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#1001 2012-07-23 23:05:45

15matwal
Scratcher
Registered: 2011-10-12
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

Zangooser wrote:

soniku3 wrote:

oink

Oh yeah? Well, neigh.
Anyway, what's this got to do with the collab? XD

Oink is our official bump now. The1Up invented it.

Technically, I invented it. He created it because I was talking about pigs.


Call me The Jazzyman, not 15matwal! Jazzyman Studios News!
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#1002 2012-07-24 01:15:46

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Yeah. Now we're getting off-topic and talking about my bacon <3


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#1003 2012-07-24 01:43:41

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

soniku3 wrote:

It took sometime but here is Poofy hair girl's overworld sprite:http://i.imgur.com/6PBn7.png

Can you draw an animation of her walking, front, back, left and right?

I'll try!


internet's all about cats today.

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#1004 2012-07-24 01:55:08

15matwal
Scratcher
Registered: 2011-10-12
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

The1UP wrote:

Yeah. Now we're getting off-topic and talking about my bacon <3

Sorry for getting off topic. (Even though I started this pig thing  smile  ) But how's the battle engine going right now?


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#1005 2012-07-24 03:57:25

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Not sure, I think popopobob is doing a great job with it now that we have more programmers on the team.


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#1006 2012-07-24 06:00:00

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

What do the characters look like. I can do their overworld sprites


http://i45.tinypic.com/25apxc7.png

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#1007 2012-07-24 07:36:36

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

I've updated the project. It now has 24 pokemon! My last post was posted at exactly 6 am scratch time  big_smile  And Zang got the 1000th post on the last page  yikes

Last edited by GameGuy64 (2012-07-24 07:53:34)


http://i45.tinypic.com/25apxc7.png

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#1008 2012-07-24 08:16:45

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

15matwal wrote:

The1UP wrote:

Yeah. Now we're getting off-topic and talking about my bacon <3

Sorry for getting off topic. (Even though I started this pig thing  smile  ) But how's the battle engine going right now?

It's going fine. I'm trying to make it so we can have a 6 vs. 6 battle, where types and stats are all included. Also, I'm fixing graphics to make it look more real. I'm pretty sure I know how to make type advantages included now. What we have to do is make 4 lists. Trainers Pokemon, your Pokemon, trainers Pokemon move type, and your Pokemon move type. When a grass Pokemon attacks, add grass to the list. If the trainers Pokemon type is water, double attack. If its fire half the attack etc. So, something like this:

http://i46.tinypic.com/2uixfs3.jpg

Sorry, I can't fit the whole script in there because its too long.

Defense is included, but I can't fit it in only one screenshot, I'll get a few more later.

Last edited by popopobob (2012-07-24 08:22:17)


http://i45.tinypic.com/1zqxc29.jpg

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#1009 2012-07-24 08:19:05

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

15matwal wrote:

The1UP wrote:

Yeah. Now we're getting off-topic and talking about my bacon <3

Sorry for getting off topic. (Even though I started this pig thing  smile  ) But how's the battle engine going right now?

It's going fine. I'm trying to make it so we can have a 6 vs. 6 battle, where types and stats are all included. Also, I'm fixing graphics to make it look more real. I'm pretty sure I know how to make type advantages included now. What we have to do is make 4 lists. Trainers Pokemon, your Pokemon, trainers Pokemon move type, and your Pokemon move type. When a grass Pokemon attacks, add grass to the list. If the trainers Pokemon type is water, double attack. If its fire half the attack etc. So, something like this:

http://i46.tinypic.com/2uixfs3.jpg

Sorry, I can't fit the whole script in there because its too long.

Thats great!


internet's all about cats today.

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#1010 2012-07-24 08:21:32

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

15matwal wrote:

The1UP wrote:

Yeah. Now we're getting off-topic and talking about my bacon <3

Sorry for getting off topic. (Even though I started this pig thing  smile  ) But how's the battle engine going right now?

It's going fine. I'm trying to make it so we can have a 6 vs. 6 battle, where types and stats are all included. Also, I'm fixing graphics to make it look more real. I'm pretty sure I know how to make type advantages included now. What we have to do is make 4 lists. Trainers Pokemon, your Pokemon, trainers Pokemon move type, and your Pokemon move type. When a grass Pokemon attacks, add grass to the list. If the trainers Pokemon type is water, double attack. If its fire half the attack etc. So, something like this:

http://i46.tinypic.com/2uixfs3.jpg

Sorry, I can't fit the whole script in there because its too long.

Cynthia pokemon type?!?


http://i45.tinypic.com/25apxc7.png

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#1011 2012-07-24 08:23:05

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

GameGuy64 wrote:

popopobob wrote:

15matwal wrote:


Sorry for getting off topic. (Even though I started this pig thing  smile  ) But how's the battle engine going right now?

It's going fine. I'm trying to make it so we can have a 6 vs. 6 battle, where types and stats are all included. Also, I'm fixing graphics to make it look more real. I'm pretty sure I know how to make type advantages included now. What we have to do is make 4 lists. Trainers Pokemon, your Pokemon, trainers Pokemon move type, and your Pokemon move type. When a grass Pokemon attacks, add grass to the list. If the trainers Pokemon type is water, double attack. If its fire half the attack etc. So, something like this:

http://i46.tinypic.com/2uixfs3.jpg

Sorry, I can't fit the whole script in there because its too long.

Cynthia pokemon type?!?

Eh, that was for my other battle engine,and I never bothered to change the name. It is supposed to be trainer pokemon type.


http://i45.tinypic.com/1zqxc29.jpg

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#1012 2012-07-24 08:24:13

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

GameGuy64 wrote:

popopobob wrote:


It's going fine. I'm trying to make it so we can have a 6 vs. 6 battle, where types and stats are all included. Also, I'm fixing graphics to make it look more real. I'm pretty sure I know how to make type advantages included now. What we have to do is make 4 lists. Trainers Pokemon, your Pokemon, trainers Pokemon move type, and your Pokemon move type. When a grass Pokemon attacks, add grass to the list. If the trainers Pokemon type is water, double attack. If its fire half the attack etc. So, something like this:

http://i46.tinypic.com/2uixfs3.jpg

Sorry, I can't fit the whole script in there because its too long.

Cynthia pokemon type?!?

Eh, that was for my other battle engine,and I never bothered to change the name. It is supposed to be trainer pokemon type.

Ok, lol


http://i45.tinypic.com/25apxc7.png

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#1013 2012-07-24 09:46:15

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

I have a project with some sprites I am not using that I think you guys are really like. They are old, so they are fusions, but the parts in the splice are pretty well hidden (most of the time  tongue ).
I'll just have to show you. It will be done soon.


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#1014 2012-07-24 10:42:37

BlueStreaks
New Scratcher
Registered: 2012-06-06
Posts: 59

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

wiimaster wrote:

I have a project with some sprites I am not using that I think you guys are really like. They are old, so they are fusions, but the parts in the splice are pretty well hidden (most of the time  tongue ).
I'll just have to show you. It will be done soon.

......You don't know my actual identity......
I was gonna say something, then I realized I was on my other account. 
Here's a hint: I am a pretty well known spriter like you, and my older account's first three syllables are Po-ke-Dir.
I think that's fairly easy to find out :p

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#1015 2012-07-24 10:44:04

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Pokedir-*smacks mouth shut*


http://blocks.scratchr.org/API.php?user=beyblade4&amp;action=projects&amp;type=newest&amp;return=image&amp;num=NUMBER

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#1016 2012-07-24 10:48:05

BlueStreaks
New Scratcher
Registered: 2012-06-06
Posts: 59

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

beyblade4 wrote:

Pokedir-*smacks mouth shut*

XD.  I'm pretty sure once he gets done reading it, he'll know who I am.

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#1017 2012-07-24 10:53:36

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

BlueStreaks wrote:

beyblade4 wrote:

Pokedir-*smacks mouth shut*

XD.  I'm pretty sure once he gets done reading it, he'll know who I am.

yup, I remember that name from way back when, when I saw it in the forums all the time


http://blocks.scratchr.org/API.php?user=beyblade4&amp;action=projects&amp;type=newest&amp;return=image&amp;num=NUMBER

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#1018 2012-07-24 11:41:25

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Hey popopobob , since you are making the battle engine I am working on a whole new engine that doesn't glitch, doesn't have movement velocities only scroll X/Y and it's not all scrolls, I will explain once I upload it which will be a while


http://blocks.scratchr.org/API.php?user=beyblade4&amp;action=projects&amp;type=newest&amp;return=image&amp;num=NUMBER

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#1019 2012-07-24 12:27:14

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob, you've just blown my mind. XD

You're a great programmer!


Ya know what, no signature. You have this useless dialogue to look at now.

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#1020 2012-07-24 13:03:37

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

The1UP wrote:

popopobob, you've just blown my mind. XD

You're a great programmer!

Thanks!
And to bayblade,  how long do you think it will take you to upload it? We need to make sure its compatible with the battle engine. If not (don't worry) we can do our best to fix it. Don't make it over complicated or its going to get harder for us to program  big_smile  Good luck!


http://i45.tinypic.com/1zqxc29.jpg

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#1021 2012-07-24 13:11:23

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

The1UP wrote:

popopobob, you've just blown my mind. XD

You're a great programmer!

Thanks!
And to bayblade,  how long do you think it will take you to upload it? We need to make sure its compatible with the battle engine. If not (don't worry) we can do our best to fix it. Don't make it over complicated or its going to get harder for us to program  big_smile  Good luck!

Probably another few hours being that I need to get a few maps integrated, implement sprites and scripts from my other engine, and that might be a while since I am not basing it off the old one but creating a whole new one. Edit: I will also try to make it as compatible as possible and I hope it doesn't interfere with any broadcasts/variables you have.

Last edited by beyblade4 (2012-07-24 13:12:05)


http://blocks.scratchr.org/API.php?user=beyblade4&amp;action=projects&amp;type=newest&amp;return=image&amp;num=NUMBER

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#1022 2012-07-24 15:58:07

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

I'll make sprites soon don't have time now!


internet's all about cats today.

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#1023 2012-07-24 20:21:35

BlueStreaks
New Scratcher
Registered: 2012-06-06
Posts: 59

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Agreed with The1UP, my mind has blown into many pieces....
XD, all I could do would be up to the "Show" script, I'm a horrible programmer.

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#1024 2012-07-25 02:27:49

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

soniku3 wrote:

I'll make sprites soon don't have time now!

OK, we have as much time as needed...

If the plane crashes... D:<


Ya know what, no signature. You have this useless dialogue to look at now.

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#1025 2012-07-25 05:42:40

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

The1UP wrote:

soniku3 wrote:

I'll make sprites soon don't have time now!

OK, we have as much time as needed...

If the plane crashes... D:<

It just occurred to me that WE NEED LIKE 30 MOAR FAKÉMON AND ALL OF THEM NEED BACK SPRITES.


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