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#26 2012-08-11 08:54:39

UltraAdam
Scratcher
Registered: 2012-03-03
Posts: 500+

Re: AROBALL 5 ideas?

Bump


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#27 2012-08-11 11:29:53

coinman
Scratcher
Registered: 2011-04-19
Posts: 500+

Re: AROBALL 5 ideas?

How about Inkas has many clones that attack you.


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#28 2012-08-11 12:03:12

NattyB
Scratcher
Registered: 2012-01-21
Posts: 75

Re: AROBALL 5 ideas?

CoolScrawl wrote:

UltraAdam wrote:

CoolScrawl wrote:

There should be worms XD

That worm bridges!  sad

What? Wormy is awesome XD

Yeah!


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#29 2012-08-11 12:34:41

CoolScrawl
Scratcher
Registered: 2012-02-04
Posts: 100+

Re: AROBALL 5 ideas?

NattyB wrote:

CoolScrawl wrote:

UltraAdam wrote:


That worm bridges!  sad

What? Wormy is awesome XD

Yeah!

Thanks NattyB!


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#30 2012-08-11 13:01:51

UltraAdam
Scratcher
Registered: 2012-03-03
Posts: 500+

Re: AROBALL 5 ideas?

Guys this is about AROBALL not worm bridges!


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#31 2012-08-11 14:19:17

CoolScrawl
Scratcher
Registered: 2012-02-04
Posts: 100+

Re: AROBALL 5 ideas?

UltraAdam wrote:

Guys this is about Worm Bridges not AROBALL!

Ok, If you say so, Let's discuss Worm Bridges!  big_smile


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#32 2012-08-11 16:07:13

Paddle2See
Scratch Team
Registered: 2007-10-27
Posts: 1000+

Re: AROBALL 5 ideas?

CoolScrawl wrote:

UltraAdam wrote:

Guys this is about Worm Bridges not AROBALL!

Ok, If you say so, Let's discuss Worm Bridges!  big_smile

Please help keep things on topic.


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#33 2012-08-12 00:59:31

UltraAdam
Scratcher
Registered: 2012-03-03
Posts: 500+

Re: AROBALL 5 ideas?

Paddle2See wrote:

CoolScrawl wrote:

UltraAdam wrote:

Guys this is about Worm Bridges not AROBALL!

Ok, If you say so, Let's discuss Worm Bridges!  big_smile

Please help keep things on topic.

Thanks paddle2see! big_smile


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#34 2012-08-12 12:47:50

CoolScrawl
Scratcher
Registered: 2012-02-04
Posts: 100+

Re: AROBALL 5 ideas?

UltraAdam wrote:

Paddle2See wrote:

CoolScrawl wrote:


Ok, If you say so, Let's discuss Worm Bridges!  big_smile

Please help keep things on topic.

Thanks paddle2see! big_smile

Ok, You win UltraAdam. I can't fight a member of the scratch team. Anyways, you should add:
1. Velocities
2. Better boss physics - One you actually fight.
And 3. Wormy!!!


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#35 2012-08-12 13:48:48

UltraAdam
Scratcher
Registered: 2012-03-03
Posts: 500+

Re: AROBALL 5 ideas?

CoolScrawl wrote:

UltraAdam wrote:

Paddle2See wrote:


Please help keep things on topic.

Thanks paddle2see! big_smile

Ok, You win UltraAdam. I can't fight a member of the scratch team. Anyways, you should add:
1. Velocities
2. Better boss physics - One you actually fight.
And 3. Wormy!!!


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#36 2012-08-13 08:00:34

UltraAdam
Scratcher
Registered: 2012-03-03
Posts: 500+

Re: AROBALL 5 ideas?

UltraAdam wrote:

CoolScrawl wrote:

UltraAdam wrote:


Thanks paddle2see! big_smile

Ok, You win UltraAdam. I can't fight a member of the scratch team. Anyways, you should add:
1. Velocities
2. Better boss physics - One you actually fight.
And 3. Wormy!!!

Every thing apart from wormy!


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#37 2012-08-13 12:11:26

Firedrake969
Scratcher
Registered: 2011-11-24
Posts: 1000+

Re: AROBALL 5 ideas?

My suggestions:
Better graphics
Velocity
Gravity

Personally, I'm not a fan of Aroball (it's just another game), but I always help when I can.


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#38 2012-08-13 13:45:14

UltraAdam
Scratcher
Registered: 2012-03-03
Posts: 500+

Re: AROBALL 5 ideas?

Firedrake969 wrote:

My suggestions:
Better graphics
Velocity
Gravity

Personally, I'm not a fan of Aroball (it's just another game), but I always help when I can.

Ok but I don't understand velocity?


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#39 2012-08-13 14:40:06

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: AROBALL 5 ideas?

UltraAdam wrote:

Firedrake969 wrote:

My suggestions:
Better graphics
Velocity
Gravity

Personally, I'm not a fan of Aroball (it's just another game), but I always help when I can.

Ok but I don't understand velocity?

I think that FireDrake969 was talking about using velocity variables to describe Aroball's motion instead of just using [change x by (5)].

Anyway, here are my suggestions:

1). Lava that moves.

2). Better boss battles.

3). Better/More graphics. An example would be adding plants to some of your levels.

4). Levers and doors.

5). Not as many bugs.

I hope that this is what your looking for!

Last edited by ErnieParke (2012-08-13 14:41:52)


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#40 2012-08-14 04:34:07

UltraAdam
Scratcher
Registered: 2012-03-03
Posts: 500+

Re: AROBALL 5 ideas?

ErnieParke wrote:

UltraAdam wrote:

Firedrake969 wrote:

My suggestions:
Better graphics
Velocity
Gravity

Personally, I'm not a fan of Aroball (it's just another game), but I always help when I can.

Ok but I don't understand velocity?

I think that FireDrake969 was talking about using velocity variables to describe Aroball's motion instead of just using [change x by (5)].

Anyway, here are my suggestions:

1). Lava that moves.

2). Better boss battles.

3). Better/More graphics. An example would be adding plants to some of your levels.

4). Levers and doors.

5). Not as many bugs.

I hope that this is what your looking for!

OK

1). Done

2). Working on

3). Working on

4). Might put in

5). Working on


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#41 2012-08-15 02:11:56

UltraAdam
Scratcher
Registered: 2012-03-03
Posts: 500+

Re: AROBALL 5 ideas?

I need ideas!!!!!!!!!!


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#42 2012-08-15 12:17:47

Firedrake969
Scratcher
Registered: 2011-11-24
Posts: 1000+

Re: AROBALL 5 ideas?

Velocities.  Without them, the game is every other game.  Moving enemies.  See other reason.


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#43 2012-08-15 14:40:36

UltraAdam
Scratcher
Registered: 2012-03-03
Posts: 500+

Re: AROBALL 5 ideas?


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#44 2012-08-16 13:45:55

awesomeness321
Scratcher
Registered: 2012-08-10
Posts: 100+

Re: AROBALL 5 ideas?

Levels where Aroball loses wings and is temporarily just 'Ball'?


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#45 2012-08-16 20:37:57

jackajacka
Scratcher
Registered: 2012-05-11
Posts: 57

Re: AROBALL 5 ideas?

PLEASE put in velocitys! Here, I will put down the code in scratch blocks:

when gf clicked
forever
if<key [right arrow v] pressed>
    change [xv v] by [1]
end
if<key [left arrow v] pressed>
    change [xv v] by [-1]
end
set [xv v] to [xv*0.85]
change x by [xv]
end
Better graphics, and better sensing. That would make this amazing!

Last edited by jackajacka (2012-08-16 20:44:26)


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#46 2012-08-17 01:31:00

UltraAdam
Scratcher
Registered: 2012-03-03
Posts: 500+

Re: AROBALL 5 ideas?

jackajacka wrote:

PLEASE put in velocitys! Here, I will put down the code in scratch blocks:

when gf clicked
forever
if<key [right arrow v] pressed>
    change [xv v] by [1]
end
if<key [left arrow v] pressed>
    change [xv v] by [-1]
end
set [xv v] to [xv*0.85]
change x by [xv]
end
Better graphics, and better sensing. That would make this amazing!

Thanks!! That's gonna help!!!


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#47 2012-08-19 21:13:09

sonicdv
Scratcher
Registered: 2012-05-03
Posts: 100+

Re: AROBALL 5 ideas?

Make Inkas a multi boss. That means after you defeat him he morphs into a new form! I once made a game with 6 final bosses in a row! Try to make at least 2.


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#48 2012-08-20 09:34:01

Firedrake969
Scratcher
Registered: 2011-11-24
Posts: 1000+

Re: AROBALL 5 ideas?

I'm making something like aroball for my next project.   tongue   Anyways, make him glow.  I can teach you how.


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#49 2012-08-26 10:21:28

recursion
Scratcher
Registered: 2011-07-13
Posts: 12

Re: AROBALL 5 ideas?

dj3102 wrote:

UltraAdam wrote:

dj3102 wrote:

nothing but im making some swtuff and i got a idea why dont we have a thing that aroball collects like coins in mario

Good idea but what could he collect?

maybe food

no...

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#50 2012-08-27 01:51:31

UltraAdam
Scratcher
Registered: 2012-03-03
Posts: 500+

Re: AROBALL 5 ideas?

recursion wrote:

dj3102 wrote:

UltraAdam wrote:


Good idea but what could he collect?

maybe food

no...

OK what then?


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