maxskywalker wrote:
sonicfan12p wrote:
samtwheels wrote:
Call me OCD, but i can't stand people leaving doors open.
Me neither!
+1
Leaving a door open is horrible.
Do they WANT Creepers to kill 'em?
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backspace_ wrote:
G0D_M0D3 wrote:
jakeemma wrote:
Hey, if anyone here makes Texture Packs, I could use one.
I make them.
I can do 8x8, 16x16 (no patching), or 32x23, or I'm working on a 64x64 one that's having some texture difficulties.
So, what do you want, what theme, do you want it simple?, etc.how do you get a texture.png that's in 32x32 or a higher resolution?
also, one time I was making a texture pack and updating some GUI under icons.png, and my whole MineCraft stopped working after I updated the texture pack. I had to remove the texture pack and refresh my MC. Do you know why that happened?
I just make all of them bigger.
I have no clue.
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jakeemma wrote:
G0D_M0D3 wrote:
jakeemma wrote:
Hey, if anyone here makes Texture Packs, I could use one.
I make them.
I can do 8x8, 16x16 (no patching), or 32x23, or I'm working on a 64x64 one that's having some texture difficulties.
So, what do you want, what theme, do you want it simple?, etc.-snip-
No clue what earthbound is, but sure. I'll have to go 32x, because you want some fine details I can't make in 16x. Okay?
Edit: I'll use Ness's dog as the Wolves.
I'll need a tilesheet. Maybe I can do this 16x, being it's an old game.
I'm using the tileset here: http://www.spriters-resource.com/snes/earthbound/sheet/3163
As well as the other ones there, with some textures that can't be taken directly from there, but will be inspired by them.
Would you like mod support?
Edit 2: The original tiles are 32x
Edit again: There's already one here: http://www.planetminecraft.com/texture_pack/earthbound-onett/
Last edited by G0D_M0D3 (2012-07-12 15:34:05)
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jakeemma wrote:
Can't wait for 1.3
I'm still using 12w27a, and plus, Emeralds and Ender Chests make everything better.
But the most important thing is...!
[Spaced removes to save some space.]
... A new gravel texture
I don't like the new gravel texture. I think a lot of people would edit their textures to get the old gravel back.
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G0D_M0D3 wrote:
jakeemma wrote:
G0D_M0D3 wrote:
I make them.
I can do 8x8, 16x16 (no patching), or 32x23, or I'm working on a 64x64 one that's having some texture difficulties.
So, what do you want, what theme, do you want it simple?, etc.-snip-
-snip-
I have that EB-Onett one, but it's 30% done. And yes, Would like mod support (for, like, the Aether and such.)
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There should be a block as explosion resistant as obsidian, but movable by pistons. It would allow for better blast shelter/panic room design.
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My quote from this topic is in a sig!
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jakeemma wrote:
G0D_M0D3 wrote:
jakeemma wrote:
-snip--snip-
I have that EB-Onett one, but it's 30% done. And yes, Would like mod support (for, like, the Aether and such.)
The Aether? Why-that mod's stuck in 1.7.3? I have a feeling the answer's gonna be really obvious but whatever.
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samtwheels wrote:
There should be a block as explosion resistant as obsidian, but movable by pistons. It would allow for better blast shelter/panic room design.
For now just get push-able obsidian mod.
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nathanprocks wrote:
jakeemma wrote:
Can't wait for 1.3
I'm still using 12w27a, and plus, Emeralds and Ender Chests make everything better.
But the most important thing is...!
[Spaced removes to save some space.]
... A new gravel textureI don't like the new gravel texture. I think a lot of people would edit their textures to get the old gravel back.
I know I'll be doing that.
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Ecliptic wrote:
nathanprocks wrote:
jakeemma wrote:
Can't wait for 1.3
I'm still using 12w27a, and plus, Emeralds and Ender Chests make everything better.
But the most important thing is...!
[Spaced removes to save some space.]
... A new gravel textureI don't like the new gravel texture. I think a lot of people would edit their textures to get the old gravel back.
I know I'll be doing that.
same here
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Bklecka wrote:
Ecliptic wrote:
nathanprocks wrote:
I don't like the new gravel texture. I think a lot of people would edit their textures to get the old gravel back.I know I'll be doing that.
same here
I won't. The new gravel looks better-it looks like real gravel, the type you could use for paths. The old one looked like pink puke.
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jukyter wrote:
Bklecka wrote:
Ecliptic wrote:
I know I'll be doing that.same here
I won't. The new gravel looks better-it looks like real gravel, the type you could use for paths. The old one looked like pink puke.
I'm just so used to the old texture, that it'd feel awkward to have that new one.
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banana500 wrote:
But..but...but I LIKE the old gravel texture!
Also, remember back in 1.6 (beta) when everyone got so excited about a cobblestone retexture?
That was 1.7. :p
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samtwheels wrote:
Mod I'm thinking of making: genetics mod. Saplings (and maybe other plants later on) have metadata associated with them about their parent. If their parent was a big tree, they are more likely to be big trees. The same goes for small trees. Likelihood takes a few generations, and increases by more each generation. This would allow for farms to be more controlled and prosperous. Does anyone think it's a good idea
EDIT: Another idea, you could use a "splicing table" to combine the metadata of two saplings to create hybrids.
It'd be cool to do the same for animals, if their parents dropped, say, 2 porkchops the child would likely drop 2.
A problem though with saplings, what if a big tree sapling and a little tree sapling stacked? Or maybe they should drop separate saplings for big and small? Or stacked ones could be random.
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jakeemma wrote:
maxskywalker wrote:
sonicfan12p wrote:
Me neither!+1
Leaving a door open is horrible.
Do they WANT Creepers to kill 'em?
Creepers are fine, it's the endermen you gotta worry about
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SJRCS_011 wrote:
jakeemma wrote:
maxskywalker wrote:
+1Leaving a door open is horrible.
Do they WANT Creepers to kill 'em?Creepers are fine, it's the endermen you gotta worry about
But doors are 2 blocks high... endermen can't fit in that!
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imnotbob wrote:
SJRCS_011 wrote:
jakeemma wrote:
Leaving a door open is horrible.
Do they WANT Creepers to kill 'em?Creepers are fine, it's the endermen you gotta worry about
But doors are 2 blocks high... endermen can't fit in that!
True, the enderman will just tp in regardless of the door. Creepers, on the other hand, can't get in otherwise.
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jukyter wrote:
jakeemma wrote:
G0D_M0D3 wrote:
-snip-I have that EB-Onett one, but it's 30% done. And yes, Would like mod support (for, like, the Aether and such.)
The Aether? Why-that mod's stuck in 1.7.3? I have a feeling the answer's gonna be really obvious but whatever.
I have no idea what version the Aether is in. I never played alpha or beta, just 1.2.5
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jakeemma wrote:
jukyter wrote:
jakeemma wrote:
I have that EB-Onett one, but it's 30% done. And yes, Would like mod support (for, like, the Aether and such.)The Aether? Why-that mod's stuck in 1.7.3? I have a feeling the answer's gonna be really obvious but whatever.
I have no idea what version the Aether is in. I never played alpha or beta, just 1.2.5
Oh, okay. Did you just know it was a big mod in its time?
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werdna123 wrote:
samtwheels wrote:
Mod I'm thinking of making: genetics mod. Saplings (and maybe other plants later on) have metadata associated with them about their parent. If their parent was a big tree, they are more likely to be big trees. The same goes for small trees. Likelihood takes a few generations, and increases by more each generation. This would allow for farms to be more controlled and prosperous. Does anyone think it's a good idea
EDIT: Another idea, you could use a "splicing table" to combine the metadata of two saplings to create hybrids.It'd be cool to do the same for animals, if their parents dropped, say, 2 porkchops the child would likely drop 2.
A problem though with saplings, what if a big tree sapling and a little tree sapling stacked? Or maybe they should drop separate saplings for big and small? Or stacked ones could be random.
Hmm, maybe I could add a special block ID for modified saplings that would be unstackable, and regular saplings wouldn't have the special metadata?
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Getting started on coding it.
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I think the mod'd be less confusing if you made different looking saplings for the big and small ones.
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