when gf clicked if<(lunch) = (ready)> go to [kitchen v] make [lunch v] eat [lunch v] end if<(lunch) = (awesomeness)> say [OM NOM NOM, OMG!!!] for (1000000) sec else explode into 1000000 pieces brodcast [explode v] end
Last edited by maxamillion321 (2012-07-28 17:04:40)
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Scratch Logic on this thread:
If I write this, it's spam:
"kdalkghd;lasgh;sagj;slkgjas"
but if I write this, it's not spam:
kdalkghd;lasgh;sagj;slkgjas
Last edited by henley (2012-07-28 17:32:42)
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when gf clicked forever [this is a test]
[this is another test]
Last edited by Firedrake969 (2012-07-28 17:44:11)
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when gf clicked forever < > < > i end
Last edited by powerpoint56 (2012-07-28 19:51:05)
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forever //hi end
Last edited by Firedrake969 (2012-07-30 15:29:15)
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When gf clicked broadcast [my life v] When I receive [my life v] forever if <learning python?> do not <forget scratch> end if <<any of<meals>>=<ready>> eat end if <tired> sleep end if <dead> obsolete end end
Last edited by JH1010 (2012-07-30 15:32:05)
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JH1010 wrote:
When gf clicked broadcast [my life v]When I receive [my life v] forever if <learning python?> do not <forget scratch> end if <<<breakfast> or <lunch>> or <<dinner>=<ready>>> eat endif <tired> sleep endif <dead> obsolete end end
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Perfect platformer script
when gf clicked go to x: (0) y: (-90) set [xv v] to [0] set [yv v] to [0] forever set [bleh v] to [0] if <key [left arrow v] pressed?> change [xv v] by (-0.7) end if <key [right arrow v] pressed?> change [xv v] by (0.7) end set [xv v] to ((xv) * (0.9)) change x by (xv) if <touching color [#000008]?> change y by (1) change [bleh v] by (1) if <touching color [#000008]?> change y by (1) change [bleh v] by (1) if <touching color [#000008]?> change y by (1) change [bleh v] by (1) if <touching color [#000008]?> change y by (1) change [bleh v] by (1) if <touching color [#000008]?> change y by (1) change [bleh v] by (1) if <touching color [#000008]?> change x by ((xv) * (-1)) set [xv v] to [0] change y by (-5) if <key [up arrow v] pressed?> change x by (5) set [c n v] to [-5] if <touching color [#000008]?> set [xv v] to [-10] set [yv v] to [12] else change x by (-10) set [c n v] to [5] if <touching color [#000008]?> set [xv v] to [10] set [yv v] to [12] end end change x by (c n) else change [xv v] by ((0) - ((xv) / (bleh))) end else end end end end end end set [yv v] to ((yv) * (0.9)) change y by (yv) if <touching color [#000008]?> change y by ((yv) * (-1)) set [yv v] to [0] end change y by (-1) if <key [up arrow v] pressed?> if <touching color [#000008]?> set [yv v] to [12] end end change y by (1) if <(yv) < [4]> change y by (-1) if <not <touching color [#000008]?>> change [yv v] by (-1) end change y by (1) end end
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Binary to image conversion
when gf clicked delete (all v) of [#'s v] clear set [brightness v] effect to (0) go to x: (96) y: (104) stamp repeat (9) change x by (4) stamp end repeat (9) change y by (-4) stamp end repeat (9) change x by (-4) stamp end repeat (9) change y by (4) stamp end ask [Input #] and wait set [Input # v] to (answer) set [teh number v] to [2] if <((answer) mod (2)) = [1]> add [1] to [#'s v] else add [0] to [#'s v] end repeat (63) if <((round (((answer) / (teh number)) - (0.5))) mod (2)) = [1]> add [1] to [#'s v] else add [0] to [#'s v] end set [teh number v] to ((teh number) * (2)) end go to x: (100) y: (100) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] repeat (7) change x by (4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] end change y by (-4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] repeat (7) change x by (-4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] end change y by (-4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] repeat (7) change x by (4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] end change y by (-4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] repeat (7) change x by (-4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] end change y by (-4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] repeat (7) change x by (4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] end change y by (-4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] repeat (7) change x by (-4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] end change y by (-4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] repeat (7) change x by (4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] end change y by (-4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] repeat (7) change x by (-4) if <(item (1 v) of [#'s v] ) = [1]> set [brightness v] effect to (100) stamp else set [brightness v] effect to (-100) end delete (1 v) of [#'s v] end go to x: (96) y: (104) set [brightness v] effect to (0)
Last edited by zubblewu (2012-07-30 16:23:24)
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When [I am cool v] clicked set [coolness v] to (1) wait (1) sec wait until <touching [coolhogs v]?> change [coolness v] by (2) if <(coolness) > (1000)> die and then comeback to life end if <[coolhogs v] = (woah!)> say [woah is right v] for [a lot of] secs end wait if <(powerpoint56) = [bored?]> stop all endDid you notice that that Scratch project just stopped?
Last edited by powerpoint56 (2012-07-31 19:43:58)
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when I receive [a baseball v] broadcast [catch v] when I receive [catch v] change x by (-0.5) broadcast [throw v] when I receive [throw v] turn cw (90)degrees broadcast [motion v] when I receive [motion v] repeat (6) move(5)steps end
Last edited by wasabi56 (2012-08-03 01:27:06)
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<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<hello>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Last edited by bluecat600 (2012-08-03 01:45:48)
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Paddle2See wrote:
However, please do not turn this into a spam area. Post until you are comfortable with the Scratchblock syntax and then stop.
I laughed out loud when I read this after more than thirty pages of nothing but spam.
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powerpoint56 wrote:
When [I am cool v] clicked set [coolness v] to (1) wait (1) sec wait until <touching [coolhogs v]?> change [coolness v] by (2) if <(coolness) > (1000)> die and then comeback to life end if <[coolhogs v] = (woah!)> say [woah is right v] for [a lot of] secs end wait if <(powerpoint56) = [bored?]> stop all endDid you notice that that Scratch project just stopped?
Loads of Others wrote:
spam
I love how people are so good at listening.
Paddle2See wrote:
However, please do not turn this into a spam area. Post until you are comfortable with the Scratchblock syntax and then stop. Don't make ongoing stories or conversations here.
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when mythbuster burned say [am i missing an eyebrow]
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when gf clicked burn mythbuster adam says [Am i missing an eyebrow]
Last edited by WOLFLOVER458 (2012-08-03 14:52:01)
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bluecat600 wrote:
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<hello>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<hi>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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