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#1 2011-05-17 15:20:30

williambl
Scratcher
Registered: 2011-04-08
Posts: 100+

Raxieblocks development thread.

Just tell me 2 block ideas on this thread and add this to your signature:

Code:

 I joined the Raxieblox team! Click [url=http://scratch.mit.edu/forums/viewtopic.php?pid=765492#p765492]here[/url] to join! ;)

LIST OF DEVELOPERS

FEATURES

Build your own blocks (mabye)(http://imageshack.us/m/62/5094/smileei.png),

New blocks (obvious),

...

Last edited by williambl (2012-04-21 06:47:14)


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#2 2011-05-18 04:06:59

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Raxieblocks development thread.

Is Raxieblocks a mod?

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#3 2011-05-19 01:19:11

williambl
Scratcher
Registered: 2011-04-08
Posts: 100+

Re: Raxieblocks development thread.

If you call a modification a mod then yes! 1.0 in development!

Last edited by williambl (2011-05-19 11:31:42)


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#4 2011-05-22 08:25:37

williambl
Scratcher
Registered: 2011-04-08
Posts: 100+

Re: Raxieblocks development thread.

Please! I beg u!

I wrote:

tell me 2 block ideas on this thread

Last edited by williambl (2011-05-22 08:26:31)


http://internetometer.com/imagesmall/34650.png
http://www.danasoft.com/sig/Epicnesssign.jpg

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#5 2011-05-22 09:33:54

1906010
Scratcher
Registered: 2011-05-01
Posts: 46

Re: Raxieblocks development thread.

williambl begged:

Please! I beg u!

williambl wrote:

tell me 2 block ideas on this thread

[Point to X: (number) Y: (number)]

[clone this sprite]

[delete this sprite]


There. You have three.

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#6 2011-05-22 12:26:18

williambl
Scratcher
Registered: 2011-04-08
Posts: 100+

Re: Raxieblocks development thread.

1906010 wrote:

williambl begged:

Please! I beg u!

williambl wrote:

tell me 2 block ideas on this thread

[Point to X: (number) Y: (number)]

[clone this sprite]

[delete this sprite]


There. You have three.

Sorry I already have those. http://imageshack.us/m/4/4858/smiledp.png

Last edited by williambl (2011-05-22 12:28:48)


http://internetometer.com/imagesmall/34650.png
http://www.danasoft.com/sig/Epicnesssign.jpg

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#7 2011-05-28 15:57:34

williambl
Scratcher
Registered: 2011-04-08
Posts: 100+

Re: Raxieblocks development thread.

BUMP


http://internetometer.com/imagesmall/34650.png
http://www.danasoft.com/sig/Epicnesssign.jpg

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#8 2011-05-29 14:07:06

Necromaster
Scratcher
Registered: 2010-04-07
Posts: 1000+

Re: Raxieblocks development thread.

Nice custom smileys.  smile

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#9 2011-05-31 11:52:27

williambl
Scratcher
Registered: 2011-04-08
Posts: 100+

Re: Raxieblocks development thread.

I didn't make them.


http://internetometer.com/imagesmall/34650.png
http://www.danasoft.com/sig/Epicnesssign.jpg

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#10 2011-05-31 13:11:05

WindowsExplorer
Scratcher
Registered: 2011-02-25
Posts: 1000+

Re: Raxieblocks development thread.

williambl wrote:

Just tell me 2 block ideas on this thread and add this to your signature:

Code:

 I joined the Raxieblocks team! Click [url=http://scratch.mit.edu/forums/viewtopic.php?pid=765492#p765492]here[/url] to join! ;)

EDIT: RAXIEBLOCKS HAS BEEN SUSPENDED. I DO NOT KNOW WHAT IS WRONG WITH IT AND MY DAD WILL HAVE TO FIX IT. (fatal error) I AM ONLY 8 SO I CAN'T DO IT. I ONLY KNOW BASICS IN SQUEAK AND (SOME) HTML.

LIST OF DEVELOPERS

FEATURES

Build your own blocks (http://imageshack.us/m/62/5094/smileei.png),

New blocks (obvious),

...

What went worng? You can justs tart over. Hack scratch>hold alt and click the scratchframemorph and click the X>click the white space>go to open>then scratch, and you will be able to start over!


http://i.imgur.com/H6LLdnK.pnghttp://i.imgur.com/VYuD7BY.png

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#11 2011-06-01 02:45:39

williambl
Scratcher
Registered: 2011-04-08
Posts: 100+

Re: Raxieblocks development thread.

WindowsExplorer wrote:

williambl wrote:

Just tell me 2 block ideas on this thread and add this to your signature:

Code:

 I joined the Raxieblocks team! Click [url=http://scratch.mit.edu/forums/viewtopic.php?pid=765492#p765492]here[/url] to join! ;)

EDIT: RAXIEBLOCKS HAS BEEN SUSPENDED. I DO NOT KNOW WHAT IS WRONG WITH IT AND MY DAD WILL HAVE TO FIX IT. (fatal error) I AM ONLY 8 SO I CAN'T DO IT. I ONLY KNOW BASICS IN SQUEAK AND (SOME) HTML.

LIST OF DEVELOPERS

FEATURES

Build your own blocks (http://imageshack.us/m/62/5094/smileei.png),

New blocks (obvious),

...

What went worng? You can justs tart over. Hack scratch>hold alt and click the scratchframemorph and click the X>click the white space>go to open>then scratch, and you will be able to start over!

I know but I have added  looaaaaads of features and it is fixable anyway.

X>click the white space>go to open>then scratch, and you will be able to start over won't work.

Last edited by williambl (2011-06-01 03:05:53)


http://internetometer.com/imagesmall/34650.png
http://www.danasoft.com/sig/Epicnesssign.jpg

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#12 2011-06-04 07:19:22

williambl
Scratcher
Registered: 2011-04-08
Posts: 100+

Re: Raxieblocks development thread.

BBBBBBBBBBBBBBB   
B                        B   
B                       B   
B                      B 
BBBBBBBBBBBBBBB
BBBBBBBBBBBBBBB
B                   B
B                     B
B                       B
B                        B
BBBBBBBBBBBBBBB   
                                Is for BUMP


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http://www.danasoft.com/sig/Epicnesssign.jpg

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#13 2011-12-27 07:00:56

jurk
Scratcher
Registered: 2010-05-06
Posts: 100+

Re: Raxieblocks development thread.

cool


http://dl.dropbox.com/u/54228408/cool.png

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#14 2011-12-28 11:12:53

rdococ
Scratcher
Registered: 2009-10-11
Posts: 1000+

Re: Raxieblocks development thread.

I have an idea for 3D in RaxieBlocks:
If the size of the image could be divided by omitting every coloured pixel that is specific distances from the beginning of a coloured pixel vertical ( | ) line (in a pattern), and if the width is 1, switch direction from left to right and begin sizing up to 100% again, it might be possible you could create a block to tilt the sprite.
The (size) variable must be set from it's normal value by subtracting the (Z position) from it, and adding the subtracted value to the (Y position)

It is already possible in Scratch to create 3D but tilting could not happen in the way I create it.

It is pretty hard to explain so you can reply if it sounds confusing.

Last edited by rdococ (2011-12-29 15:57:43)

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#15 2012-04-21 06:40:55

williambl
Scratcher
Registered: 2011-04-08
Posts: 100+

Re: Raxieblocks development thread.

rdococ wrote:

I have an idea for 3D in RaxieBlocks:
If the size of the image could be divided by omitting every coloured pixel that is specific distances from the beginning of a coloured pixel vertical ( | ) line (in a pattern), and if the width is 1, switch direction from left to right and begin sizing up to 100% again, it might be possible you could create a block to tilt the sprite.
The (size) variable must be set from it's normal value by subtracting the (Z position) from it, and adding the subtracted value to the (Y position)

It is already possible in Scratch to create 3D but tilting could not happen in the way I create it.

It is pretty hard to explain so you can reply if it sounds confusing.

Explain please.


http://internetometer.com/imagesmall/34650.png
http://www.danasoft.com/sig/Epicnesssign.jpg

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#16 2012-04-21 07:15:32

nathanprocks
Scratcher
Registered: 2011-04-14
Posts: 1000+

Re: Raxieblocks development thread.

williambl wrote:

rdococ wrote:

I have an idea for 3D in RaxieBlocks:
If the size of the image could be divided by omitting every coloured pixel that is specific distances from the beginning of a coloured pixel vertical ( | ) line (in a pattern), and if the width is 1, switch direction from left to right and begin sizing up to 100% again, it might be possible you could create a block to tilt the sprite.
The (size) variable must be set from it's normal value by subtracting the (Z position) from it, and adding the subtracted value to the (Y position)

It is already possible in Scratch to create 3D but tilting could not happen in the way I create it.

It is pretty hard to explain so you can reply if it sounds confusing.

Explain please.

I think he means like this. You need Panther to view the project. I think the stretch blocks are obsolete in Scratch, but I am too lazy to resurrect them.


http://carrot.cassiedragonandfriends.org/Scratch_Signature/randomsig.php
http://trinary.site40.net/images/scratchrank.php?username=nathanprocks&display=small

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#17 2012-04-22 09:09:01

nathanprocks
Scratcher
Registered: 2011-04-14
Posts: 1000+

Re: Raxieblocks development thread.

nathanprocks wrote:

williambl wrote:

rdococ wrote:

I have an idea for 3D in RaxieBlocks:
If the size of the image could be divided by omitting every coloured pixel that is specific distances from the beginning of a coloured pixel vertical ( | ) line (in a pattern), and if the width is 1, switch direction from left to right and begin sizing up to 100% again, it might be possible you could create a block to tilt the sprite.
The (size) variable must be set from it's normal value by subtracting the (Z position) from it, and adding the subtracted value to the (Y position)

It is already possible in Scratch to create 3D but tilting could not happen in the way I create it.

It is pretty hard to explain so you can reply if it sounds confusing.

Explain please.

I think he means like this. You need Panther to view the project. I think the stretch blocks are obsolete in Scratch, but I am too lazy to resurrect them.

I made a Scratch project but It only works offline because it uses obsolete blocks.


http://carrot.cassiedragonandfriends.org/Scratch_Signature/randomsig.php
http://trinary.site40.net/images/scratchrank.php?username=nathanprocks&display=small

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#18 2012-04-22 13:28:37

stickdude123
Scratcher
Registered: 2010-05-31
Posts: 100+

Re: Raxieblocks development thread.

heres an idea!

say what [ sprite 1 ] said last
say nothing
goto url[ website ] said last
pause sound[pop v]
continue sound[pop v
exclude color [#00FF00]
include color [#00FF00]
pause project
resume project
when [more keyboard buttons v] pressed
move all sprites to x [0] y [0[
play computer default beep


http://internetometer.com/imagesmall/34259.png http://www.mediafire.com/convkey/418e/lkb7wmv2n2k73rz5g.jpg         http://blocks.scratchr.org/API.php?user=stickdude123&action=onlineStatus&type=square

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#19 2012-05-27 06:49:51

williambl
Scratcher
Registered: 2011-04-08
Posts: 100+

Re: Raxieblocks development thread.

stickdude123 wrote:

heres an idea!

say what [ sprite 1 ] said last
say nothing
goto url[ website ] said last
continue sound[pop v]
exclude color [#00FF00]
include color [#00FF00]
move all sprites to x [0] y [0]

I deleted ones I already have.


http://internetometer.com/imagesmall/34650.png
http://www.danasoft.com/sig/Epicnesssign.jpg

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#20 2012-05-27 06:52:47

nathanprocks
Scratcher
Registered: 2011-04-14
Posts: 1000+

Re: Raxieblocks development thread.

williambl wrote:

stickdude123 wrote:

heres an idea!

say what [ sprite 1 ] said last
say nothing
goto url[ website ] said last
continue sound[pop v]
exclude color [#00FF00]
include color [#00FF00]
move all sprites to x [0] y [0]

I deleted ones I already have.

I thought you forgot about Scratch lol.  tongue


http://carrot.cassiedragonandfriends.org/Scratch_Signature/randomsig.php
http://trinary.site40.net/images/scratchrank.php?username=nathanprocks&display=small

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#21 2012-05-27 11:56:41

williambl
Scratcher
Registered: 2011-04-08
Posts: 100+

Re: Raxieblocks development thread.

nathanprocks wrote:

williambl wrote:

stickdude123 wrote:

heres an idea!

say what [ sprite 1 ] said last
say nothing
goto url[ website ] said last
continue sound[pop v]
exclude color [#00FF00]
include color [#00FF00]
move all sprites to x [0] y [0]

I deleted ones I already have.

I thought you forgot about Scratch lol.  tongue

I didn't.  smile


http://internetometer.com/imagesmall/34650.png
http://www.danasoft.com/sig/Epicnesssign.jpg

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#22 2012-05-27 12:04:37

stickdude123
Scratcher
Registered: 2010-05-31
Posts: 100+

Re: Raxieblocks development thread.

<[show v]> cursor 
<[show v]> cursor for [3] secs
set cursor to <[normal v]>
play default beep
show cursor is a block that lets your either show or hide a cursor
the second one is the same but with a time limit of how long to show it
set cursor to normal changes the cursor to different icons [loading, wait, hovering over text, question]
default beep is the sound that plays when an error occurs,


http://internetometer.com/imagesmall/34259.png http://www.mediafire.com/convkey/418e/lkb7wmv2n2k73rz5g.jpg         http://blocks.scratchr.org/API.php?user=stickdude123&amp;action=onlineStatus&amp;type=square

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#23 2012-05-29 03:07:29

williambl
Scratcher
Registered: 2011-04-08
Posts: 100+

Re: Raxieblocks development thread.

stickdude123 wrote:

<[show v]> cursor for [3] secs
set cursor to <[normal v]>
show cursor is a block that lets your either show or hide a cursor
the second one is the same but with a time limit of how long to show it
set cursor to normal changes the cursor to different icons [loading, wait, hovering over text, question]
default beep is the sound that plays when an error occurs,

Deleted ones I already have.


http://internetometer.com/imagesmall/34650.png
http://www.danasoft.com/sig/Epicnesssign.jpg

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#24 2012-05-29 05:41:35

rdococ
Scratcher
Registered: 2009-10-11
Posts: 1000+

Re: Raxieblocks development thread.

replace [ (Red, Green or Blue) v] with [#808000]
Remove one of the RGB values of the pixels of the sprite and replace the colour with the amount of [#808000] light mixed with the other two values of every pixel.


e.g. replacing red with #808000 will make a red block look brown.

If you replace red and green with #666600 and #999900 respectively you can simulate how a colour-blind person would see that sprite.

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#25 2012-06-01 22:38:21

EvilPegasus2274
Scratcher
Registered: 2011-12-24
Posts: 85

Re: Raxieblocks development thread.

Have you ever thought about Raycasting Blocks?  smile


http://i49.tinypic.com/30vov8n.gif

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