NattyB wrote:
CoolScrawl wrote:
UltraAdam wrote:
That worm bridges!What? Wormy is awesome XD
Yeah!
Thanks NattyB!
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UltraAdam wrote:
Guys this is about Worm Bridges not AROBALL!
Ok, If you say so, Let's discuss Worm Bridges!
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CoolScrawl wrote:
UltraAdam wrote:
Guys this is about Worm Bridges not AROBALL!
Ok, If you say so, Let's discuss Worm Bridges!
Please help keep things on topic.
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UltraAdam wrote:
Paddle2See wrote:
CoolScrawl wrote:
Ok, If you say so, Let's discuss Worm Bridges!Please help keep things on topic.
Thanks paddle2see!
Ok, You win UltraAdam. I can't fight a member of the scratch team. Anyways, you should add:
1. Velocities
2. Better boss physics - One you actually fight.
And 3. Wormy!!!
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CoolScrawl wrote:
UltraAdam wrote:
Paddle2See wrote:
Please help keep things on topic.Thanks paddle2see!
Ok, You win UltraAdam. I can't fight a member of the scratch team. Anyways, you should add:
1. Velocities
2. Better boss physics - One you actually fight.
And 3. Wormy!!!
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UltraAdam wrote:
CoolScrawl wrote:
UltraAdam wrote:
Thanks paddle2see!Ok, You win UltraAdam. I can't fight a member of the scratch team. Anyways, you should add:
1. Velocities
2. Better boss physics - One you actually fight.
And 3. Wormy!!!
Every thing apart from wormy!
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My suggestions:
Better graphics
Velocity
Gravity
Personally, I'm not a fan of Aroball (it's just another game), but I always help when I can.
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UltraAdam wrote:
Firedrake969 wrote:
My suggestions:
Better graphics
Velocity
Gravity
Personally, I'm not a fan of Aroball (it's just another game), but I always help when I can.Ok but I don't understand velocity?
I think that FireDrake969 was talking about using velocity variables to describe Aroball's motion instead of just using [change x by (5)].
Anyway, here are my suggestions:
1). Lava that moves.
2). Better boss battles.
3). Better/More graphics. An example would be adding plants to some of your levels.
4). Levers and doors.
5). Not as many bugs.
I hope that this is what your looking for!
Last edited by ErnieParke (2012-08-13 14:41:52)
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ErnieParke wrote:
UltraAdam wrote:
Firedrake969 wrote:
My suggestions:
Better graphics
Velocity
Gravity
Personally, I'm not a fan of Aroball (it's just another game), but I always help when I can.Ok but I don't understand velocity?
I think that FireDrake969 was talking about using velocity variables to describe Aroball's motion instead of just using [change x by (5)].
Anyway, here are my suggestions:
1). Lava that moves.
2). Better boss battles.
3). Better/More graphics. An example would be adding plants to some of your levels.
4). Levers and doors.
5). Not as many bugs.
I hope that this is what your looking for!
OK
1). Done
2). Working on
3). Working on
4). Might put in
5). Working on
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Velocities. Without them, the game is every other game. Moving enemies. See other reason.
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Levels where Aroball loses wings and is temporarily just 'Ball'?
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PLEASE put in velocitys! Here, I will put down the code in scratch blocks:
when gf clicked forever if<key [right arrow v] pressed> change [xv v] by [1] end if<key [left arrow v] pressed> change [xv v] by [-1] end set [xv v] to [xv*0.85] change x by [xv] endBetter graphics, and better sensing. That would make this amazing!
Last edited by jackajacka (2012-08-16 20:44:26)
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jackajacka wrote:
PLEASE put in velocitys! Here, I will put down the code in scratch blocks:
when gf clicked forever if<key [right arrow v] pressed> change [xv v] by [1] end if<key [left arrow v] pressed> change [xv v] by [-1] end set [xv v] to [xv*0.85] change x by [xv] endBetter graphics, and better sensing. That would make this amazing!
Thanks!! That's gonna help!!!
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Make Inkas a multi boss. That means after you defeat him he morphs into a new form! I once made a game with 6 final bosses in a row! Try to make at least 2.
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I'm making something like aroball for my next project. Anyways, make him glow. I can teach you how.
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