For linux and mac? I want tackle to be like that.
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thebuilderdd wrote:
For linux and mac? I want tackle to be like that.
Give them the image file
Simple enough, they should use the Scratch files and copypaste them to the new directory.
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bbbeb wrote:
thebuilderdd wrote:
For linux and mac? I want tackle to be like that.
Give them the image file
Simple enough, they should use the Scratch files and copypaste them to the new directory.
No. It should be auto install.
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thebuilderdd wrote:
bbbeb wrote:
thebuilderdd wrote:
For linux and mac? I want tackle to be like that.
Give them the image file
Simple enough, they should use the Scratch files and copypaste them to the new directory.No. It should be auto install.
Don't even bother.
Even Scratch didn't.
Unless your willing to learn C++...
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thebuilderdd wrote:
For linux and mac? I want tackle to be like that.
I do know a few tips for Mac (I made a Mac version of Panther):
1. Copy the Scratch folder and rename it to your mod.
2. You can change the icon images using a program like IconStiX.
3. Rename the application to your mod and replace the image file with your mod's.
4. Right click the application and choose 'Show Package Contents', then double click the 'Contents' folder.
3. In 'Resources', there will be a bunch of icons. Make a 512 x 512 version of your icon (and 256 x 256, 128 x 128, 32 x 32, and 16 x 16 if you want), and use Icon Composer (built into mac) to turn it into an icns file. Replace the Scratch icons with it (Make sure the name is the same as the Scratch icon).
4. In 'Mac OS', there is a file named 'Scratch'. Replace the rename it with your mod name.
5. There is a file called 'Info.plist' in the 'Contents' folder. Open it.
6. Change the value of 'Executable file' and 'Bundle name' to your mod name, and 'Icon file' to '*yourmodname*App'. Change the value of 'Bundle identifier' to a link leading to your mod, but in reverse order (so 'scratch.mit.edu' becomes 'edu.mit.scratch'), and 'Bundle Creator OS Type code' to a four letter abbreviation for your mod (in capitals).
7. If you have a special file type your program opens, change the file extensions under 'Document types'.
8. Find 'SqueakImageName' and change the value to '*yourmodname*.image'
8. You might have to change the value of 'InfoDictionary version'.
9. If you need something to compare your changes with, look at the BYOB 'Info.plist'.
10. Save.
And then it is complete!
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floppy_gunk wrote:
thebuilderdd wrote:
For linux and mac? I want tackle to be like that.
I do know a few tips for Mac (I made a Mac version of Panther):
1. Copy the Scratch folder and rename it to your mod.
2. You can change the icon images using a program like IconStiX.
3. Rename the application to your mod and replace the image file with your mod's.
4. Right click the application and choose 'Show Package Contents', then double click the 'Contents' folder.
3. In 'Resources', there will be a bunch of icons. Make a 512 x 512 version of your icon (and 256 x 256, 128 x 128, 32 x 32, and 16 x 16 if you want), and use Icon Composer (built into mac) to turn it into an icns file. Replace the Scratch icons with it (Make sure the name is the same as the Scratch icon).
4. In 'Mac OS', there is a file named 'Scratch'. Replace the rename it with your mod name.
5. There is a file called 'Info.plist' in the 'Contents' folder. Open it.
6. Change the value of 'Executable file' and 'Bundle name' to your mod name, and 'Icon file' to '*yourmodname*App'. Change the value of 'Bundle identifier' to a link leading to your mod, but in reverse order (so 'scratch.mit.edu' becomes 'edu.mit.scratch'), and 'Bundle Creator OS Type code' to a four letter abbreviation for your mod (in capitals).
7. If you have a special file type your program opens, change the file extensions under 'Document types'.
8. Find 'SqueakImageName' and change the value to '*yourmodname*.image'
8. You might have to change the value of 'InfoDictionary version'.
9. If you need something to compare your changes with, look at the BYOB 'Info.plist'.
10. Save.
And then it is complete!![]()
I dont have a Mac
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bbbeb wrote:
thebuilderdd wrote:
bbbeb wrote:
Give them the image file
Simple enough, they should use the Scratch files and copypaste them to the new directory.No. It should be auto install.
Don't even bother.
Even Scratch didn't.
Unless your willing to learn C++...
to install scratch, you just went to the ubuntu software center. Easy as pie to download.
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thebuilderdd wrote:
I dont have a Mac
Well then it's a bit hard to make it for the mac, then, isn't it?
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thebuilderdd wrote:
floppy_gunk wrote:
thebuilderdd wrote:
For linux and mac? I want tackle to be like that.
I do know a few tips for Mac (I made a Mac version of Panther):
1. Copy the Scratch folder and rename it to your mod.
2. You can change the icon images using a program like IconStiX.
3. Rename the application to your mod and replace the image file with your mod's.
4. Right click the application and choose 'Show Package Contents', then double click the 'Contents' folder.
3. In 'Resources', there will be a bunch of icons. Make a 512 x 512 version of your icon (and 256 x 256, 128 x 128, 32 x 32, and 16 x 16 if you want), and use Icon Composer (built into mac) to turn it into an icns file. Replace the Scratch icons with it (Make sure the name is the same as the Scratch icon).
4. In 'Mac OS', there is a file named 'Scratch'. Replace the rename it with your mod name.
5. There is a file called 'Info.plist' in the 'Contents' folder. Open it.
6. Change the value of 'Executable file' and 'Bundle name' to your mod name, and 'Icon file' to '*yourmodname*App'. Change the value of 'Bundle identifier' to a link leading to your mod, but in reverse order (so 'scratch.mit.edu' becomes 'edu.mit.scratch'), and 'Bundle Creator OS Type code' to a four letter abbreviation for your mod (in capitals).
7. If you have a special file type your program opens, change the file extensions under 'Document types'.
8. Find 'SqueakImageName' and change the value to '*yourmodname*.image'
8. You might have to change the value of 'InfoDictionary version'.
9. If you need something to compare your changes with, look at the BYOB 'Info.plist'.
10. Save.
And then it is complete!![]()
I dont have a Mac
LOL. He just spent so long on this and then you don't have a mac. Sorry, It just seems like some cartoon!
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