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#651 2012-07-20 16:31:41

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

berberberber wrote:

berberberber wrote:

Sheesh, Yoshiboy.  The 7 days thingy were my idea, anyway.  Besides, I got insiration from everybody.  Made the Keys myself.  I also did the News and the Member Status.  Nobody has ever done the member status before, as far as I know.Besides, it was my first collab thread.  Runaway was my first collab (I think), so it be obvious that I would have taken a lot of inspiration from you.  Jeez!

Sorry about that post, I was just annoyed that you accused me of copying.  (In case you haven't noticed, I kind of have a short temper.)

I wasn't accusing you. It's just that Rainbow looked very similar. As it got bigger it got more different though. I'm sorry if I sounded rude. I was just saying, no need to be so upset.[/offtopic]


Winter...

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#652 2012-07-20 18:44:51

dimentrouble
Scratcher
Registered: 2011-11-30
Posts: 3

Re: Galactic Studios: The Next Generation in Technology

Name: Dimentrouble
Positions: free project maker( mostly games)
Why: I have great experience!
How active are you: 5


Logic is essential!!!

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#653 2012-07-20 18:45:23

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

Awesome you made it!


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#654 2012-07-20 21:53:17

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

Now what should we do?


http://i48.tinypic.com/15yxmp4.png

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#655 2012-07-20 21:55:40

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

It'd a bit late here and I will be sleeping soon so nothing until tomorrow afternoon, I won't be here on Saturday's in the morning


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#656 2012-07-20 21:56:34

wolfdude999
Scratcher
Registered: 2012-01-07
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

beyblade4 wrote:

It'd a bit late here and I will be sleeping soon so nothing until tomorrow afternoon, I won't be here on Saturday's in the morning

ok


http://i48.tinypic.com/15yxmp4.png

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#657 2012-07-20 22:02:05

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

wolfdude999 wrote:

beyblade4 wrote:

It'd a bit late here and I will be sleeping soon so nothing until tomorrow afternoon, I won't be here on Saturday's in the morning

ok

ok


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#658 2012-07-21 00:03:16

TorbyFork234
Scratcher
Registered: 2012-03-01
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

beyblade4, you misspelled my username when you were making the online tracker on the first post, and I'm resigning. I almost forgot I signed up here, and I haven't really posted for the last 20 pages, and I didn't understand half of the posts. Goodbye.

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#659 2012-07-21 02:42:16

stor
Scratcher
Registered: 2010-02-16
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

Good news! I got it uploaded! Read the project notes please


http://i49.tinypic.com/symb8z.jpg

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#660 2012-07-21 03:23:55

ExtremelyGamer
Scratcher
Registered: 2012-03-11
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

http://scratch.mit.edu/projects/Matterman/2688053
my choice of music
gonna start adding the achievements


"Submarines are like water like underwater airplanes" O_o

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#661 2012-07-21 03:32:12

ExtremelyGamer
Scratcher
Registered: 2012-03-11
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

stor wrote:

Good news! I got it uploaded! Read the project notes please

Stor, what you can do is to add extra damage made from enemies and a game over screen or something (cause when the life bar drops to 0, it jumps up, back to full)!


"Submarines are like water like underwater airplanes" O_o

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#662 2012-07-21 03:37:03

stor
Scratcher
Registered: 2010-02-16
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

ExtremelyGamer wrote:

http://scratch.mit.edu/projects/Matterman/2688053
my choice of music
gonna start adding the achievements

Cool, glad you liked mine, I think there will be a place in the game for these.


http://i49.tinypic.com/symb8z.jpg

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#663 2012-07-21 03:44:38

stor
Scratcher
Registered: 2010-02-16
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

ExtremelyGamer wrote:

stor wrote:

Good news! I got it uploaded! Read the project notes please

Stor, what you can do is to add extra damage made from enemies and a game over screen or something (cause when the life bar drops to 0, it jumps up, back to full)!

Baisicly use use the broadcast block when the player toches the enemy and with game over,  <when green flag clicked>
          <forever if>((<{Life}>))<=>0))
           <broadcast[Game Over]>
           <end>

Then have the game over screen recive and show.

Last edited by stor (2012-07-21 03:46:18)


http://i49.tinypic.com/symb8z.jpg

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#664 2012-07-21 04:07:59

ExtremelyGamer
Scratcher
Registered: 2012-03-11
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

stor wrote:

ExtremelyGamer wrote:

stor wrote:

Good news! I got it uploaded! Read the project notes please

Stor, what you can do is to add extra damage made from enemies and a game over screen or something (cause when the life bar drops to 0, it jumps up, back to full)!

Baisicly use use the broadcast block when the player toches the enemy and with game over,  <when green flag clicked>
          <forever if>((<{Life}>))<=>0))
           <broadcast[Game Over]>
           <end>

Then have the game over screen recive and show.

Yeah, I'm just giving you something to do.

Tell me when it's done, so I can start the achievements!

Last edited by ExtremelyGamer (2012-07-21 04:08:38)


"Submarines are like water like underwater airplanes" O_o

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#665 2012-07-21 04:15:47

stor
Scratcher
Registered: 2010-02-16
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

ExtremelyGamer wrote:

stor wrote:

ExtremelyGamer wrote:


Stor, what you can do is to add extra damage made from enemies and a game over screen or something (cause when the life bar drops to 0, it jumps up, back to full)!

Baisicly use use the broadcast block when the player toches the enemy and with game over,  <when green flag clicked>
          <forever if>((<{Life}>))<=>0))
           <broadcast[Game Over]>
           <end>

Then have the game over screen recive and show.

Yeah, I'm just giving you something to do.

Tell me when it's done, so I can start the achievements!

Where is the latest version?


http://i49.tinypic.com/symb8z.jpg

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#666 2012-07-21 05:17:48

ExtremelyGamer
Scratcher
Registered: 2012-03-11
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

stor wrote:

ExtremelyGamer wrote:

stor wrote:


Baisicly use use the broadcast block when the player toches the enemy and with game over,  <when green flag clicked>
          <forever if>((<{Life}>))<=>0))
           <broadcast[Game Over]>
           <end>

Then have the game over screen recive and show.

Yeah, I'm just giving you something to do.

Tell me when it's done, so I can start the achievements!

Where is the latest version?

http://scratch.mit.edu/projects/obvious/2678958


"Submarines are like water like underwater airplanes" O_o

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#667 2012-07-21 05:51:41

stor
Scratcher
Registered: 2010-02-16
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology


http://i49.tinypic.com/symb8z.jpg

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#668 2012-07-21 06:47:05

ExtremelyGamer
Scratcher
Registered: 2012-03-11
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

What should the currency of money be? And are points you get from achievements different then money, or can you use the points to buy stuff in the store?

Last edited by ExtremelyGamer (2012-07-21 06:48:02)


"Submarines are like water like underwater airplanes" O_o

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#669 2012-07-21 18:41:10

humhumgames
Scratcher
Registered: 2012-03-26
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

I'm just going to stay on the other forums for this collab, because I just cannot keep up with the discussion here.  hmm

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#670 2012-07-22 02:02:31

ExtremelyGamer
Scratcher
Registered: 2012-03-11
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

humhumgames wrote:

I'm just going to stay on the other forums for this collab, because I just cannot keep up with the discussion here.  hmm

I can't go to the forums because it's blocked for some security reason


"Submarines are like water like underwater airplanes" O_o

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#671 2012-07-22 06:17:22

zammer990
Scratcher
Registered: 2012-01-22
Posts: 500+

Re: Galactic Studios: The Next Generation in Technology

How's the level engine coming?


http://i45.tinypic.com/2ynq7nn.jpg Play now!

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#672 2012-07-22 09:30:51

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

stor wrote:

ExtremelyGamer wrote:

stor wrote:

Good news! I got it uploaded! Read the project notes please

Stor, what you can do is to add extra damage made from enemies and a game over screen or something (cause when the life bar drops to 0, it jumps up, back to full)!

Baisicly use use the broadcast block when the player toches the enemy and with game over,  <when green flag clicked>
          <forever if>((<{Life}>))<=>0))
           <broadcast[Game Over]>
           <end>

Then have the game over screen recive and show.

I think that should be changed to life < 1 because what if they do damage into the negatives?
And I think everyone has done great while i was gone!


http://blocks.scratchr.org/API.php?user=beyblade4&amp;action=projects&amp;type=newest&amp;return=image&amp;num=NUMBER

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#673 2012-07-22 12:50:08

ExtremelyGamer
Scratcher
Registered: 2012-03-11
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

beyblade4 wrote:

stor wrote:

ExtremelyGamer wrote:


Stor, what you can do is to add extra damage made from enemies and a game over screen or something (cause when the life bar drops to 0, it jumps up, back to full)!

Baisicly use use the broadcast block when the player toches the enemy and with game over,  <when green flag clicked>
          <forever if>((<{Life}>))<=>0))
           <broadcast[Game Over]>
           <end>

Then have the game over screen recive and show.

I think that should be changed to life < 1 because what if they do damage into the negatives?
And I think everyone has done great while i was gone!

I changed that, achievements take long! I will fish the art and then upload and later I will do the programming.


"Submarines are like water like underwater airplanes" O_o

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#674 2012-07-22 14:22:18

TorbyFork234
Scratcher
Registered: 2012-03-01
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

TorbyFork234 wrote:

beyblade4, you misspelled my username when you were making the online tracker on the first post, and I'm resigning. I almost forgot I signed up here, and I haven't really posted for the last 20 pages, and I didn't understand half of the posts. Goodbye.

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#675 2012-07-22 14:28:46

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Galactic Studios: The Next Generation in Technology

TorbyFork234 wrote:

TorbyFork234 wrote:

beyblade4, you misspelled my username when you were making the online tracker on the first post, and I'm resigning. I almost forgot I signed up here, and I haven't really posted for the last 20 pages, and I didn't understand half of the posts. Goodbye.

Oh, well, sorry that you have to leave, I will take your name off the list


http://blocks.scratchr.org/API.php?user=beyblade4&amp;action=projects&amp;type=newest&amp;return=image&amp;num=NUMBER

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