sonicgames20 wrote:
Rate this game please:http://scratch.mit.edu/projects/sonicgames20/2683458
P.S. The code is at the end of this game http://scratch.mit.edu/projects/sonicgames20/2669349
Your going to get a bad review simply for having "codes" required for the access to the game.
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Trivia Quiz by sonicgames20 - 20/100
Note that this is not a game, so it got a poor review.
Scripting - 5/30
The answer sensing is WAY off. I was asked "what do you call a pumpkin carved for Halloween?". I answered "Jack-o-lantern" and got it wrong! it turns out, I forgot to write the word "a" before jack-o-lantern! A quiz should always be able to sense multiple versions of the correct answer, not just one. Some of the questions were ridiculous. I cannot divide 163 by 74 in my head.
Graphics - 5/30
The graphics are virtually nonexistant. Its just the scratch cat, some variables, and a background. It NEEDS a lot more.
Gameplay - 7/30
I suppose it WORKS, but this isn't a game. I want to play games, not take tests -- that's what I do in school.
Concept 3/10
Been there done that.
Sound - 0
Attitude - 0
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Doctor Who - Day of the Moon - boss battle by calebxy - 50/100
Scripting - 15/30
The game works, but there isn't anything special about it.
Graphics - 13/30
The graphics are ok, but there again isn't really anything special, they are very basic.
Gameplay - 13/30
The game got boring very quickly, there really should be more than just point-and-shoot for the whole thing. It is awkward to point with the mouse and shoot with space - I wish it shot when I clicked the mouse button. There should be some sort of power-ups, or something to hide behind. This is again, very basic.
Concept 5/10
I have seen lots of shooting games and this isn't outstanding among them.
Sound - 2
Attitude - 2
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I get exactly average! Lol, thanks for the review. Could you review this one as well please? http://scratch.mit.edu/projects/calebxy/1224903
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Two Player Pong! by maxdoss - 41/100
Scripting - 13/30
The game works, but the paddles could use velocity and the ball always bounces at 45 degree angles.
Graphics - 10/30
2 blocks of color, 2 paddles, and a ball do not make for good graphics. It could use detail. I know that you can't really add a lot of detail to a pong game, but you need a little more than just solid colors.
Gameplay - 13/30
Like I said, it works, but the major problem here is that it never gets harder. I could play all day and never score any points because if you're paying attention, you can always get the ball. It needs to be a lot harder, so that with the correct manipulation, the ball could be impossible to get.
Concept 3/10
Its pong. There are probable 20,000 pong games on Scratch.
Sound - 1
Attitude - 1
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Cyber Defense by Zparx - 70/100
Scripting - 13/30
Somehow, my only turret glitched out, and would not exit from its edit menu. It would not fire at enemies either, so I was defenseless! I dont really know what score to give you... 25 for the parts that work, like the menu text and the prioritization, 0 for causing a fatal error in gameplay. Ill give you the average.
Graphics - 18/30
The graphics are nice, but a bit basic. The color of the bullets kinda blends in with the background.
Gameplay - 25/30
From what I played, this game was pretty fun. Im giving you an extra 5 points because you actually bothered to include a tutorial -- I was actually able to understand all the complicated controls!
Concept 8/10
Turret defense games have been done before, but are rare. Ive only seen 3 other ones in my time on scratch.
Sound - 2
Lacks sound effects. Also Chaoz Fantasy is so over-used, even though its a good song.
Attitude - 4
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Wes64 wrote:
Two Player Pong! by maxdoss - 41/100
Scripting - 13/30
The game works, but the paddles could use velocity and the ball always bounces at 45 degree angles.
Graphics - 10/30
2 blocks of color, 2 paddles, and a ball do not make for good graphics. It could use detail. I know that you can't really add a lot of detail to a pong game, but you need a little more than just solid colors.
Gameplay - 13/30
Like I said, it works, but the major problem here is that it never gets harder. I could play all day and never score any points because if you're paying attention, you can always get the ball. It needs to be a lot harder, so that with the correct manipulation, the ball could be impossible to get.
Concept 3/10
Its pong. There are probable 20,000 pong games on Scratch.
Sound - 1
Attitude - 1
How exactly could I make it better....
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Wes64 wrote:
Cyber Defense by Zparx - 70/100
Scripting - 13/30
Somehow, my only turret glitched out, and would not exit from its edit menu. It would not fire at enemies either, so I was defenseless! I dont really know what score to give you... 25 for the parts that work, like the menu text and the prioritization, 0 for causing a fatal error in gameplay. Ill give you the average.
Graphics - 18/30
The graphics are nice, but a bit basic. The color of the bullets kinda blends in with the background.
Gameplay - 25/30
From what I played, this game was pretty fun. Im giving you an extra 5 points because you actually bothered to include a tutorial -- I was actually able to understand all the complicated controls!
Concept 8/10
Turret defense games have been done before, but are rare. Ive only seen 3 other ones in my time on scratch.
Sound - 2
Lacks sound effects. Also Chaoz Fantasy is so over-used, even though its a good song.
Attitude - 4
OMG! The one time I get my project reviewed by a great scratcher, that rare, but agreeably fatal error occurred. See, I just salvage the turrets, and buy new ones, but still that's a portion of money wasted... I don't know how to fix that glitch because I do not know why it's happening ): I'm terribly sorry. I'll try to fix it. Thanks !
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maxdoss wrote:
How exactly could I make it better....
Add power-ups, make it get harder as gameplay continues, make detailed graphics, add score displays, but mainly add the difficulty thing
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Wes64 wrote:
maxdoss wrote:
How exactly could I make it better....
Add power-ups, make it get harder as gameplay continues, make detailed graphics, add score displays, but mainly add the difficulty thing
How could I add it get harder ast he game contiues if it's a multiplayer game? And how would score work if you have to beat your opponent 5 times in order to win. It's not a never ending game.
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maxdoss wrote:
Wes64 wrote:
maxdoss wrote:
How exactly could I make it better....
Add power-ups, make it get harder as gameplay continues, make detailed graphics, add score displays, but mainly add the difficulty thing
How could I add it get harder ast he game contiues if it's a multiplayer game? And how would score work if you have to beat your opponent 5 times in order to win. It's not a never ending game.
Make the ball increase its speed with each bounce, making it harder and harder for any player to get it. Then, when someone finally gets a point, reset the speed back to normal.
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Here is the improved game of mine:
http://scratch.mit.edu/projects/maxdoss/2685328
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Wes! I've figured out what's causing the fatal error of disabling the turrets for firing at targets and rendering you defenseless. I'm working on the fix now! After I'm done, can you re-assess it? Not completely, just the part that I got 13 on because of the glitch?
EDIT: It's all fixed now! (:
Last edited by Zparx (2012-07-19 21:52:12)
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ROSMan wrote:
ROSMan wrote:
are you still reviewing mine?
Sorry! Ive been a bit busy with things.
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BOX 1.0- Programming by ROSMan - 68/100
Note that this was not really a "game" so the score is lower. If I was reviewing programming tools, this would get like 80/100.
Scripting - 25/30
Great scripting here! I can see a lot of work went into this. It works great! I have to take you down to 25 though, because you used the "ask[]" block - It felt a little clumsy putting "E" "I" and "R" to input text, I would have preferred a button interface.
Graphics - 20/30
Nice clear menu graphics, but there are no graphics besides those and the few sprites.
Gameplay - 15/30
Gee, I don't know what to put here. This really had no gameplay, so ill give a score that can't help or hurt you.
Concept 8/10
Awesome concept - but its been done before.
Sound - 0
Attitude - 0
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Geometry Field by TecklopAlternative - 79/100
Scripting - 18/30
Decent scripting, see "Gameplay" section.
Graphics - 30/30
Amazing graphics. (This is the first 30/30 I have ever given!)
Gameplay - 15/30
The gameplay is confusing. The "ZXCVB Space" controls are incredibly awkward. The individual lasers and stuff should be on a scrolling menu where the space key activates it, not assigned their own key. For someone like me who can't even type without looking at the keyboard, it becomes impossible to use all the weapons effectively because I have to keep looking. The player seems to move and turn too fast, and the enemies also move and turn too fast. The second round is impossible for me to beat, I just get game-over right away because I don't know what to do, and I cant hit them because they go too fast.
Concept 8/10
original.
Sound - 4
Well used sound effects but lacks music.
Attitude - 4
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The Level Game! (100 levels!) by benjamin2 - 55/100
Scripting - 8/30
Although what you have works, the physical scripting of the game is some of the messiest I have ever seen. Variables galore! Sprites galore too! And there are more scripts than there have been years since the fall of the roman empire! I couldn't even download it to play - there was a noticeable lag in the whole game because of how much stuff there was. There are much, much more efficient ways of programming this.
Graphics - 15/30
Everything's all solid colors - that makes it boring and visually unappealing. More detail would be nice.
Gameplay - 22/30
The game works and the puzzles are interesting.
Concept 6/10
Games like this have been done before.
Sound - 2
Attitude - 2
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Cyber Defense by Zparx (Review #2) - 82/100
Scripting - 23/30
(+10) Now that the game is working properly, its great!
Graphics - 18/30
Now all you need to do is make the game more prettyful
Gameplay - 27/30
(+2) Now that I was able to get into it, this game is really awesome!
Concept 8/10
Sound - 2
Attitude - 4
Last edited by Wes64 (2012-07-20 14:26:12)
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