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#76 2009-05-22 09:16:32

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Super smash scratch updates

http://scratch.mit.edu/forums/help.php#img


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#77 2009-05-22 10:18:45

Dibbo222
Scratcher
Registered: 2007-11-03
Posts: 100+

Re: Super smash scratch updates

archmage: i left a few comments on ur testing version of ssbs.


The biggest tower defense game on Scratch?
http://scratch.mit.edu/projects/Dibbo222/929092

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#78 2009-05-22 11:02:14

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Super smash scratch updates

deathmage wrote:

archmage this is going to be off topic but how do you put those pictures as links?

Code:

[url=url.com][img]url.com/imgage.jpg[/img][/url]

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#79 2009-05-22 14:51:23

SmartIrishKid
Scratcher
Registered: 2008-07-19
Posts: 1000+

Re: Super smash scratch updates

archmage wrote:

I have found that the lag while playing the game is unacceptable. As a result I will spend hours optimizing it to make sure that it will run at full speed online.  Sorry for the delay.

How exactly are you going to be optimizing it?

And does the Scratch Connections actually work?  I don't want to download the whole Adobe AIR thing if it isn't worth it.

Last edited by SmartIrishKid (2009-05-22 15:04:04)


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#80 2009-05-22 16:31:04

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Super smash scratch updates

Well as for optimizing, I found that the only things that were causing lag was the amount of costumes and the total size of the scripts on the player sprites. Now each player sprite's scripts and costumes are for the 8 different characters that are part of the sprite. By splitting up the characters into their own sprites I eliminated the issues causing lag.

For some reason in scratch, having many scripts and costumes on one sprite is bad, but it is not a problem if they are spread out.

As for scratch connections, the game will use the new mesh feature from scratch 1.4. This requires nothing except your scratch 1.4 installation. I know that no one really wants to install air.

This is how it will work when you host a room.

click the host game in the game menu
hold shift then click share
click host mesh and set your username to host
get your friend to join your mesh server as username guest
the game detects that another user has connected and the game begins


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#81 2009-05-22 16:33:31

DawnLight
Scratcher
Registered: 2009-04-25
Posts: 500+

Re: Super smash scratch updates

archmage wrote:

Well as for optimizing, I found that the only things that were causing lag was the amount of costumes and the total size of the scripts on the player sprites. Now each player sprite's scripts and costumes are for the 8 different characters that are part of the sprite. By splitting up the characters into their own sprites I eliminated the issues causing lag.

For some reason in scratch, having many scripts and costumes on one sprite is bad, but it is not a problem if they are spread out.

As for scratch connections, the game will use the new mesh feature from scratch 1.4. This requires nothing except your scratch 1.4 installation. I know that no one really wants to install air.

This is how it will work when you host a room.

click the host game in the game menu
hold shift then click share
click host mesh and set your username to host
get your friend to join your mesh server as username guest
the game detects that another user has connected and the game begins

Wow I guess this game will be the most viewed game once it comes out!When will it come out again?

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#82 2009-05-22 16:36:05

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Super smash scratch updates

Sometime in the summer probably

I think it will be the best game on the site but I am not sure about top loved or most viewed. A lot of the stuff on the toplists isn't that great.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#83 2009-05-22 16:43:07

SmartIrishKid
Scratcher
Registered: 2008-07-19
Posts: 1000+

Re: Super smash scratch updates

archmage wrote:

As for scratch connections, the game will use the new mesh feature from scratch 1.4. This requires nothing except your scratch 1.4 installation. I know that no one really wants to install air.

Where do you download the beta 1.4, or are you making the project in anticipation of its release?


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#84 2009-05-22 17:06:51

Mozaz
Scratcher
Registered: 2009-05-19
Posts: 500+

Re: Super smash scratch updates

SmartIrishKid wrote:

archmage wrote:

As for scratch connections, the game will use the new mesh feature from scratch 1.4. This requires nothing except your scratch 1.4 installation. I know that no one really wants to install air.

Where do you download the beta 1.4, or are you making the project in anticipation of its release?

You can't download the beta 1.4, as it was released on Scratch Day.


http://i33.tinypic.com/15i5fmp.png

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#85 2009-05-22 17:18:05

SmartIrishKid
Scratcher
Registered: 2008-07-19
Posts: 1000+

Re: Super smash scratch updates

Mozaz wrote:

SmartIrishKid wrote:

archmage wrote:

As for scratch connections, the game will use the new mesh feature from scratch 1.4. This requires nothing except your scratch 1.4 installation. I know that no one really wants to install air.

Where do you download the beta 1.4, or are you making the project in anticipation of its release?

You can't download the beta 1.4, as it was released on Scratch Day.

I suppose that's what I get for not participating...

Last edited by SmartIrishKid (2009-05-22 17:44:26)


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#86 2009-05-22 23:04:17

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Super smash scratch updates

That's mean, wait was that on the site? Cause I didn't see anything...  hmm  But I couldn't go anyways cause it's to far to travel.  hmm

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#87 2009-05-22 23:07:17

ScratchX
Scratcher
Registered: 2009-05-05
Posts: 1000+

Re: Super smash scratch updates

Super Smash Scratch...can't wait..


Happy New Year!
http://i45.tinypic.com/1nyasi.pnghttp://i50.tinypic.com/219pez8.pnghttp://i49.tinypic.com/e5s4zr.pnghttp://i48.tinypic.com/23l18hf.jpghttp://i49.tinypic.com/66zymu.png

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#88 2009-06-16 12:41:31

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Super smash scratch updates

SmartIrishKid wrote:

archmage wrote:

I have found that the lag while playing the game is unacceptable. As a result I will spend hours optimizing it to make sure that it will run at full speed online.  Sorry for the delay.

How exactly are you going to be optimizing it?

And does the Scratch Connections actually work?  I don't want to download the whole Adobe AIR thing if it isn't worth it.

How is this for optimization?
http://scratch.mit.edu/projects/archtest/571336

Its not done yet but it runs at full speed.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#89 2009-06-16 13:39:03

FantasyTales
Scratcher
Registered: 2008-06-02
Posts: 1000+

Re: Super smash scratch updates

isnt this project gonna take up a crapload of space?  also check out my super smash bros, its similar but all the characters are taken from scratch games, for example morash from demon slayer (if you've played that) and doodle from doodle.  it has an ai in it just click the link in my signature, but the one with ai is the newer one and i havent updated my sig yet.


http://ageofthefuture.ismywebsite.com/images/dg_sig_2_small.png
http://images.myadoptables.com/adopted/2340.pnghttp://images.myadoptables.com/adopted/2339.png

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