15matwal wrote:
The1UP wrote:
First bump in a while! That shows how hard we've all been working!
I'm even sweting like a pig! (I wonder if we should have a pig Poke'mon in this game...)
Oink
Mat, I have a full evolutionary set for pigs in my project 5th Updated Fakedex on Pokedirector. 1UP, could you look at it? Take any sprites you want for the Fakedex
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Wow, that is a lot of messages in the past... say... hour I checked. XD
To pants98, I suspect there may have been a typo.
To beyblade4, we are always looking for new members and since we only have like, 2 active programmers I'm happy for you to join in as both story and programmer. It makes it easier to program in the story if you have a clear idea of it anyway.
And to BlueStreaks, your sprites are great. I can't decide which sprites to use. XD
That's about all the say I have in this right now.
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Pants98 wrote:
popopobob wrote:
Pants98 wrote:
I can make fakemon. they are mixes of to pokemon and can not be from black and white. Here is a example of what I make.
I don't see an example? I'm not sure if we make original Fakemon or split (mix) two. You will have to ask our current collab leader, The1up.
I do not know why my fakemon did not appear there.
simple,you copied the url from your PC thats why! and you need to host it with Tinypic and use the [img ][ /img] tags!
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soniku3 wrote:
Pants98 wrote:
popopobob wrote:
I don't see an example? I'm not sure if we make original Fakemon or split (mix) two. You will have to ask our current collab leader, The1up.I do not know why my fakemon did not appear there.
simple,you copied the url from your PC thats why! and you need to host it with Tinypic and use the [img ][ /img] tags!
I use mac.
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beyblade4 wrote:
Thank you THE1UP so i'll try my best to be active and be as involved as I can
You sound enthusiastic, that's great!
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beyblade4 wrote:
Thank you THE1UP so i'll try my best to be active and be as involved as I can
Yay another programmer! I have a request for you. Before we can start programming, you will have to know what every script does in this project Pokemon Silver™. Try to study and understand all the scripts I've gotten about 3/4 now I got 1/4 to go. If you don't understand something, I might be able to explain it to you.
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popopobob wrote:
beyblade4 wrote:
Thank you THE1UP so i'll try my best to be active and be as involved as I can
Yay another programmer! I have a request for you. Before we can start programming, you will have to know what every script does in this project Pokemon Silver™. Try to study and understand all the scripts I've gotten about 3/4 now I got 1/4 to go. If you don't understand something, I might be able to explain it to you.
That'll be a piece of cake being that I already started a Pokemon Engine a week ago and I used that as an example, I know mostly everything of those scripts, I'll look into them more to fix my glitches.
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http://scratch.mit.edu/projects/beyblade4/2667974 This is the one I made but it is VERY glitchy! The main issue is the positions certain areas go to places they shouldn't and end up interfering with the Up/g Sensor
Last edited by beyblade4 (2012-07-12 15:08:58)
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I'll be the last Artist:)
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I'll be a Artist Please:)
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Oink
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Well, the programming you have there is great, but I'll have to leave that to popopobob to decide because I suck at programming XD
To sdhfgbgvno, can you show us an example of your artwork?
Last edited by The1UP (2012-07-13 15:12:55)
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The1UP wrote:
Well, the programming you have there is great, but I'll have to leave that to popopobob to decide because I suck at programming XD
To sdhfgbgvno, can you show us an example of your artwork?
There are some glitches and graphics we could fix, and the character does not stay in the middle of the screen, rather, he travels around on his own, so if you go north, you can not see farther. The engine is not bad, but it could use improvement (don't worry we can fix it together ).
BTW: I am not trying to insult your work, I'm am just saying we can improve.
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popopobob wrote:
The1UP wrote:
Well, the programming you have there is great, but I'll have to leave that to popopobob to decide because I suck at programming XD
To sdhfgbgvno, can you show us an example of your artwork?There are some glitches and graphics we could fix, and the character does not stay in the middle of the screen, rather, he travels around on his own, so if you go north, you can not see farther. The engine is not bad, but it could use improvement (don't worry we can fix it together ).
BTW: I am not trying to insult your work, I'm am just saying we can improve.
If I were you I would just say the same! Don't worry I'm not sensitive when it comes to these kinds of things. I believe that the moving around can be changed by removing the X and Y vel variables implimented onto him. The scrolling will need to be worked on majorly and I believe that we can implement your battle engine into my Pokemon Engine.
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beyblade4 wrote:
popopobob wrote:
The1UP wrote:
Well, the programming you have there is great, but I'll have to leave that to popopobob to decide because I suck at programming XD
To sdhfgbgvno, can you show us an example of your artwork?There are some glitches and graphics we could fix, and the character does not stay in the middle of the screen, rather, he travels around on his own, so if you go north, you can not see farther. The engine is not bad, but it could use improvement (don't worry we can fix it together ).
BTW: I am not trying to insult your work, I'm am just saying we can improve.If I were you I would just say the same! Don't worry I'm not sensitive when it comes to these kinds of things. I believe that the moving around can be changed by removing the X and Y vel variables implimented onto him. The scrolling will need to be worked on majorly and I believe that we can implement your battle engine into my Pokemon Engine.
Goody!
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15matwal wrote:
beyblade4 wrote:
popopobob wrote:
There are some glitches and graphics we could fix, and the character does not stay in the middle of the screen, rather, he travels around on his own, so if you go north, you can not see farther. The engine is not bad, but it could use improvement (don't worry we can fix it together ).
BTW: I am not trying to insult your work, I'm am just saying we can improve.If I were you I would just say the same! Don't worry I'm not sensitive when it comes to these kinds of things. I believe that the moving around can be changed by removing the X and Y vel variables implimented onto him. The scrolling will need to be worked on majorly and I believe that we can implement your battle engine into my Pokemon Engine.
Goody!
could you do a voice for me?
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The1UP wrote:
Wow, that is a lot of messages in the past... say... hour I checked. XD
To pants98, I suspect there may have been a typo.
To beyblade4, we are always looking for new members and since we only have like, 2 active programmers I'm happy for you to join in as both story and programmer. It makes it easier to program in the story if you have a clear idea of it anyway.
And to BlueStreaks, your sprites are great. I can't decide which sprites to use. XD
That's about all the say I have in this right now.
XD thanks. They're kinda old, but about as good as my present sprites.
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bonechill wrote:
15matwal wrote:
beyblade4 wrote:
If I were you I would just say the same! Don't worry I'm not sensitive when it comes to these kinds of things. I believe that the moving around can be changed by removing the X and Y vel variables implimented onto him. The scrolling will need to be worked on majorly and I believe that we can implement your battle engine into my Pokemon Engine.Goody!
could you do a voice for me?
In what project?
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bonechill wrote:
15matwal wrote:
beyblade4 wrote:
If I were you I would just say the same! Don't worry I'm not sensitive when it comes to these kinds of things. I believe that the moving around can be changed by removing the X and Y vel variables implimented onto him. The scrolling will need to be worked on majorly and I believe that we can implement your battle engine into my Pokemon Engine.Goody!
could you do a voice for me?
Why are you asking here?
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