joefarebrother wrote:
[blocks]
<set{ variable }to( 2
<repeat( <{ variable }>
<set{ variable }to( (( <{ variable }> <*> <{ variable }> )) }>
<repeat( <{ variable }>
<set{ variable }to( (( <{ variable }> <*> <{ variable }> ))
<end>
<end>[/blocks]
make this script, check the stage moniter for the variable, run the script and at the end you will see how much I support this
Or, y'know, you could just say you support.
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juststickman wrote:
You know how glow filters and stuff work. Why not have a glow effect in scratch? Other ones too...
list of effects wanted:
glow
blur
sharpen (like pixelate but not as extreme)
sounds liks a goooood idea!!!!!!!!!!!!!!!!!!!!!!!1i suport1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000%!!!!!!!!!!!!!!!!
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joefarebrother wrote:
<set{ variable }to( 2 <repeat( <{ variable }> <set{ variable }to( (( <{ variable }> <*> <{ variable }> )) }> <repeat( <{ variable }> <set{ variable }to( (( <{ variable }> <*> <{ variable }> )) <end> <end>make this script, check the stage moniter for the variable, run the script and at the end you will see how much I support this
That crashes scratch, but I support too.
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guys ive made alot of custom effects on scratch
yes i hacked scratch but i in my earlier times like 1 and a half years ago on 1 of my computers i had a total of like 23 custom effects
i know one of my favorites was thermal i still have that one if im not mistaken.
I like to make my own effects in the scratch source.
Its fun but everytime i go a while without doing it i have to reteach myself where to go again XD
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i ll try to get these By tuesday K? i ll work around with it and try to give u guys the codes
so that you can have them.
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+9999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999.99999999999999999999999999999999999999999999999999999999999999999999999999999


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k i got an idea for Glow so far i have
'glow' = t1 ifTrue: [filterPack saturationShift: filterPack saturationShift + t2 * 2].
'glow' = t1 ifTrue: [self transparency: self transparency + t2 - 4].
'glow' = t1 ifTrue: [filterPack blur: filterPack blur + t2 / 3].
'glow' = t1 ifTrue: [filterPack brightnessShift: filterPack brightnessShift + t2].
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i came across an old crash block i made a thought of a while back
CODE
scriptable scratchmorph
instance
Code
Crash
filterPack waterRippleRate: filterPack waterRippleRate + 44
go to your blockspecs and add ('Crash' #- #Crash) in control
by the way im working on your sharpen effect and the blue effect was already in scratch.
BTW scratch team, what was waterRippleRate used for? it only crashes the vm.
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electrified123 wrote:
i came across an old crash block i made a thought of a while back
CODE
scriptable scratchmorph
instance
Code
Crash
filterPack waterRippleRate: filterPack waterRippleRate + 44
go to your blockspecs and add ('Crash' #- #Crash) in control
by the way im working on your sharpen effect and the blue effect was already in scratch.
BTW scratch team, what was waterRippleRate used for? it only crashes the vm.
Thats off-topic, although thats pretty interesting it does not belong here.
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got your sharpen effect
'sharpen' = t1 ifTrue: [filterPack pixelateCount: filterPack pixelateCount + filterPack pixelateCount - filterPack pixelateCount + t2 - t2 + t2 / 3].
yea i couldnt do effect = because it caused an error of saying Max: undefined
i suspect somewhere in the actual squeek code
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Wes64 wrote:
electrified123 wrote:
i came across an old crash block i made a thought of a while back
CODE
scriptable scratchmorph
instance
Code
Crash
filterPack waterRippleRate: filterPack waterRippleRate + 44
go to your blockspecs and add ('Crash' #- #Crash) in control
by the way im working on your sharpen effect and the blue effect was already in scratch.
BTW scratch team, what was waterRippleRate used for? it only crashes the vm.Thats off-topic, although thats pretty interesting it does not belong here.
not entirely off topic considering the crash error is caused by trying to use a Filter
which sounds cool the waterripple that would be awesome kind of almost like a ring of fisheye in and out i mean this guy wanted more filters right
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This will be an extremely useful effect.
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Blur and saturate are both very needed. I support the adding of more visual effects
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