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#1 2012-07-09 06:48:34

zammer990
Scratcher
Registered: 2012-01-22
Posts: 500+

Disabling delays in repeats.

The scratch repeat and forever blocks delay code considerably, I suggest a tick box on the blocks that's something along the lines of "delay code". I know Turbo Mode reduces this delay but it isn't always practical to use turbo mode.

Last edited by zammer990 (2012-07-09 07:52:43)


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#2 2012-07-09 07:31:20

jontmy00
Scratcher
Registered: 2011-11-28
Posts: 1000+

Re: Disabling delays in repeats.

Support. By the way, you spelt "tick" as "lick".


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#3 2012-07-09 07:52:54

zammer990
Scratcher
Registered: 2012-01-22
Posts: 500+

Re: Disabling delays in repeats.

jontmy00 wrote:

Support. By the way, you spelt "tick" as "lick".

Fixed


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#4 2012-07-09 13:35:14

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: Disabling delays in repeats.

This would be useful, although I don't know if the scratch team will add it because they like people to figure things out for themselves.

But it would be VERY useful still, so support.


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#5 2012-07-09 14:06:37

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Disabling delays in repeats.

Wes64 wrote:

This would be useful, although I don't know if the scratch team will add it because they like people to figure things out for themselves.

But it would be VERY useful still, so support.

This isn't really something one can "figure out." It's currently impossible.


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#6 2012-07-09 14:10:37

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: Disabling delays in repeats.

MathWizz wrote:

Wes64 wrote:

This would be useful, although I don't know if the scratch team will add it because they like people to figure things out for themselves.

But it would be VERY useful still, so support.

This isn't really something one can "figure out." It's currently impossible.

repeat (10)
turn cw (10) degrees
end
can turn into
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees


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#7 2012-07-09 14:58:08

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Disabling delays in repeats.

Wes64 wrote:

MathWizz wrote:

Wes64 wrote:

This would be useful, although I don't know if the scratch team will add it because they like people to figure things out for themselves.

But it would be VERY useful still, so support.

This isn't really something one can "figure out." It's currently impossible.

repeat (10)
turn cw (10) degrees
end
can turn into
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees

Mmmm... Dynamic length? >:)


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#8 2012-07-09 15:21:56

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: Disabling delays in repeats.

MathWizz wrote:

Wes64 wrote:

MathWizz wrote:


This isn't really something one can "figure out." It's currently impossible.

repeat (10)
turn cw (10) degrees
end
can turn into
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees

Mmmm... Dynamic length? >:)

I generally use paralell processing in those situations, although I dont often use dynamic length.


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#9 2012-07-09 15:26:55

zammer990
Scratcher
Registered: 2012-01-22
Posts: 500+

Re: Disabling delays in repeats.

Things that need a lot of stamping or drawing (raycasters, map gens, etc would become far quicker.


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#10 2012-07-10 01:29:15

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: Disabling delays in repeats.

This could be very useful! Yeah Turbo-Speed does exist, but that gets rid of all delays from every block  hmm


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#11 2012-07-10 01:33:06

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Disabling delays in repeats.

Wes64 wrote:

MathWizz wrote:

Wes64 wrote:

This would be useful, although I don't know if the scratch team will add it because they like people to figure things out for themselves.

But it would be VERY useful still, so support.

This isn't really something one can "figure out." It's currently impossible.

repeat (10)
turn cw (10) degrees
end
can turn into
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees

This is what is used in 3D stamping projects.

I agree getting rid of the delay on repeat C blocks would be useful.


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#12 2012-07-10 09:03:16

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: Disabling delays in repeats.

Wes64 wrote:

MathWizz wrote:

Wes64 wrote:

This would be useful, although I don't know if the scratch team will add it because they like people to figure things out for themselves.

But it would be VERY useful still, so support.

This isn't really something one can "figure out." It's currently impossible.

repeat (10)
turn cw (10) degrees
end
can turn into
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees

repeat (1000)
turn cw (10) degrees
end
I don't wanna type the other one...

Last edited by ImagineIt (2012-07-10 09:04:02)

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#13 2012-07-10 09:18:37

jontmy00
Scratcher
Registered: 2011-11-28
Posts: 1000+

Re: Disabling delays in repeats.

ImagineIt wrote:

Wes64 wrote:

MathWizz wrote:


This isn't really something one can "figure out." It's currently impossible.

repeat (10)
turn cw (10) degrees
end
can turn into
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees

repeat (1000)
turn cw (10) degrees
end
I don't wanna type the other one...

...Is this even possible to use single frame?

forever
move (10) steps


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#14 2012-07-10 09:28:17

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Disabling delays in repeats.

jontmy00 wrote:

ImagineIt wrote:

Wes64 wrote:


repeat (10)
turn cw (10) degrees
end
can turn into
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees

repeat (1000)
turn cw (10) degrees
end
I don't wanna type the other one...

...Is this even possible to use single frame?

forever
move (10) steps

That's called a crash.  wink


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#15 2012-07-10 09:47:50

SciTecCf
Scratcher
Registered: 2011-11-23
Posts: 1000+

Re: Disabling delays in repeats.

ImagineIt wrote:

Wes64 wrote:

MathWizz wrote:


This isn't really something one can "figure out." It's currently impossible.

repeat (10)
turn cw (10) degrees
end
can turn into
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees

repeat (1000)
turn cw (10) degrees
end
I don't wanna type the other one...

Copy and paste, my friend.

repeat (100)
turn cw (10) degrees
end
can turn into
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees
turn cw (10) degrees


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#16 2012-07-10 10:48:17

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Disabling delays in repeats.

jontmy00 wrote:

Support. By the way, you spelt "tick" as "lick".

My favorite case of that was when i accidentally wrote "onclick" as "onlick" and couldn't figure out why my button wasn't responding... xP

Single frame can get really unusable in large cases, such as ImagineIt's example.

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#17 2012-07-10 11:06:32

Molybdenum
Scratcher
Registered: 2012-06-17
Posts: 1000+

Re: Disabling delays in repeats.

MathWizz wrote:

jontmy00 wrote:

ImagineIt wrote:


repeat (1000)
turn cw (10) degrees
end
I don't wanna type the other one...

...Is this even possible to use single frame?

forever
move (10) steps

That's called a crash.  wink

Yes, you can't really do that with a forever. Maybe an update block that updates everything?


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