The scratch repeat and forever blocks delay code considerably, I suggest a tick box on the blocks that's something along the lines of "delay code". I know Turbo Mode reduces this delay but it isn't always practical to use turbo mode.
Last edited by zammer990 (2012-07-09 07:52:43)
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This would be useful, although I don't know if the scratch team will add it because they like people to figure things out for themselves.
But it would be VERY useful still, so support.
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Wes64 wrote:
This would be useful, although I don't know if the scratch team will add it because they like people to figure things out for themselves.
But it would be VERY useful still, so support.
This isn't really something one can "figure out." It's currently impossible.
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MathWizz wrote:
Wes64 wrote:
This would be useful, although I don't know if the scratch team will add it because they like people to figure things out for themselves.
But it would be VERY useful still, so support.This isn't really something one can "figure out." It's currently impossible.
repeat (10) turn cw (10) degrees endcan turn into
turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees
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Wes64 wrote:
MathWizz wrote:
Wes64 wrote:
This would be useful, although I don't know if the scratch team will add it because they like people to figure things out for themselves.
But it would be VERY useful still, so support.This isn't really something one can "figure out." It's currently impossible.
repeat (10) turn cw (10) degrees endcan turn intoturn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees
Mmmm... Dynamic length? >:)
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MathWizz wrote:
Wes64 wrote:
MathWizz wrote:
This isn't really something one can "figure out." It's currently impossible.repeat (10) turn cw (10) degrees endcan turn intoturn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degreesMmmm... Dynamic length? >:)
I generally use paralell processing in those situations, although I dont often use dynamic length.
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This could be very useful! Yeah Turbo-Speed does exist, but that gets rid of all delays from every block
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Wes64 wrote:
MathWizz wrote:
Wes64 wrote:
This would be useful, although I don't know if the scratch team will add it because they like people to figure things out for themselves.
But it would be VERY useful still, so support.This isn't really something one can "figure out." It's currently impossible.
repeat (10) turn cw (10) degrees endcan turn intoturn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees
This is what is used in 3D stamping projects.
I agree getting rid of the delay on repeat C blocks would be useful.
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Wes64 wrote:
MathWizz wrote:
Wes64 wrote:
This would be useful, although I don't know if the scratch team will add it because they like people to figure things out for themselves.
But it would be VERY useful still, so support.This isn't really something one can "figure out." It's currently impossible.
repeat (10) turn cw (10) degrees endcan turn intoturn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees
repeat (1000) turn cw (10) degrees endI don't wanna type the other one...
Last edited by ImagineIt (2012-07-10 09:04:02)
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ImagineIt wrote:
Wes64 wrote:
MathWizz wrote:
This isn't really something one can "figure out." It's currently impossible.repeat (10) turn cw (10) degrees endcan turn intoturn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degreesrepeat (1000) turn cw (10) degrees endI don't wanna type the other one...
...Is this even possible to use single frame?
forever move (10) steps
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jontmy00 wrote:
ImagineIt wrote:
Wes64 wrote:
repeat (10) turn cw (10) degrees endcan turn intoturn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degreesrepeat (1000) turn cw (10) degrees endI don't wanna type the other one......Is this even possible to use single frame?
forever move (10) steps
That's called a crash.
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ImagineIt wrote:
Wes64 wrote:
MathWizz wrote:
This isn't really something one can "figure out." It's currently impossible.repeat (10) turn cw (10) degrees endcan turn intoturn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degreesrepeat (1000) turn cw (10) degrees endI don't wanna type the other one...
Copy and paste, my friend.
repeat (100) turn cw (10) degrees endcan turn into
turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees turn cw (10) degrees
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jontmy00 wrote:
Support. By the way, you spelt "tick" as "lick".
My favorite case of that was when i accidentally wrote "onclick" as "onlick" and couldn't figure out why my button wasn't responding... xP
Single frame can get really unusable in large cases, such as ImagineIt's example.
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MathWizz wrote:
jontmy00 wrote:
ImagineIt wrote:
repeat (1000) turn cw (10) degrees endI don't wanna type the other one......Is this even possible to use single frame?
forever move (10) stepsThat's called a crash.
Yes, you can't really do that with a forever. Maybe an update block that updates everything?
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