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#26 2012-06-04 17:58:42

veggieman001
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Registered: 2010-02-20
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bobbybee wrote:

My HTML5 Editor is looking nice. Should I post a screenie?

Sure


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#27 2012-06-04 18:12:29

bobbybee
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5


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#28 2012-06-05 09:36:07

veggieman001
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Cool. Do you have a completed project viewer then?


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#29 2012-06-05 15:59:44

bobbybee
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

veggieman001 wrote:

Cool. Do you have a completed project viewer then?

No. Only a minimal set of buggy blocks, but that's the reason I decided to donate code to this collab.


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#30 2012-06-06 08:44:29

Andres-Vander
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Registered: 2010-09-16
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Who's working on what in the collab?


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#31 2012-06-06 15:38:55

bobbybee
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Andres-Vander wrote:

Who's working on what in the collab?

Not quite sure yet.


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#32 2012-06-07 16:34:03

XenoK
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Registered: 2011-09-08
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

ok sorry I havent been here in a while.  Busy busy...  Ok.  What should we start off on?


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#33 2012-06-07 16:52:19

bobbybee
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

XenoK wrote:

ok sorry I havent been here in a while.  Busy busy...  Ok.  What should we start off on?

Implementing new blocks and upgrading player logic.


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#34 2012-06-07 16:53:43

XenoK
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bobbybee wrote:

XenoK wrote:

ok sorry I havent been here in a while.  Busy busy...  Ok.  What should we start off on?

Implementing new blocks and upgrading player logic.

ok.  I think that we should wait for the full version of Scratch 2.0 to come out (if it does) to implement new blocks, because they might've changed by then.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#35 2012-06-07 16:55:45

bobbybee
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

No, I mean implement the Scratch 1.4 blocks. Currently, only green flag, forever, move steps, and if on edge bounce are fully supported (and green flag and forever aren't even implemented correctly)


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#36 2012-06-12 07:32:50

XenoK
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

ok, i'm going to make time for this.  (partly because this is what i'll be using for my site.). Im going to work on the motion blocks.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#37 2012-06-12 16:18:10

bobbybee
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

XenoK wrote:

ok, i'm going to make time for this.  (partly because this is what i'll be using for my site.). Im going to work on the motion blocks.

Do you know how to implement blocks into the player? If not, just make a function for them and I'll deal with integration.


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#38 2012-06-16 17:19:27

XenoK
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

I'm sure I can learn pretty easily.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#39 2012-06-16 17:24:30

XenoK
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Registered: 2011-09-08
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

I need to brush up on javascript.  Lets see if I can remember this...

Code:

function movesteps()
{
}

yeah, i'm gonna need some more practice to get back into it.

EDIT: I'm probably going to need the source code of the current player to look at.  I may be able to translate some of it.

Last edited by XenoK (2012-06-16 17:26:18)


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#40 2012-06-16 19:04:16

bobbybee
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Registered: 2009-10-18
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

The source code for the player are posted on the first page of the thread. And you're not going to understand the player's logic--it's a nightmare, to be honest.


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#41 2012-06-17 11:33:58

bobbybee
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

bump.


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#42 2012-06-17 11:54:46

XenoK
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

jeez...it is a nightmare.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#43 2012-06-17 12:16:25

bobbybee
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Yeah. Can you write code for collision detection?


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#44 2012-06-17 14:17:26

XenoK
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

I'll see what I can do.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#45 2012-06-17 14:18:03

bobbybee
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Registered: 2009-10-18
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Thanks.


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#46 2012-06-17 14:23:10

XenoK
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Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

just so you know, this might take a while.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#47 2012-06-17 14:58:43

bobbybee
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Registered: 2009-10-18
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

Oh.  sad


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#48 2012-06-19 19:22:19

XenoK
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Registered: 2011-09-08
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Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

learning this again is frustrating, you know!


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#49 2012-06-19 19:39:52

XenoK
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Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

I've tried numerous methods - now I don't know where to start.  Javascript is becoming hard enough to remember, and collision detection is one of the hardest topics.

Last edited by XenoK (2012-06-19 19:40:05)


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#50 2012-06-19 19:42:24

XenoK
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Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai & DragonThunder: SCRATCHTML5

I'm really good with CSS, if that is needed.  Javascript, could go to whoever you hired for it in your one thread.


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