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#876 2012-07-28 15:25:18

pizza22
Scratcher
Registered: 2012-04-30
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
broadcast (well, I have)
say [to say that v] for [I am getting v]
set [the hang of v] to (these scratchblocks!)

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#877 2012-07-28 16:51:48

maxamillion321
Scratcher
Registered: 2011-06-17
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
if<(lunch) = (ready)>
go to [kitchen v]
make [lunch v]
eat [lunch v]
end
if<(lunch) = (awesomeness)>
say [OM NOM NOM, OMG!!!] for (1000000) sec
else
explode into 1000000 pieces
brodcast [explode v]
end

Last edited by maxamillion321 (2012-07-28 17:04:40)

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#878 2012-07-28 17:32:25

henley
Scratcher
Registered: 2008-06-21
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

Scratch Logic on this thread:

If I write this, it's spam:

"kdalkghd;lasgh;sagj;slkgjas"

but if I write this, it's not spam:

kdalkghd;lasgh;sagj;slkgjas

Last edited by henley (2012-07-28 17:32:42)


"I've worked so hard for you and you give me nothing in return. Do you need help... Or do I?"

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#879 2012-07-28 17:43:50

Firedrake969
Scratcher
Registered: 2011-11-24
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
forever
[this is a test]
[this is another test]

Last edited by Firedrake969 (2012-07-28 17:44:11)


Click the sign.
https://s3.amazonaws.com/eterna/eterna2/logo2.png

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#880 2012-07-28 19:50:49

powerpoint56
Scratcher
Registered: 2012-04-19
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
forever
<
> 
<
>
                           i

end

Last edited by powerpoint56 (2012-07-28 19:51:05)


http://i48.tinypic.com/2072ctw.gif

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#881 2012-07-28 20:33:03

henley
Scratcher
Registered: 2008-06-21
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

Paddle2See wrote:

please do not turn this into a spam area

Aaaaaaaaaaaaaaaaaaaaaaand it's too late.


"I've worked so hard for you and you give me nothing in return. Do you need help... Or do I?"

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#882 2012-07-30 15:15:20

notaloser
Scratcher
Registered: 2011-12-06
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
set (Experience) to [0]
forever if (touching (scratch blocks))
 change (Experience) by [5]
end


http://gifs.gifbin.com/1238409599_nom_nom.gifhttp://cdn3.lolzsquad.com/wp-content/uploads/2012/10/Come-here-I-want-to-tell-you-something.-.gif

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#883 2012-07-30 15:28:50

Firedrake969
Scratcher
Registered: 2011-11-24
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

forever
//hi
end

Last edited by Firedrake969 (2012-07-30 15:29:15)


Click the sign.
https://s3.amazonaws.com/eterna/eterna2/logo2.png

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#884 2012-07-30 15:29:18

JH1010
Scratcher
Registered: 2012-05-31
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

When gf clicked
broadcast [my life v]

When I receive [my life v]
forever
if <learning python?>
do not <forget scratch>
end
if <<any of<meals>>=<ready>>
eat
end
if <tired>
sleep
end
if <dead>
obsolete
end
end

Last edited by JH1010 (2012-07-30 15:32:05)

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#885 2012-07-30 15:31:31

Firedrake969
Scratcher
Registered: 2011-11-24
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

JH1010 wrote:

When gf clicked
broadcast [my life v]
When I receive [my life v]
forever
if <learning python?>
do not <forget scratch>
end
if <<<breakfast> or <lunch>> or <<dinner>=<ready>>>
eat
end
if <tired>
sleep
end
if <dead>
obsolete
end
end


Click the sign.
https://s3.amazonaws.com/eterna/eterna2/logo2.png

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#886 2012-07-30 16:16:55

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

Perfect platformer script








when gf clicked

go to x: (0) y: (-90)

set [xv v] to [0]

set [yv v] to [0]

forever  

set [bleh v] to [0]

if <key [left arrow v] pressed?> 

change [xv v] by (-0.7)

end

if <key [right arrow v] pressed?> 

change [xv v] by (0.7)

end

set [xv v] to ((xv) * (0.9))

change x by (xv)

if <touching color [#000008]?> 

change y by (1)

change [bleh v] by (1)

if <touching color [#000008]?> 

change y by (1)

change [bleh v] by (1)

if <touching color [#000008]?> 

change y by (1)

change [bleh v] by (1)

if <touching color [#000008]?> 

change y by (1)

change [bleh v] by (1)

if <touching color [#000008]?> 

change y by (1)

change [bleh v] by (1)

if <touching color [#000008]?>

change x by ((xv) * (-1))

set [xv v] to [0]

change y by (-5)

if <key [up arrow v] pressed?>

change x by (5)

set [c n v] to [-5]

if <touching color [#000008]?>

set [xv v] to [-10]

set [yv v] to [12]

else

change x by (-10)

set [c n v] to [5]

if <touching color [#000008]?> 

set [xv v] to [10]

set [yv v] to [12]

end

end

change x by (c n)

else

change [xv v] by ((0) - ((xv) / (bleh)))

end

else

end

end

end

end

end

end

set [yv v] to ((yv) * (0.9))

change y by (yv)

if <touching color [#000008]?> 

change y by ((yv) * (-1))

set [yv v] to [0]

end

change y by (-1)

if <key [up arrow v] pressed?> 

if <touching color [#000008]?> 

set [yv v] to [12]

end

end

change y by (1)

if <(yv) < [4]> 

change y by (-1)

if <not <touching color [#000008]?>> 

change [yv v] by (-1)

end

change y by (1)

end

end


........................................................................................................................................................................................................................................

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#887 2012-07-30 16:20:40

zubblewu
Scratcher
Registered: 2011-02-17
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

Binary to image conversion




when gf clicked

delete (all v) of [#'s v]

clear

set [brightness v] effect to (0)

go to x: (96) y: (104)

stamp

repeat (9)  

change x by (4)

stamp

end

repeat (9)  

change y by (-4)

stamp

end

repeat (9)  

change x by (-4)

stamp

end

repeat (9)  

change y by (4)

stamp

end

ask [Input #] and wait

set [Input # v] to (answer)

set [teh number v] to [2]

if <((answer) mod (2)) = [1]>

add [1] to [#'s v]

else

add [0] to [#'s v]

end

repeat (63)  

if <((round (((answer) / (teh number)) - (0.5))) mod (2)) = [1]>

add [1] to [#'s v]

else

add [0] to [#'s v]

end

set [teh number v] to ((teh number) * (2))

end

go to x: (100) y: (100)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

repeat (7)  

change x by (4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

end

change y by (-4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

repeat (7)  

change x by (-4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

end

change y by (-4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

repeat (7)  

change x by (4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

end

change y by (-4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

repeat (7)  

change x by (-4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

end

change y by (-4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

repeat (7)  

change x by (4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

end

change y by (-4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

repeat (7)  

change x by (-4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

end

change y by (-4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

repeat (7)  

change x by (4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

end

change y by (-4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

repeat (7)  

change x by (-4)

if <(item (1 v) of [#'s v] ) = [1]>

set [brightness v] effect to (100)

stamp

else

set [brightness v] effect to (-100)

end

delete (1 v) of [#'s v]

end

go to x: (96) y: (104)

set [brightness v] effect to (0)

Last edited by zubblewu (2012-07-30 16:23:24)


........................................................................................................................................................................................................................................

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#888 2012-07-31 12:34:50

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

[color=transparent]

Lol[/color]

Last edited by soniku3 (2012-07-31 12:35:24)


internet's all about cats today.

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#889 2012-07-31 17:33:18

NattyB
Scratcher
Registered: 2012-01-21
Posts: 75

Re: Official [Scratchblocks] Testing Play Area

when Door creaks


Scratch news is now on! http://scratch.mit.edu/static/icons/buddy/1144816_med.png?t=2012-12-10+17%3A17%3A36

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#890 2012-07-31 19:42:38

powerpoint56
Scratcher
Registered: 2012-04-19
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

When [I am cool v] clicked
set [coolness v] to (1)
wait (1) sec
wait until <touching [coolhogs v]?>
change [coolness v] by (2)
if <(coolness) > (1000)>
die and then comeback to life
end
if <[coolhogs v] = (woah!)>
say [woah is right v] for [a lot of] secs
end
wait
if <(powerpoint56) = [bored?]>
stop all
end
Did you notice that that Scratch project just stopped?  lol

Last edited by powerpoint56 (2012-07-31 19:43:58)


http://i48.tinypic.com/2072ctw.gif

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#891 2012-08-03 01:25:37

wasabi56
Scratcher
Registered: 2012-02-10
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

when I receive [a baseball v]
broadcast [catch v]

when I receive [catch v]
change x by (-0.5)
broadcast [throw v]

when I receive [throw v]
turn cw (90)degrees
broadcast [motion v]

when I receive [motion v]
repeat (6)
move(5)steps
end

Last edited by wasabi56 (2012-08-03 01:27:06)


http://i.picasion.com/pic58/c23d4d2fc75f459dcf3d9ebf3e8ba395.gif
http://www.weebly.com/uploads/1/0/1/4/10146167/2294523_orig.png

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#892 2012-08-03 01:45:20

bluecat600
Scratcher
Registered: 2012-02-12
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<hello>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Last edited by bluecat600 (2012-08-03 01:45:48)


I gaze off into the boundless skyline, noteblock choirs playin in the sunshine, turn round pick up my sword and wield the blade that once forced evil mobs to yield, if this battle shall leave me slain, I know Herobrine still calls my name, better just take a stand, that was when I ruled the land.

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#893 2012-08-03 11:57:53

NattyB
Scratcher
Registered: 2012-01-21
Posts: 75

Re: Official [Scratchblocks] Testing Play Area

when  clickedrepeat until timer > 10go to mouse-pointer ▼think Scripts in your posts! for 3 secs


Scratch news is now on! http://scratch.mit.edu/static/icons/buddy/1144816_med.png?t=2012-12-10+17%3A17%3A36

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#894 2012-08-03 12:01:55

NattyB
Scratcher
Registered: 2012-01-21
Posts: 75

Re: Official [Scratchblocks] Testing Play Area

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<HI!>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


Scratch news is now on! http://scratch.mit.edu/static/icons/buddy/1144816_med.png?t=2012-12-10+17%3A17%3A36

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#895 2012-08-03 12:04:15

NattyB
Scratcher
Registered: 2012-01-21
Posts: 75

Re: Official [Scratchblocks] Testing Play Area

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<(timer)>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


Scratch news is now on! http://scratch.mit.edu/static/icons/buddy/1144816_med.png?t=2012-12-10+17%3A17%3A36

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#896 2012-08-03 12:47:07

henley
Scratcher
Registered: 2008-06-21
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

Paddle2See wrote:

However, please do not turn this into a spam area.  Post until you are comfortable with the Scratchblock syntax and then stop.

I laughed out loud when I read this after more than thirty pages of nothing but spam.


"I've worked so hard for you and you give me nothing in return. Do you need help... Or do I?"

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#897 2012-08-03 14:41:02

Splodgey
Scratcher
Registered: 2011-04-26
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

powerpoint56 wrote:

When [I am cool v] clicked
set [coolness v] to (1)
wait (1) sec
wait until <touching [coolhogs v]?>
change [coolness v] by (2)
if <(coolness) > (1000)>
die and then comeback to life
end
if <[coolhogs v] = (woah!)>
say [woah is right v] for [a lot of] secs
end
wait
if <(powerpoint56) = [bored?]>
stop all
end
Did you notice that that Scratch project just stopped?  lol

Loads of Others wrote:

spam

I love how people are so good at listening.

Paddle2See wrote:

However, please do not turn this into a spam area.  Post until you are comfortable with the Scratchblock syntax and then stop.  Don't make ongoing stories or conversations here.

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#898 2012-08-03 14:46:29

WOLFLOVER458
Scratcher
Registered: 2011-07-31
Posts: 46

Re: Official [Scratchblocks] Testing Play Area

when mythbuster burned
say [am i missing an eyebrow]


Hug yourself! You know your great, you know your amazing! You know it, so HUG YOURSELF! o^.^o

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#899 2012-08-03 14:51:14

WOLFLOVER458
Scratcher
Registered: 2011-07-31
Posts: 46

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
burn mythbuster
adam says [Am i missing an eyebrow]

Last edited by WOLFLOVER458 (2012-08-03 14:52:01)


Hug yourself! You know your great, you know your amazing! You know it, so HUG YOURSELF! o^.^o

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#900 2012-08-03 17:16:02

maxamillion321
Scratcher
Registered: 2011-06-17
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

bluecat600 wrote:

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<hello>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<hi>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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