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#1 2012-04-27 20:54:16

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Turbo mode goes crazy.

In my project, test, turbo mode goes crazy. The sprite goes crazy. I thought it would only speed it up.
Please help.
-Coolhogs...


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#2 2012-04-27 21:25:22

trinary
Scratcher
Registered: 2012-01-29
Posts: 1000+

Re: Turbo mode goes crazy.

How exactly does the sprite 'go crazy'?


http://trinary.tk/images/signature_.php

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#3 2012-04-27 21:34:43

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Turbo mode goes crazy.

trinary wrote:

How exactly does the sprite 'go crazy'?

by going straight up...


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#4 2012-04-27 23:59:28

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Turbo mode goes crazy.

It goes straight up in turbo mode.
How could I fix this?


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#5 2012-04-28 01:23:39

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Turbo mode goes crazy.

Turbo mode can be... finicky. It really doesn't work very well with sensing and movements involving sprites on stage. What sort of script do you have attached to your sprite to make it move?


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i.imgur.com/OZn2RD3.png&link2=http://i.imgur.com/duzaGTB.png&link3=http://i.imgur.com/CrDGvvZ.png&link4=http://i.imgur.com/POEpQyZ.png&link5=http://i.imgur.com/ZKJF8ac.png

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#6 2012-04-28 10:46:43

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Turbo mode goes crazy.

well there are 3 scripts...
Each one has a way to make it move...
I can't really explain unless you download and look at the scripts.  hmm


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#7 2012-04-28 10:48:57

AgentRoop
Scratcher
Registered: 2012-02-11
Posts: 1000+

Re: Turbo mode goes crazy.

Harakou wrote:

Turbo mode can be... finicky. It really doesn't work very well with sensing and movements involving sprites on stage.

I agree with Harakou. Some projects just aren't meant to run on turbo mode.  sad
What's your project called?

Last edited by AgentRoop (2012-04-28 10:49:17)


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#8 2012-04-28 11:08:39

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Turbo mode goes crazy.

AgentRoop wrote:

Harakou wrote:

Turbo mode can be... finicky. It really doesn't work very well with sensing and movements involving sprites on stage.

I agree with Harakou. Some projects just aren't meant to run on turbo mode.  sad
What's your project called?

it's called test

Last edited by coolhogs (2012-04-28 11:20:47)


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#9 2012-04-28 11:35:19

AgentRoop
Scratcher
Registered: 2012-02-11
Posts: 1000+

Re: Turbo mode goes crazy.

coolhogs wrote:

AgentRoop wrote:

Harakou wrote:

Turbo mode can be... finicky. It really doesn't work very well with sensing and movements involving sprites on stage.

I agree with Harakou. Some projects just aren't meant to run on turbo mode.  sad
What's your project called?

it's called test

I looked at it, and I just think that Turbo mode isn't meant for that. I'm not an expert on turbo mode. sorry  sad


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#10 2012-04-29 10:14:38

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Turbo mode goes crazy.

I'll see if anyone else can fIx it. Thanks for trying, AgentRoop,


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#11 2012-04-29 18:30:11

chanmanpartyman
Scratcher
Registered: 2011-05-30
Posts: 500+

Re: Turbo mode goes crazy.

Put a:

wait (0) secs
at the end of each movement script.

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#12 2012-04-29 18:38:30

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Turbo mode goes crazy.

chanmanpartyman wrote:

Put a:

wait (0) secs
at the end of each movement script.

I did that but it still won't work...


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#13 2012-04-30 10:15:39

Andres-Vander
Scratcher
Registered: 2010-09-16
Posts: 1000+

Re: Turbo mode goes crazy.

Don't use turbomode unless your game actually needs it.


http://www.gifsoup.com/view1/2260823/flugelhorn-feline-o.gif

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