berberberber wrote:
berberberber wrote:
Sheesh, Yoshiboy. The 7 days thingy were my idea, anyway. Besides, I got insiration from everybody. Made the Keys myself. I also did the News and the Member Status. Nobody has ever done the member status before, as far as I know.Besides, it was my first collab thread. Runaway was my first collab (I think), so it be obvious that I would have taken a lot of inspiration from you. Jeez!
Sorry about that post, I was just annoyed that you accused me of copying. (In case you haven't noticed, I kind of have a short temper.)
I wasn't accusing you. It's just that Rainbow looked very similar. As it got bigger it got more different though. I'm sorry if I sounded rude. I was just saying, no need to be so upset.[/offtopic]
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Name: Dimentrouble
Positions: free project maker( mostly games)
Why: I have great experience!
How active are you: 5
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beyblade4 wrote:
It'd a bit late here and I will be sleeping soon so nothing until tomorrow afternoon, I won't be here on Saturday's in the morning
ok
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beyblade4, you misspelled my username when you were making the online tracker on the first post, and I'm resigning. I almost forgot I signed up here, and I haven't really posted for the last 20 pages, and I didn't understand half of the posts. Goodbye.
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Good news! I got it uploaded! Read the project notes please
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http://scratch.mit.edu/projects/Matterman/2688053
my choice of music
gonna start adding the achievements
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stor wrote:
Good news! I got it uploaded! Read the project notes please
Stor, what you can do is to add extra damage made from enemies and a game over screen or something (cause when the life bar drops to 0, it jumps up, back to full)!
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ExtremelyGamer wrote:
http://scratch.mit.edu/projects/Matterman/2688053
my choice of music
gonna start adding the achievements
Cool, glad you liked mine, I think there will be a place in the game for these.
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ExtremelyGamer wrote:
stor wrote:
Good news! I got it uploaded! Read the project notes please
Stor, what you can do is to add extra damage made from enemies and a game over screen or something (cause when the life bar drops to 0, it jumps up, back to full)!
Baisicly use use the broadcast block when the player toches the enemy and with game over, <when green flag clicked>
<forever if>((<{Life}>))<=>0))
<broadcast[Game Over]>
<end>
Then have the game over screen recive and show.
Last edited by stor (2012-07-21 03:46:18)
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stor wrote:
ExtremelyGamer wrote:
stor wrote:
Good news! I got it uploaded! Read the project notes please
Stor, what you can do is to add extra damage made from enemies and a game over screen or something (cause when the life bar drops to 0, it jumps up, back to full)!
Baisicly use use the broadcast block when the player toches the enemy and with game over, <when green flag clicked>
<forever if>((<{Life}>))<=>0))
<broadcast[Game Over]>
<end>
Then have the game over screen recive and show.
Yeah, I'm just giving you something to do.
Tell me when it's done, so I can start the achievements!
Last edited by ExtremelyGamer (2012-07-21 04:08:38)
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ExtremelyGamer wrote:
stor wrote:
ExtremelyGamer wrote:
Stor, what you can do is to add extra damage made from enemies and a game over screen or something (cause when the life bar drops to 0, it jumps up, back to full)!Baisicly use use the broadcast block when the player toches the enemy and with game over, <when green flag clicked>
<forever if>((<{Life}>))<=>0))
<broadcast[Game Over]>
<end>
Then have the game over screen recive and show.Yeah, I'm just giving you something to do.
Tell me when it's done, so I can start the achievements!
Where is the latest version?
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stor wrote:
ExtremelyGamer wrote:
stor wrote:
Baisicly use use the broadcast block when the player toches the enemy and with game over, <when green flag clicked>
<forever if>((<{Life}>))<=>0))
<broadcast[Game Over]>
<end>
Then have the game over screen recive and show.Yeah, I'm just giving you something to do.
Tell me when it's done, so I can start the achievements!Where is the latest version?
http://scratch.mit.edu/projects/obvious/2678958
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What should the currency of money be? And are points you get from achievements different then money, or can you use the points to buy stuff in the store?
Last edited by ExtremelyGamer (2012-07-21 06:48:02)
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I'm just going to stay on the other forums for this collab, because I just cannot keep up with the discussion here.
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humhumgames wrote:
I'm just going to stay on the other forums for this collab, because I just cannot keep up with the discussion here.
I can't go to the forums because it's blocked for some security reason
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stor wrote:
ExtremelyGamer wrote:
stor wrote:
Good news! I got it uploaded! Read the project notes please
Stor, what you can do is to add extra damage made from enemies and a game over screen or something (cause when the life bar drops to 0, it jumps up, back to full)!
Baisicly use use the broadcast block when the player toches the enemy and with game over, <when green flag clicked>
<forever if>((<{Life}>))<=>0))
<broadcast[Game Over]>
<end>
Then have the game over screen recive and show.
I think that should be changed to life < 1 because what if they do damage into the negatives?
And I think everyone has done great while i was gone!
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beyblade4 wrote:
stor wrote:
ExtremelyGamer wrote:
Stor, what you can do is to add extra damage made from enemies and a game over screen or something (cause when the life bar drops to 0, it jumps up, back to full)!Baisicly use use the broadcast block when the player toches the enemy and with game over, <when green flag clicked>
<forever if>((<{Life}>))<=>0))
<broadcast[Game Over]>
<end>
Then have the game over screen recive and show.I think that should be changed to life < 1 because what if they do damage into the negatives?
And I think everyone has done great while i was gone!
I changed that, achievements take long! I will fish the art and then upload and later I will do the programming.
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TorbyFork234 wrote:
beyblade4, you misspelled my username when you were making the online tracker on the first post, and I'm resigning. I almost forgot I signed up here, and I haven't really posted for the last 20 pages, and I didn't understand half of the posts. Goodbye.
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TorbyFork234 wrote:
TorbyFork234 wrote:
beyblade4, you misspelled my username when you were making the online tracker on the first post, and I'm resigning. I almost forgot I signed up here, and I haven't really posted for the last 20 pages, and I didn't understand half of the posts. Goodbye.
Oh, well, sorry that you have to leave, I will take your name off the list
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