trinary's not even on, so I'll have to wait for the splash screen. I need coolhogs to start on the practices section for it. Coolhogs, see your profile on tasks.eternityinc-official.com for details, or ask me for more details.
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XenoK wrote:
trinary's not even on, so I'll have to wait for the splash screen. I need coolhogs to start on the practices section for it. Coolhogs, see your profile on tasks.eternityinc-official.com for details, or ask me for more details.
What do you mean by "Practice session"?
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coolhogs wrote:
XenoK wrote:
trinary's not even on, so I'll have to wait for the splash screen. I need coolhogs to start on the practices section for it. Coolhogs, see your profile on tasks.eternityinc-official.com for details, or ask me for more details.
What do you mean by "Practice session"?
section. The practices section is where the user will experience making a project using mesh themselves. I need you to create a walkthrough of making an example game using these features. If you want, you can get help from the Advanced Topics.
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I don't know if this works or not, but...
Games In Mesh
Games use mesh to create multiplayer games.
Here I will show you how to create a basic pong game in mesh.
Draw 2 paddles, one for each computer/program.
Then draw 2 balls, one for each program/computer. (These must be the same.)
Make 1 paddle use this script:
When green flag clicked
forever
if key left arrow pressed
change x by -4
if key right arrow pressed
change x by 4
Then put the same script on the second paddle.
Programming the ball:
First bring up the script areas for 1 ball.
Then make 2 local variables: variable X and variable Y.
Then set up this script:
When green flag clicked
forever
set [variableX] to (X position)
set [variableY] to (X position)
NOTE: TO DO THIS NEXT PART, PLEASE CONNECT TO OTHER COMPUTER!
The next part is still in the forever block.
Set X to ([variableX] sensor value)
Set Y to ([variableY] sensor value)
Now do the same to the other program's ball.
Last edited by coolhogs (2012-05-13 21:08:10)
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coolhogs wrote:
I don't know if this works or not, but...
Games In Mesh
Games use mesh to create multiplayer games.
Here I will show you how to create a basic pong game in mesh.
Draw 2 paddles, one for each computer/program.
Then draw 2 balls, one for each program/computer. (These must be the same.)
Make 1 paddle use this script:
When green flag clicked
forever
if key left arrow pressed
change x by -4
if key right arrow pressed
change x by 4
Then put the same script on the second paddle.
Programming the ball:
First bring up the script areas for 1 ball.
Then make 2 local variables: variable X and variable Y.
Then set up this script:
When green flag clicked
forever
set [variableX] to (X position)
set [variableY] to (X position)
NOTE: TO DO THIS NEXT PART, PLEASE CONNECT TO OTHER COMPUTER!
The next part is still in the forever block.
Set X to ([variableX] sensor value)
Set Y to ([variableY] sensor value)
Now do the same to the other program's ball.
perfect! would you like to make it into a project, or would you like me to implement it?
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XenoK wrote:
coolhogs wrote:
I don't know if this works or not, but...
Games In Mesh
Games use mesh to create multiplayer games.
Here I will show you how to create a basic pong game in mesh.
Draw 2 paddles, one for each computer/program.
Then draw 2 balls, one for each program/computer. (These must be the same.)
Make 1 paddle use this script:
When green flag clicked
forever
if key left arrow pressed
change x by -4
if key right arrow pressed
change x by 4
Then put the same script on the second paddle.
Programming the ball:
First bring up the script areas for 1 ball.
Then make 2 local variables: variable X and variable Y.
Then set up this script:
When green flag clicked
forever
set [variableX] to (X position)
set [variableY] to (X position)
NOTE: TO DO THIS NEXT PART, PLEASE CONNECT TO OTHER COMPUTER!
The next part is still in the forever block.
Set X to ([variableX] sensor value)
Set Y to ([variableY] sensor value)
Now do the same to the other program's ball.perfect! would you like to make it into a project, or would you like me to implement it?
I'll do testing later.
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XenoK wrote:
XenoK wrote:
coolhogs wrote:
I don't know if this works or not, but...
Games In Mesh
Games use mesh to create multiplayer games.
Here I will show you how to create a basic pong game in mesh.
Draw 2 paddles, one for each computer/program.
Then draw 2 balls, one for each program/computer. (These must be the same.)
Make 1 paddle use this script:
When green flag clicked
forever
if key left arrow pressed
change x by -4
if key right arrow pressed
change x by 4
Then put the same script on the second paddle.
Programming the ball:
First bring up the script areas for 1 ball.
Then make 2 local variables: variable X and variable Y.
Then set up this script:
When green flag clicked
forever
set [variableX] to (X position)
set [variableY] to (X position)
NOTE: TO DO THIS NEXT PART, PLEASE CONNECT TO OTHER COMPUTER!
The next part is still in the forever block.
Set X to ([variableX] sensor value)
Set Y to ([variableY] sensor value)
Now do the same to the other program's ball.perfect! would you like to make it into a project, or would you like me to implement it?
I'll do testing later.
oh and I forgot this script for the 2 balls:
When green flag clicked
forever
if touching paddle
turn 15 degrees
[end]
move 5 steps
Last edited by coolhogs (2012-05-14 00:05:07)
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coolhogs wrote:
XenoK wrote:
XenoK wrote:
perfect! would you like to make it into a project, or would you like me to implement it?I'll do testing later.
oh and I forgot this script for the 2 balls:
When green flag clicked
forever
if touching paddle
turn 15 degrees
[end]
move 5 steps
K
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update: trinary's gotten to the splash screen, and coolhogs gave me the practice section for review. I'll review the practice section, then have pencilmaster review it as well. Once I get the splash screen I'll add some additional aspects, and then we'll get started on the last section, then clean up the programming.
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XenoK wrote:
also, is this still going to be hosted on weebly, or somewhere else?
It will be hosted somewhere else, but we can put in a window to there, if you don't get what I mean, google <iframe> (html tag)
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