Harakou wrote:
Turbo mode can be... finicky. It really doesn't work very well with sensing and movements involving sprites on stage.
I agree with Harakou. Some projects just aren't meant to run on turbo mode.
What's your project called?
Last edited by AgentRoop (2012-04-28 10:49:17)
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AgentRoop wrote:
Harakou wrote:
Turbo mode can be... finicky. It really doesn't work very well with sensing and movements involving sprites on stage.
I agree with Harakou. Some projects just aren't meant to run on turbo mode.
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What's your project called?
it's called test
Last edited by coolhogs (2012-04-28 11:20:47)
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coolhogs wrote:
AgentRoop wrote:
Harakou wrote:
Turbo mode can be... finicky. It really doesn't work very well with sensing and movements involving sprites on stage.
I agree with Harakou. Some projects just aren't meant to run on turbo mode.
![]()
What's your project called?it's called test
I looked at it, and I just think that Turbo mode isn't meant for that. I'm not an expert on turbo mode. sorry
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Put a:
wait (0) secsat the end of each movement script.
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Don't use turbomode unless your game actually needs it.
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