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#7426 2012-07-12 00:13:46

jakeemma
Scratcher
Registered: 2009-05-24
Posts: 100+

Re: Minecraft Official Topic

Can't wait for 1.3

I'm still using 12w27a, and plus, Emeralds and Ender Chests make everything better.

But the most important thing is...!




























... A new gravel texture  tongue


Whoop em' Gangnam Style!

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#7427 2012-07-12 00:16:44

jakeemma
Scratcher
Registered: 2009-05-24
Posts: 100+

Re: Minecraft Official Topic

maxskywalker wrote:

sonicfan12p wrote:

samtwheels wrote:

Call me OCD, but i can't stand people leaving doors open.

Me neither!  tongue

+1

Leaving a door open is horrible.

Do they WANT Creepers to kill 'em?


Whoop em' Gangnam Style!

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#7428 2012-07-12 12:52:59

G0D_M0D3
Scratcher
Registered: 2011-11-28
Posts: 1000+

Re: Minecraft Official Topic

backspace_ wrote:

G0D_M0D3 wrote:

jakeemma wrote:

Hey, if anyone here makes Texture Packs, I could use one.

I make them.

I can do 8x8, 16x16 (no patching), or 32x23, or I'm working on a 64x64 one that's having some texture difficulties.

So, what do you want, what theme, do you want it simple?, etc.

how do you get a texture.png that's in 32x32 or a higher resolution?
also, one time I was making a texture pack and updating some GUI under icons.png, and my whole MineCraft stopped working after I updated the texture pack. I had to remove the texture pack and refresh my MC. Do you know why that happened?

I just make all of them bigger.

I have no clue.


I made a MC texture pack! Get it at planetminecraft!
http://i.imgur.com/0EG0u.png

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#7429 2012-07-12 12:55:12

G0D_M0D3
Scratcher
Registered: 2011-11-28
Posts: 1000+

Re: Minecraft Official Topic

jakeemma wrote:

G0D_M0D3 wrote:

jakeemma wrote:

Hey, if anyone here makes Texture Packs, I could use one.

I make them.

I can do 8x8, 16x16 (no patching), or 32x23, or I'm working on a 64x64 one that's having some texture difficulties.

So, what do you want, what theme, do you want it simple?, etc.

-snip-

No clue what earthbound is, but sure. I'll have to go 32x, because you want some fine details I can't make in 16x. Okay?

Edit: I'll use Ness's dog as the Wolves.

I'll need a tilesheet. Maybe I can do this 16x, being it's an old game.

I'm using the tileset here: http://www.spriters-resource.com/snes/earthbound/sheet/3163

As well as the other ones there, with some textures that can't be taken directly from there, but will be inspired by them.

Would you like mod support?

Edit 2: The original tiles are 32x

Edit again: There's already one here: http://www.planetminecraft.com/texture_pack/earthbound-onett/

Last edited by G0D_M0D3 (2012-07-12 15:34:05)


I made a MC texture pack! Get it at planetminecraft!
http://i.imgur.com/0EG0u.png

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#7430 2012-07-12 22:13:21

nathanprocks
Scratcher
Registered: 2011-04-14
Posts: 1000+

Re: Minecraft Official Topic

jakeemma wrote:

Can't wait for 1.3

I'm still using 12w27a, and plus, Emeralds and Ender Chests make everything better.

But the most important thing is...!
[Spaced removes to save some space.]
... A new gravel texture  tongue

I don't like the new gravel texture. I think a lot of people would edit their textures to get the old gravel back.


http://carrot.cassiedragonandfriends.org/Scratch_Signature/randomsig.php
http://trinary.site40.net/images/scratchrank.php?username=nathanprocks&display=small

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#7431 2012-07-12 23:43:02

jakeemma
Scratcher
Registered: 2009-05-24
Posts: 100+

Re: Minecraft Official Topic

G0D_M0D3 wrote:

jakeemma wrote:

G0D_M0D3 wrote:


I make them.

I can do 8x8, 16x16 (no patching), or 32x23, or I'm working on a 64x64 one that's having some texture difficulties.

So, what do you want, what theme, do you want it simple?, etc.

-snip-

-snip-

I have that EB-Onett one, but it's 30% done. And yes, Would like mod support (for, like, the Aether and such.)


Whoop em' Gangnam Style!

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#7432 2012-07-13 01:06:19

samtwheels
Scratcher
Registered: 2011-03-20
Posts: 1000+

Re: Minecraft Official Topic

There should be a block as explosion resistant as obsidian, but movable by pistons. It would allow for better blast shelter/panic room design.

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#7433 2012-07-13 01:18:20

samtwheels
Scratcher
Registered: 2011-03-20
Posts: 1000+

Re: Minecraft Official Topic

My quote from this topic is in a sig!  big_smile

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#7434 2012-07-13 03:38:10

jukyter
Scratcher
Registered: 2009-12-06
Posts: 1000+

Re: Minecraft Official Topic

jakeemma wrote:

G0D_M0D3 wrote:

jakeemma wrote:


-snip-

-snip-

I have that EB-Onett one, but it's 30% done. And yes, Would like mod support (for, like, the Aether and such.)

The Aether? Why-that mod's stuck in 1.7.3? I have a feeling the answer's gonna be really obvious but whatever.


cause a bird and a fish could fall in love/but where would they live?

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#7435 2012-07-13 10:09:50

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: Minecraft Official Topic

samtwheels wrote:

There should be a block as explosion resistant as obsidian, but movable by pistons. It would allow for better blast shelter/panic room design.

For now just get push-able obsidian mod.  tongue

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#7436 2012-07-13 11:53:41

Ecliptic
Scratcher
Registered: 2012-02-27
Posts: 500+

Re: Minecraft Official Topic

nathanprocks wrote:

jakeemma wrote:

Can't wait for 1.3

I'm still using 12w27a, and plus, Emeralds and Ender Chests make everything better.

But the most important thing is...!
[Spaced removes to save some space.]
... A new gravel texture  tongue

I don't like the new gravel texture. I think a lot of people would edit their textures to get the old gravel back.

I know I'll be doing that.


If you can read this you are in range.

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#7437 2012-07-13 11:59:56

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Minecraft Official Topic

Ecliptic wrote:

nathanprocks wrote:

jakeemma wrote:

Can't wait for 1.3

I'm still using 12w27a, and plus, Emeralds and Ender Chests make everything better.

But the most important thing is...!
[Spaced removes to save some space.]
... A new gravel texture  tongue

I don't like the new gravel texture. I think a lot of people would edit their textures to get the old gravel back.

I know I'll be doing that.

same here  smile


http://i48.tinypic.com/106ijc9.jpg

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#7438 2012-07-13 12:19:31

jukyter
Scratcher
Registered: 2009-12-06
Posts: 1000+

Re: Minecraft Official Topic

Bklecka wrote:

Ecliptic wrote:

nathanprocks wrote:


I don't like the new gravel texture. I think a lot of people would edit their textures to get the old gravel back.

I know I'll be doing that.

same here  smile

I won't. The new gravel looks better-it looks like real gravel, the type you could use for paths. The old one looked like pink puke.


cause a bird and a fish could fall in love/but where would they live?

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#7439 2012-07-13 12:40:18

Ecliptic
Scratcher
Registered: 2012-02-27
Posts: 500+

Re: Minecraft Official Topic

jukyter wrote:

Bklecka wrote:

Ecliptic wrote:


I know I'll be doing that.

same here  smile

I won't. The new gravel looks better-it looks like real gravel, the type you could use for paths. The old one looked like pink puke.

I'm just so used to the old texture, that it'd feel awkward to have that new one.


If you can read this you are in range.

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#7440 2012-07-13 12:51:14

banana500
Scratcher
Registered: 2009-09-06
Posts: 1000+

Re: Minecraft Official Topic

But..but...but I LIKE the old gravel texture!  sad

Also, remember back in 1.6 (beta) when everyone got so excited about a cobblestone retexture?  lol


http://i.imgur.com/jrCyB2r.gif
'Cause I'm NUMBER ONE.

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#7441 2012-07-13 16:14:48

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Minecraft Official Topic

banana500 wrote:

But..but...but I LIKE the old gravel texture!  sad

Also, remember back in 1.6 (beta) when everyone got so excited about a cobblestone retexture?  lol

That was 1.7. :p

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#7442 2012-07-13 16:22:16

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Minecraft Official Topic

samtwheels wrote:

Mod I'm thinking of making: genetics mod. Saplings (and maybe other plants later on) have metadata associated with them about their parent. If their parent was a big tree, they are more likely to be big trees. The same goes for small trees. Likelihood takes a few generations, and increases by more each generation. This would allow for farms to be more controlled and prosperous. Does anyone think it's a good idea

EDIT: Another idea, you could use a "splicing table" to combine the metadata of two saplings to create hybrids.

It'd be cool to do the same for animals, if their parents dropped, say, 2 porkchops the child would likely drop 2.

A problem though with saplings, what if a big tree sapling and a little tree sapling stacked? Or maybe they should drop separate saplings for big and small? Or stacked ones could be random.

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#7443 2012-07-13 16:28:05

SJRCS_011
Scratcher
Registered: 2011-02-07
Posts: 1000+

Re: Minecraft Official Topic

jakeemma wrote:

maxskywalker wrote:

sonicfan12p wrote:


Me neither!  tongue

+1

Leaving a door open is horrible.

Do they WANT Creepers to kill 'em?

Creepers are fine, it's the endermen you gotta worry about  wink


http://i.imgur.com/vQqtH.png
Learning to Program in a Nutshell:  "You're missing a closing parentheses" - LS97

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#7444 2012-07-13 16:35:01

imnotbob
Scratcher
Registered: 2010-12-11
Posts: 1000+

Re: Minecraft Official Topic

SJRCS_011 wrote:

jakeemma wrote:

maxskywalker wrote:


+1

Leaving a door open is horrible.

Do they WANT Creepers to kill 'em?

Creepers are fine, it's the endermen you gotta worry about  wink

But doors are 2 blocks high... endermen can't fit in that!


PesterChum Handle: annoyingAnchorman
durp yo terezi sup sup gotta beat john gotta beat john

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#7445 2012-07-13 16:42:37

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Minecraft Official Topic

imnotbob wrote:

SJRCS_011 wrote:

jakeemma wrote:


Leaving a door open is horrible.

Do they WANT Creepers to kill 'em?

Creepers are fine, it's the endermen you gotta worry about  wink

But doors are 2 blocks high... endermen can't fit in that!

True, the enderman will just tp in regardless of the door. Creepers, on the other hand, can't get in otherwise.


Why are the secret organizations getting all the attention?  mad

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#7446 2012-07-13 17:07:56

jakeemma
Scratcher
Registered: 2009-05-24
Posts: 100+

Re: Minecraft Official Topic

jukyter wrote:

jakeemma wrote:

G0D_M0D3 wrote:


-snip-

I have that EB-Onett one, but it's 30% done. And yes, Would like mod support (for, like, the Aether and such.)

The Aether? Why-that mod's stuck in 1.7.3? I have a feeling the answer's gonna be really obvious but whatever.

I have no idea what version the Aether is in. I never played alpha or beta, just 1.2.5


Whoop em' Gangnam Style!

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#7447 2012-07-13 23:59:38

jukyter
Scratcher
Registered: 2009-12-06
Posts: 1000+

Re: Minecraft Official Topic

jakeemma wrote:

jukyter wrote:

jakeemma wrote:


I have that EB-Onett one, but it's 30% done. And yes, Would like mod support (for, like, the Aether and such.)

The Aether? Why-that mod's stuck in 1.7.3? I have a feeling the answer's gonna be really obvious but whatever.

I have no idea what version the Aether is in. I never played alpha or beta, just 1.2.5

Oh, okay. Did you just know it was a big mod in its time?  hmm


cause a bird and a fish could fall in love/but where would they live?

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#7448 2012-07-14 00:07:42

samtwheels
Scratcher
Registered: 2011-03-20
Posts: 1000+

Re: Minecraft Official Topic

werdna123 wrote:

samtwheels wrote:

Mod I'm thinking of making: genetics mod. Saplings (and maybe other plants later on) have metadata associated with them about their parent. If their parent was a big tree, they are more likely to be big trees. The same goes for small trees. Likelihood takes a few generations, and increases by more each generation. This would allow for farms to be more controlled and prosperous. Does anyone think it's a good idea

EDIT: Another idea, you could use a "splicing table" to combine the metadata of two saplings to create hybrids.

It'd be cool to do the same for animals, if their parents dropped, say, 2 porkchops the child would likely drop 2.

A problem though with saplings, what if a big tree sapling and a little tree sapling stacked? Or maybe they should drop separate saplings for big and small? Or stacked ones could be random.

Hmm, maybe I could add a special block ID for modified saplings that would be unstackable, and regular saplings wouldn't have the special metadata?

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#7449 2012-07-14 00:15:15

samtwheels
Scratcher
Registered: 2011-03-20
Posts: 1000+

Re: Minecraft Official Topic

Getting started on coding it.

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#7450 2012-07-14 04:17:14

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: Minecraft Official Topic

I think the mod'd be less confusing if you made different looking saplings for the big and small ones.

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