This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#151 2012-05-13 14:26:09

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

bump


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#152 2012-05-13 14:27:14

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Eternity Incurakai

Sorry if I copied your About Us page.


Get ready for domination of:  tongue

Offline

 

#153 2012-05-13 14:29:14

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

coolhogs wrote:

Sorry if I copied your About Us page.

for what?  where is it on?


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#154 2012-05-13 14:30:25

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Eternity Incurakai

On the thread below your thread.
Just one sentence.
If you want me to take it off, I can.

Last edited by coolhogs (2012-05-13 14:33:51)


Get ready for domination of:  tongue

Offline

 

#155 2012-05-13 14:36:58

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

coolhogs wrote:

On the thread below your thread.
Just one sentence.
If you want me to take it off, I can.

I commented on your thread about it, let's not get off topic.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#156 2012-05-13 14:42:46

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

actually, could you give us credit for like inspiration, or something? [/offtopic]


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#157 2012-05-13 15:09:04

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

pencilmaster is on, trinary, I still need that splash screen!


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#158 2012-05-13 15:12:03

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

trinary's not even on, so I'll have to wait for the splash screen.  I need coolhogs to start on the practices section for it.  Coolhogs, see your profile on tasks.eternityinc-official.com for details, or ask me for more details.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#159 2012-05-13 15:14:08

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Eternity Incurakai

XenoK wrote:

trinary's not even on, so I'll have to wait for the splash screen.  I need coolhogs to start on the practices section for it.  Coolhogs, see your profile on tasks.eternityinc-official.com for details, or ask me for more details.

What do you mean by "Practice session"?


Get ready for domination of:  tongue

Offline

 

#160 2012-05-13 15:30:32

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

coolhogs wrote:

XenoK wrote:

trinary's not even on, so I'll have to wait for the splash screen.  I need coolhogs to start on the practices section for it.  Coolhogs, see your profile on tasks.eternityinc-official.com for details, or ask me for more details.

What do you mean by "Practice session"?

section.  The practices section is where the user will experience making a project using mesh themselves.  I need you to create a walkthrough of making an example game using these features.  If you want, you can get help from the Advanced Topics.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#161 2012-05-13 16:01:07

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

ok, let's keep this conversation here, so we don't get the conversation split up and go offtopic.  So let's keep it on this one.  I'll need a progress report on it tomorrow.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#162 2012-05-13 16:35:43

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

bump


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#163 2012-05-13 16:52:40

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

wow, not a lot of ppl are on.  I can't wait for that php system, it's gonna be great!


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#164 2012-05-13 21:05:15

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

bump


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#165 2012-05-13 21:06:34

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Eternity Incurakai

I don't know if this works or not, but...

Games In Mesh

Games use mesh to create multiplayer games.
Here I will show you how to create a basic pong game in mesh.
Draw 2 paddles, one for each computer/program.
Then draw 2 balls, one for each program/computer. (These must be the same.)
Make 1 paddle use this script:
When green flag clicked
forever
if key left arrow pressed
change x by -4
if key right arrow pressed
change x by 4

Then put the same script on the second paddle.

Programming the ball:
First bring up the script areas for 1 ball.
Then make 2 local variables: variable X and variable Y.
Then set up this script:

When green flag clicked
forever
set [variableX] to (X position)
set [variableY] to (X position)

NOTE: TO DO THIS NEXT PART, PLEASE CONNECT TO OTHER COMPUTER!
The next part is still in the forever block.

Set X to ([variableX] sensor value)
Set Y to ([variableY] sensor value)

Now do the same to the other program's ball.

Last edited by coolhogs (2012-05-13 21:08:10)


Get ready for domination of:  tongue

Offline

 

#166 2012-05-13 21:12:31

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

coolhogs wrote:

I don't know if this works or not, but...

Games In Mesh

Games use mesh to create multiplayer games.
Here I will show you how to create a basic pong game in mesh.
Draw 2 paddles, one for each computer/program.
Then draw 2 balls, one for each program/computer. (These must be the same.)
Make 1 paddle use this script:
When green flag clicked
forever
if key left arrow pressed
change x by -4
if key right arrow pressed
change x by 4

Then put the same script on the second paddle.

Programming the ball:
First bring up the script areas for 1 ball.
Then make 2 local variables: variable X and variable Y.
Then set up this script:

When green flag clicked
forever
set [variableX] to (X position)
set [variableY] to (X position)

NOTE: TO DO THIS NEXT PART, PLEASE CONNECT TO OTHER COMPUTER!
The next part is still in the forever block.

Set X to ([variableX] sensor value)
Set Y to ([variableY] sensor value)

Now do the same to the other program's ball.

perfect!  would you like to make it into a project, or would you like me to implement it?


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#167 2012-05-13 21:13:44

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Eternity Incurakai

If only I could copy and paste onto the program...

Last edited by coolhogs (2012-05-13 21:16:07)


Get ready for domination of:  tongue

Offline

 

#168 2012-05-13 21:14:00

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

XenoK wrote:

coolhogs wrote:

I don't know if this works or not, but...

Games In Mesh

Games use mesh to create multiplayer games.
Here I will show you how to create a basic pong game in mesh.
Draw 2 paddles, one for each computer/program.
Then draw 2 balls, one for each program/computer. (These must be the same.)
Make 1 paddle use this script:
When green flag clicked
forever
if key left arrow pressed
change x by -4
if key right arrow pressed
change x by 4

Then put the same script on the second paddle.

Programming the ball:
First bring up the script areas for 1 ball.
Then make 2 local variables: variable X and variable Y.
Then set up this script:

When green flag clicked
forever
set [variableX] to (X position)
set [variableY] to (X position)

NOTE: TO DO THIS NEXT PART, PLEASE CONNECT TO OTHER COMPUTER!
The next part is still in the forever block.

Set X to ([variableX] sensor value)
Set Y to ([variableY] sensor value)

Now do the same to the other program's ball.

perfect!  would you like to make it into a project, or would you like me to implement it?

I'll do testing later.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#169 2012-05-14 00:04:06

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Eternity Incurakai

XenoK wrote:

XenoK wrote:

coolhogs wrote:

I don't know if this works or not, but...

Games In Mesh

Games use mesh to create multiplayer games.
Here I will show you how to create a basic pong game in mesh.
Draw 2 paddles, one for each computer/program.
Then draw 2 balls, one for each program/computer. (These must be the same.)
Make 1 paddle use this script:
When green flag clicked
forever
if key left arrow pressed
change x by -4
if key right arrow pressed
change x by 4

Then put the same script on the second paddle.

Programming the ball:
First bring up the script areas for 1 ball.
Then make 2 local variables: variable X and variable Y.
Then set up this script:

When green flag clicked
forever
set [variableX] to (X position)
set [variableY] to (X position)

NOTE: TO DO THIS NEXT PART, PLEASE CONNECT TO OTHER COMPUTER!
The next part is still in the forever block.

Set X to ([variableX] sensor value)
Set Y to ([variableY] sensor value)

Now do the same to the other program's ball.

perfect!  would you like to make it into a project, or would you like me to implement it?

I'll do testing later.

oh and I forgot this script for the 2 balls:
When green flag clicked
forever
if touching paddle
turn 15 degrees
[end]
move 5 steps

Last edited by coolhogs (2012-05-14 00:05:07)


Get ready for domination of:  tongue

Offline

 

#170 2012-05-14 07:12:22

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

coolhogs wrote:

XenoK wrote:

XenoK wrote:


perfect!  would you like to make it into a project, or would you like me to implement it?

I'll do testing later.

oh and I forgot this script for the 2 balls:
When green flag clicked
forever
if touching paddle
turn 15 degrees
[end]
move 5 steps

K


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#171 2012-05-14 08:47:00

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

bump


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#172 2012-05-14 08:52:07

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

update: trinary's gotten to the splash screen, and coolhogs gave me the practice section for review.  I'll review the practice section, then have pencilmaster review it as well.  Once I get the splash screen I'll add some additional aspects, and then we'll get started on the last section, then clean up the programming.


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#173 2012-05-14 08:54:57

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

oh yeah, and after that, we'll have joletole put together a marketing campaign (advertising)


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#174 2012-05-14 09:12:42

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Eternity Incurakai

wow, according to our site stats, the most visitors we got in a day, was 284 unique ones!


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

Offline

 

#175 2012-05-14 12:50:06

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: Eternity Incurakai

XenoK wrote:

also, is this still going to be hosted on weebly, or somewhere else?

It will be hosted somewhere else, but we can put in a window to there, if you don't get what I mean, google <iframe> (html tag)  smile


Me live on 2.0 now  sad

Offline

 

Board footer