Hello all,
I've managed to have a jumping character, he can reach a key that makes a door appear. All fine so far.
But I'm now experimenting with health - I've got areas in the level where the character loses health if he touches it (kind of), I'd like the health level to be represented by a bar...any ideas?
Also - what can happen when his health bar reaches zero? any ideas?
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For the health bar, the best option is to use a sprite:
If the character was on full health at 10, then you could have 10 costumes, each representing a number on the health. For example, 9 health would be costume 9, 8 health would be costume 8 etc.
For the character death, you could make a black screen fade into view covering the stage which says Game Over.
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