I am teaching a Scratch summer day camp for late elementary and middle school special education students. The groups will meet 2 times per week for an hour each time. The summer camp will last 4 weeks. I am looking for ideas for easy projects I can have them do, that will teach them simple programing skills.
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remixes
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Try remaking the sample projects that come with scratch.
But first teach them how to use the blocks.
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Try this easy activity
I did it with my second grade students. Start with one sprite and add as many fish as you want.
http://missflaviastudents.blogspot.com/
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it looked like somebody was confused about what i was saying. get some games that could be inproved or tinkered with, and have them do that.
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I've taught a week-long (5-6 hours a day) Scratch class the past few summers, as well as a program like yours (8 hours, twice a week for 4 weeks) this past winter. Here is the outline I follow:
* Introduce the Scratch interface parts (blocks, scripts/costumes area, drawing area, sprite area) as well as the coordinate system. Have them do simple "move a sprite around the screen" program, using keys and/or mouse.
* Have them go through the simple Scratch cards (changing effects, changing costumes, moving etc.). One card per kid, give them 15min to do the code, then rotate cards.
* Introduce various programming concepts and have them do a very simple program that utilizes this concept. Examples:
- Loops: make the cat count from 1 to 10.
- Pen & Stamps: make the cat draw a line and/or stamp lots of cats
- Broadcast messages: click on one sprite, and another sprite says something
This gives them the basic usage of various Scratch features/programming concepts, in a quick way. Intro one, maybe two concepts each class. Then leave them at least 20-30 minutes to work on their own project that will be complete at the end of the session. Encourage them to look at/download other projects from the web site to see how somebody else did something they think is cool (and possibly "remix" it).
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rivendell wrote:
I've taught a week-long (5-6 hours a day) Scratch class the past few summers, as well as a program like yours (8 hours, twice a week for 4 weeks) this past winter. Here is the outline I follow:
* Introduce the Scratch interface parts (blocks, scripts/costumes area, drawing area, sprite area) as well as the coordinate system. Have them do simple "move a sprite around the screen" program, using keys and/or mouse.
* Have them go through the simple Scratch cards (changing effects, changing costumes, moving etc.). One card per kid, give them 15min to do the code, then rotate cards.
* Introduce various programming concepts and have them do a very simple program that utilizes this concept. Examples:
- Loops: make the cat count from 1 to 10.
- Pen & Stamps: make the cat draw a line and/or stamp lots of cats
- Broadcast messages: click on one sprite, and another sprite says something
This gives them the basic usage of various Scratch features/programming concepts, in a quick way. Intro one, maybe two concepts each class. Then leave them at least 20-30 minutes to work on their own project that will be complete at the end of the session. Encourage them to look at/download other projects from the web site to see how somebody else did something they think is cool (and possibly "remix" it).
Sounds like a hard base for learning the basics of scratch. I like the teaching plan!
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Thanks for the good ideas. Now I have some good ideas to work with.
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