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#851 2012-07-11 19:44:34

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Is it too late to join as story and a programmer?


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#852 2012-07-11 22:47:35

BlueStreaks
New Scratcher
Registered: 2012-06-06
Posts: 59

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

15matwal wrote:

The1UP wrote:

First bump in a while! That shows how hard we've all been working!

I'm even sweting like a pig! (I wonder if we should have a pig Poke'mon in this game...)

Oink  smile
Mat, I have a full evolutionary set for pigs in my project 5th Updated Fakedex on Pokedirector.  1UP, could you look at it?  Take any sprites you want for the Fakedex  smile

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#853 2012-07-12 02:36:33

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Wow, that is a lot of messages in the past... say... hour I checked. XD

To pants98, I suspect there may have been a typo.

To beyblade4, we are always looking for new members and since we only have like, 2 active programmers I'm happy for you to join in as both story and programmer. It makes it easier to program in the story if you have a clear idea of it anyway.

And to BlueStreaks, your sprites are great. I can't decide which sprites to use. XD

That's about all the say I have in this right now.


Ya know what, no signature. You have this useless dialogue to look at now.

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#854 2012-07-12 02:55:18

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Pants98 wrote:

popopobob wrote:

Pants98 wrote:

I can make fakemon. they are mixes of to pokemon and can not be from black and white.        Here is a example of what I make.

I don't see an example? I'm not sure if we make original Fakemon or split (mix) two. You will have to ask our current collab leader, The1up.

I do not know why my fakemon did not appear there.

simple,you copied the url from your PC thats why! and you need to host it with Tinypic and use the [img ][ /img] tags!


internet's all about cats today.

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#855 2012-07-12 06:06:09

Pants98
Scratcher
Registered: 2012-05-23
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

soniku3 wrote:

Pants98 wrote:

popopobob wrote:


I don't see an example? I'm not sure if we make original Fakemon or split (mix) two. You will have to ask our current collab leader, The1up.

I do not know why my fakemon did not appear there.

simple,you copied the url from your PC thats why! and you need to host it with Tinypic and use the [img ][ /img] tags!

I use mac.


http://i49.tinypic.com/1ig51v.gif

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#856 2012-07-12 08:11:13

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Thank you THE1UP so i'll try my best to be active and be as involved as I can


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#857 2012-07-12 08:12:43

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

beyblade4 wrote:

Thank you THE1UP so i'll try my best to be active and be as involved as I can

You sound enthusiastic, that's great!  smile


Ya know what, no signature. You have this useless dialogue to look at now.

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#858 2012-07-12 08:31:43

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

beyblade4 wrote:

Thank you THE1UP so i'll try my best to be active and be as involved as I can

Yay another programmer! I have a request for you. Before we can start programming, you will have to know what every script does in this project Pokemon Silver™. Try to study and understand all the scripts  big_smile  I've gotten about 3/4 now I got 1/4 to go. If you don't understand something, I might be able to explain it to you.


http://i45.tinypic.com/1zqxc29.jpg

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#859 2012-07-12 08:39:40

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

beyblade4 wrote:

Thank you THE1UP so i'll try my best to be active and be as involved as I can

Yay another programmer! I have a request for you. Before we can start programming, you will have to know what every script does in this project Pokemon Silver™. Try to study and understand all the scripts  big_smile  I've gotten about 3/4 now I got 1/4 to go. If you don't understand something, I might be able to explain it to you.

That'll be a piece of cake being that I already started a Pokemon Engine a week ago and I used that as an example, I know mostly everything of those scripts, I'll look into them more to fix my glitches.


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#860 2012-07-12 08:59:16

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

http://scratch.mit.edu/projects/beyblade4/2667974 This is the one I made but it is VERY glitchy! The main issue is the positions certain areas go to places they shouldn't and end up interfering with the Up/g Sensor

Last edited by beyblade4 (2012-07-12 15:08:58)


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#861 2012-07-12 15:07:51

sdhfgbgvno
Scratcher
Registered: 2010-04-22
Posts: 17

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

I'll be the last Artist:)

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#862 2012-07-12 15:11:04

sdhfgbgvno
Scratcher
Registered: 2010-04-22
Posts: 17

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

I'll be a Artist Please:)

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#863 2012-07-13 01:01:41

15matwal
Scratcher
Registered: 2011-10-12
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Oink


Call me The Jazzyman, not 15matwal! Jazzyman Studios News!
http://i45.tinypic.com/nbu0lj.png

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#864 2012-07-13 13:57:41

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Oink.


http://i45.tinypic.com/1zqxc29.jpg

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#865 2012-07-13 14:06:05

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

So now what?


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#866 2012-07-13 15:09:16

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Well, the programming you have there is great, but I'll have to leave that to popopobob to decide because I suck at programming XD

To sdhfgbgvno, can you show us an example of your artwork?

Last edited by The1UP (2012-07-13 15:12:55)


Ya know what, no signature. You have this useless dialogue to look at now.

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#867 2012-07-13 16:56:56

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Okay


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#868 2012-07-13 17:04:21

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

The1UP wrote:

Well, the programming you have there is great, but I'll have to leave that to popopobob to decide because I suck at programming XD

To sdhfgbgvno, can you show us an example of your artwork?

There are some glitches and graphics we could fix, and the character does not stay in the middle of the screen, rather, he travels around on his own, so if you go north, you can not see farther. The engine is not bad, but it could use improvement (don't worry we can fix it together  big_smile ).

BTW: I am not trying to insult your work, I'm am just saying we can improve.


http://i45.tinypic.com/1zqxc29.jpg

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#869 2012-07-13 17:09:19

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

The1UP wrote:

Well, the programming you have there is great, but I'll have to leave that to popopobob to decide because I suck at programming XD

To sdhfgbgvno, can you show us an example of your artwork?

There are some glitches and graphics we could fix, and the character does not stay in the middle of the screen, rather, he travels around on his own, so if you go north, you can not see farther. The engine is not bad, but it could use improvement (don't worry we can fix it together  big_smile ).

BTW: I am not trying to insult your work, I'm am just saying we can improve.

If I were you I would just say the same! Don't worry I'm not sensitive when it comes to these kinds of things. I believe that the moving around can be changed by removing the X and Y vel variables implimented onto him. The scrolling will need to be worked on majorly and I believe that we can implement your battle engine into my Pokemon Engine.


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#870 2012-07-13 17:28:04

15matwal
Scratcher
Registered: 2011-10-12
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

beyblade4 wrote:

popopobob wrote:

The1UP wrote:

Well, the programming you have there is great, but I'll have to leave that to popopobob to decide because I suck at programming XD

To sdhfgbgvno, can you show us an example of your artwork?

There are some glitches and graphics we could fix, and the character does not stay in the middle of the screen, rather, he travels around on his own, so if you go north, you can not see farther. The engine is not bad, but it could use improvement (don't worry we can fix it together  big_smile ).

BTW: I am not trying to insult your work, I'm am just saying we can improve.

If I were you I would just say the same! Don't worry I'm not sensitive when it comes to these kinds of things. I believe that the moving around can be changed by removing the X and Y vel variables implimented onto him. The scrolling will need to be worked on majorly and I believe that we can implement your battle engine into my Pokemon Engine.

Goody!  smile


Call me The Jazzyman, not 15matwal! Jazzyman Studios News!
http://i45.tinypic.com/nbu0lj.png

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#871 2012-07-13 17:30:33

bonechill
Scratcher
Registered: 2012-05-02
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

15matwal wrote:

beyblade4 wrote:

popopobob wrote:


There are some glitches and graphics we could fix, and the character does not stay in the middle of the screen, rather, he travels around on his own, so if you go north, you can not see farther. The engine is not bad, but it could use improvement (don't worry we can fix it together  big_smile ).

BTW: I am not trying to insult your work, I'm am just saying we can improve.

If I were you I would just say the same! Don't worry I'm not sensitive when it comes to these kinds of things. I believe that the moving around can be changed by removing the X and Y vel variables implimented onto him. The scrolling will need to be worked on majorly and I believe that we can implement your battle engine into my Pokemon Engine.

Goody!  smile

could you do a voice for me?  smile


http://www.planetminecraft.com/files/sigs/scratch9p_693826_sig.jpg

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#872 2012-07-13 18:56:59

BlueStreaks
New Scratcher
Registered: 2012-06-06
Posts: 59

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

The1UP wrote:

Wow, that is a lot of messages in the past... say... hour I checked. XD

To pants98, I suspect there may have been a typo.

To beyblade4, we are always looking for new members and since we only have like, 2 active programmers I'm happy for you to join in as both story and programmer. It makes it easier to program in the story if you have a clear idea of it anyway.

And to BlueStreaks, your sprites are great. I can't decide which sprites to use. XD

That's about all the say I have in this right now.

XD thanks.  They're kinda old, but about as good as my present sprites.

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#873 2012-07-14 01:01:43

15matwal
Scratcher
Registered: 2011-10-12
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

bonechill wrote:

15matwal wrote:

beyblade4 wrote:


If I were you I would just say the same! Don't worry I'm not sensitive when it comes to these kinds of things. I believe that the moving around can be changed by removing the X and Y vel variables implimented onto him. The scrolling will need to be worked on majorly and I believe that we can implement your battle engine into my Pokemon Engine.

Goody!  smile

could you do a voice for me?  smile

In what project?


Call me The Jazzyman, not 15matwal! Jazzyman Studios News!
http://i45.tinypic.com/nbu0lj.png

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#874 2012-07-14 16:18:03

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

bonechill wrote:

15matwal wrote:

beyblade4 wrote:


If I were you I would just say the same! Don't worry I'm not sensitive when it comes to these kinds of things. I believe that the moving around can be changed by removing the X and Y vel variables implimented onto him. The scrolling will need to be worked on majorly and I believe that we can implement your battle engine into my Pokemon Engine.

Goody!  smile

could you do a voice for me?  smile

Why are you asking here?


Ya know what, no signature. You have this useless dialogue to look at now.

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#875 2012-07-14 19:27:20

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Oink


http://i45.tinypic.com/1zqxc29.jpg

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