to bother knowing what it means.
Raster Graphics: Essentially means it's editor is made up of pixels.
A palette is a specific set of colors. 8-Bit graphics were limited in colors so using a palette would be more authentic. Most programs will let you set your color window to a palette with chosen colors.
And I think Paint.Net does all this stuff and is more lightweight than Gimp.
Offline
Here's 2 ways, both in scratch.
1. Zoom in max, then draw pixel by pixel. When you're done, set it as a costume, then make the sprite 200% of 400% (depends on how pixely you want it). Then, you're done.
2. Take any regular sprite, and set the pixelate effect to 10 or 30. Done.
I think 1 is better.
Offline
Molybdenum wrote:
Here's 2 ways, both in scratch.
1. Zoom in max, then draw pixel by pixel. When you're done, set it as a costume, then make the sprite 200% of 400% (depends on how pixely you want it). Then, you're done.
2. Take any regular sprite, and set the pixelate effect to 10 or 30. Done.
I think 1 is better.
8-bit doesn't mean merely pixelly.
Step 1 without the making it 200%-400% would be closer to 8-bit but not 8-Bit
Offline
soupoftomato wrote:
angelica101 wrote:
technoguyx wrote:
Zoom in a lot. Remove any kind of antialiasing in whatever tool you're using. Use a raster graphics program - GIMP or even MSPaint is fine. Try looking at a reference sketch, and always make sure you can look at the image without zoom (most art programs should let you do this - even MSPaint has this feature iirc)
To give, say, a NES kind of feel you could restrict yourself to a palette: http://erik-red.deviantart.com/art/the- … e-94184360....
Speak English pleaseOkay here:
Antialiasing: It will smooth out your image. Just make sure it's off and you won't have to bother knowing what it means.
Raster Graphics: Essentially means it's editor is made up of pixels.
A palette is a specific set of colors. 8-Bit graphics were limited in colors so using a palette would be more authentic. Most programs will let you set your color window to a palette with chosen colors.
And I think Paint.Net does all this stuff and is more lightweight than Gimp.
You can also draw it and then apply a palette later in GIMP. However this didn't work for me in GIMP so I don't know how well it would work for you.
Also, don't use JPEG. Use GIF or PNG.
Last edited by luiysia (2012-08-18 15:53:13)
Offline
Usually, the characters are no bigger than 16 x 16 pixels.
Offline
you should make a picture no bigger than 256 pixels (16x16), you should use the Web-safe Colors, and if you want a picture to be bigger than 16x16 on your computer, you just set the pixel size higher.
Offline
angelica101 wrote:
....
Speak English please
...I'll try.
Zoom in a lot. If your program has an "anti-aliasing" (see soupoftomato's post) feature, disable it. You could try restricting yourself to a set of colors, such as the ones in the palette I linked to.
There?
soupoftomato wrote:
And I think Paint.Net does all this stuff and is more lightweight than Gimp.
Not to mention far easier to use.
GameHutSoftware wrote:
Usually, the characters are no bigger than 16 x 16 pixels.
Yes, I believe this is the NES's limit, in fact.
Offline