As you know, scratch has added cloud data. This will mean the following (epic) thing including: Chat rooms (I'm making a chat room), and even online games. Better get thinking.
Last edited by alongames (2012-05-17 09:39:24)
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I agree
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Scratch 2.0 has opened up a range of possible projects, which you could not create on the current version of Scratch. One of my favorite features are -
- Webcam Interactivity
- Cloud Data (useful for polls, surveys, chatrooms etc...)
- Creating Your Own Blocks
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Bowser_Jr wrote:
You could make online games without mesh. You just use the the cloud varibles to change the location of another player.
Yeah.
Also, you could make a text box with cloning.
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Zenth wrote:
Scratch 2.0 has opened up a range of possible projects, which you could not create on the current version of Scratch. One of my favorite features are -
- Webcam Interactivity
- Cloud Data (useful for polls, surveys, chatrooms etc...)
- Creating Your Own Blocks
Last edited by parcheesidude (2012-05-23 18:03:07)
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Bowser_Jr wrote:
You could make online games without mesh. You just use the the cloud varibles to change the location of another player.
I tried during the alpha at MIT.Unfortunately, it lagged to the point where it was unplayable.
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bobbybee wrote:
Bowser_Jr wrote:
You could make online games without mesh. You just use the the cloud varibles to change the location of another player.
I tried during the alpha at MIT.Unfortunately, it lagged to the point where it was unplayable.
How much lag are we talking about? Would it be acceptable for a turn-based game at least?
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ManaUser wrote:
bobbybee wrote:
Bowser_Jr wrote:
You could make online games without mesh. You just use the the cloud varibles to change the location of another player.
I tried during the alpha at MIT.Unfortunately, it lagged to the point where it was unplayable.
How much lag are we talking about? Would it be acceptable for a turn-based game at least?
Definitely. But not a virtual world, or anything of the similar.
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