Discuss your Biggest Concerns about the Scratch 2.0 Prototype here.
(See the main topic for an index to the other focused discussions.)
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The site sort of blurs up on my iOS device.
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1. You can do:
define {my new block}
my new block
Meaning you can make an infinite loop. This can be useful sometimes, but not always.
2. Just like in Scratch 1.4, you can click on a block to make it do something. Except for the delete this clone block. When I click it, nothing happens. Maybe this is because it doesn't know which clone I'm talking about?
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Tecklop wrote:
Help! my latest 16 projects is not up there plus everything including Project note changes back to how it was a year ago !!!
It only has stuff from before January this year.
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henryboy wrote:
When I click the 'Create' button, it goes to a blank screen.
That means it's loading.
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scimonster wrote:
Tecklop wrote:
Help! my latest 16 projects is not up there plus everything including Project note changes back to how it was a year ago !!!
It only has stuff from before January this year.
Thanks.
What a fast reply, i was not expecting that
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scimonster wrote:
Tecklop wrote:
Help! my latest 16 projects is not up there plus everything including Project note changes back to how it was a year ago !!!
It only has stuff from before January this year.
Yes, the Prototype website only has projects through January of this year. But the official release of Scratch 2.0 (later this year) will include all projects made before the release.
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The lack of a working paint editor is disappointing. What's the estimated release date?
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technoboy10 wrote:
The site sort of blurs up on my iOS device.
This. I can understand that it can't make the projects, but it's really glitchy on iOS.
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I cant seem to activate turbo mode. is this a glitch?
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WillieD wrote:
Theres a glitch where the up arrow key scrolls the page up when you mean to do it in the project.
Try clicking the project. It should capture the keyboard.
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The Flag On Comments Doesn't Work I've Seen A Few Inappropriate Comments
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randomgamemaker wrote:
1. You can do:
define {my new block}
my new block
Meaning you can make an infinite loop. This can be useful sometimes, but not always.
This sort of infinite loop doesn't make Scratch lock up the way some programming languages would, although if you really want an infinite loop it's better to use a "forever" block. But it can actually be useful for a block to call itself, as in this project:
http://alpha.scratch.mit.edu/projects/10000007
randomgamemaker wrote:
2. Just like in Scratch 1.4, you can click on a block to make it do something. Except for the delete this clone block. When I click it, nothing happens. Maybe this is because it doesn't know which clone I'm talking about?
The "delete clone" block only works when it runs *in* a clone. You're right, if you just try that block in a sprite, it doesn't do anything. But you can put it in script under the "clone startup" block then it will delete the clone. For a simple example, see:
http://alpha.scratch.mit.edu/projects/10000100
Hope that helps!
Last edited by johnm (2012-05-17 10:46:57)
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There's no "point towards x: () y: ()" block -- if I could have one new block, that'd be it. I honestly though that it'd be added in 2.0.
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I just thought of something.
What if someone goes into the project and messes around with the cloud variables to set one to something inappropriate, and then runs it?
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Also, I'm disappointed there's no "clean up" option in the scripts area. My scripts are really messy. D:
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Dinoclor wrote:
I just thought of something.
What if someone goes into the project and messes around with the cloud variables to set one to something inappropriate, and then runs it?
when i make projects with cloud cars i will have the option to maderate them however
go here http://alpha.scratch.mit.edu/projects/10001233/?mode=editor
try adding the word THE to the list through the scripts
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RedRocker227 wrote:
There's no "point towards x: () y: ()" block -- if I could have one new block, that'd be it. I honestly though that it'd be added in 2.0.
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scimonster wrote:
RedRocker227 wrote:
There's no "point towards x: () y: ()" block -- if I could have one new block, that'd be it. I honestly though that it'd be added in 2.0.
It'd be a lot more convenient if it was a proper block though, instead of a workaround.
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how do you make blocks have inputs
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is it just me or dose the scratch cat not look right?
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