IF you mean what I think you mean, then use this:
when gf clicked// first sprite repeat until <key [space v] pressed?> if <key [left arrow v] pressed?> change x by (-5) end if <key [right arrow v] pressed?> change x by (5) end if <key [up arrow v] pressed?> change y by (5) end if <key [down arrow v] pressed?> change y by (-5) end end change [counter v] by (1) when gf clicked// 2nd sprite forever if <(counter) = (1)> repeat until <key [space v] pressed?> if <key [left arrow v] pressed?> change x by (-5) end if <key [right arrow v] pressed?>//etc... end end change [counter v] by (1) when gf clicked// 3rd sprite forever if <(counter) = (2)> repeat until <key [space v] pressed?> if <key [left arrow v] pressed?> change x by (-5) end if <key [right arrow v] pressed?>//etc... end end change [counter v] by (1)this would let you move one sprite, until you press space and then let you move another sprite, and after you press space let you move the last
Last edited by zammer990 (2012-06-30 06:38:27)
Offline