Hmm.... here's one method I came up with.
I basically used the script trinary posted, but extended it with all of the blocks that are needed for the project.whenclicked
Give this script to the stage.deleteall ▼ofy values ▼add-150toy values ▼add-50toy values ▼add50toy values ▼add150toy values ▼broadcastsprite 1 ▼and waitbroadcastsprite 2 ▼and waitbroadcastsprite 3 ▼and waitbroadcastsprite 4 ▼and waitwhen I receivesprite 1 ▼Give this to each sprite, but use different namessetrandom ▼topick random1tolength ofy values ▼go to x:0y:itemrandomofy values ▼deleterandomofy values ▼
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rings wrote:
in which language?
Hello, rings! Discussion in this forum is specifically for the Scratch programming language, so all questions here will be referring to Scratch.
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