FYI, I was on the tasks part of our site on an iPhone, and qhen I clicked on eternity tasks vs. alpha, it showed monkeybanana's site where the tasks should have been.
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So you're staying on Scratch then
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parcheesidude wrote:
FYI, I was on the tasks part of our site on an iPhone, and qhen I clicked on eternity tasks vs. alpha, it showed monkeybanana's site where the tasks should have been.
hey P110, something happen? as much as I like your website, I really don't think it fits the tasks theme/agenda.
Last edited by XenoK (2012-06-09 21:42:43)
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Alright, I just finished adding correct permissions to all of the forums. I also fixed the project page layout with the new discuss module, and a link to the proper forum topic corresponding to that project! When should we launch the forums and wiki? It could be today!
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XenoK wrote:
come on, when should we officially launch the forums and wiki?
I think today would be a great day!
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P110 wrote:
srry i've been busy revising, so, to catch up:
@wiki and forums, Great!
@coolhogs, what site are you on about
@tasks, this IS my free time from now
what are you revising? tasks?
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Last chance: anyone want to revise this:
To create this mesh game, you first have to figure out which side will move the ball, and who will follow. So my method was to set the variable 'start' to 1 when the green flag was clicked, and then to see if the start variable of the other computer is 1((start) sensor value). Because then if the other start value is 1 then it will lead the ball and the other computer will follow it( on the opposite x position, so that on both computers you are on the left.) That takes care of the start of the game, so you next need to create the ball and paddle motion
To create the ball, you first need to decide which side to go to first. For the first point, I made it go to the player who is leading the ball. For the other points, I gave the ball to whoever got the point. Next, you need motion. I just created a standard velocity variable for x and y. So when it hit a paddle, it would make the x velocity 0 - the present velocity, and when it hit the top, it would do likewise for the y velocity. For ball death, I made a sprite on the edge of the screen that would broadcast death(and set a death. Ariable to 1 so the other computer will not carry out the task) on the side that lead the ball, and changed score based on which side it was on. For the other computer I set the "my score" variable to the "opponent's score" on the other computer, and vice versa.
The last thing was quite simple, the motion of the paddles. Although the paddle's motion itself is simple, to have the opponent's paddle to be positioned, I just gave the original paddle an x position variable, and told the on on the other computer, I Put "set x to it's sensor value.
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XenoK wrote:
Last chance: anyone want to revise this:
To create this mesh game, you first have to figure out which side will move the ball, and who will follow. So my method was to set the variable 'start' to 1 when the green flag was clicked, and then to see if the start variable of the other computer is 1((start) sensor value). Because then if the other start value is 1 then it will lead the ball and the other computer will follow it( on the opposite x position, so that on both computers you are on the left.) That takes care of the start of the game, so you next need to create the ball and paddle motion
To create the ball, you first need to decide which side to go to first. For the first point, I made it go to the player who is leading the ball. For the other points, I gave the ball to whoever got the point. Next, you need motion. I just created a standard velocity variable for x and y. So when it hit a paddle, it would make the x velocity 0 - the present velocity, and when it hit the top, it would do likewise for the y velocity. For ball death, I made a sprite on the edge of the screen that would broadcast death(and set a death. Ariable to 1 so the other computer will not carry out the task) on the side that lead the ball, and changed score based on which side it was on. For the other computer I set the "my score" variable to the "opponent's score" on the other computer, and vice versa.
The last thing was quite simple, the motion of the paddles. Although the paddle's motion itself is simple, to have the opponent's paddle to be positioned, I just gave the original paddle an x position variable, and told the on on the other computer, I put "set x to it's sensor value.
That is the only thing I could find.
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