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#276 2012-04-11 20:31:15

trinary
Scratcher
Registered: 2012-01-29
Posts: 1000+

Re: TeamElite

I've tweaked the laser script very slightly, so that it actually shows up when firing.

Is there anything else I should do?


http://trinary.tk/images/signature_.php

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#277 2012-04-11 21:45:47

ads98
Scratcher
Registered: 2011-05-03
Posts: 100+

Re: TeamElite

trinary wrote:

I've tweaked the laser script very slightly, so that it actually shows up when firing.

Is there anything else I should do?

No, unless of course, you come upon a glitch, or you just want to improve something minor (like graphics).


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#278 2012-04-12 17:16:48

Thrystor
Scratcher
Registered: 2011-04-10
Posts: 100+

Re: TeamElite

Wow, it does look better! Although the shooting script seems kind of slow and glitchy all of a sudden... Speaking of the laser, wasn't your job going to be to make a new laser sprite? And on the topic of graphics, I think we need to either set up animation on all stars, or get rid of it.


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#279 2012-04-12 17:21:36

Thrystor
Scratcher
Registered: 2011-04-10
Posts: 100+

Re: TeamElite

Thrystor wrote:

the shooting script seems kind of slow and glitchy all of a sudden...

Why is there a wait block in the laser's "go to" script? All it seems to be doing is making the laser's movement look choppy.


http://codersshed.webuda.com/favicon.ico Cool stuff awaits the technically literate...

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#280 2012-04-12 17:37:54

ads98
Scratcher
Registered: 2011-05-03
Posts: 100+

Re: TeamElite

Thrystor wrote:

Thrystor wrote:

the shooting script seems kind of slow and glitchy all of a sudden...

Why is there a wait block in the laser's "go to" script? All it seems to be doing is making the laser's movement look choppy.

Hmm...try removing that block and see what happens.

Nvm...I already did it.

VERSION 2.22 UPLOADED (v4.1.0)

• Minor changes to the laser script.

Last edited by ads98 (2012-04-12 17:47:34)


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#281 2012-04-12 18:56:05

dasbloekendeschaf
Scratcher
Registered: 2010-10-01
Posts: 100+

Re: TeamElite

ads98 wrote:

Thrystor wrote:

Thrystor wrote:

the shooting script seems kind of slow and glitchy all of a sudden...

Why is there a wait block in the laser's "go to" script? All it seems to be doing is making the laser's movement look choppy.

Hmm...try removing that block and see what happens.

Nvm...I already did it.

VERSION 2.22 UPLOADED (v4.1.0)

• Minor changes to the laser script.

Nice! I'm working on a new version with many fixes now, so please don't edit the program until I'm done.


http://simpliciter.bplaced.net/templates/business4/images/logo.png

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#282 2012-04-12 19:44:44

dasbloekendeschaf
Scratcher
Registered: 2010-10-01
Posts: 100+

Re: TeamElite

Ok. I'm done! Please try new version 2.23. It has lots of important fixes and improvements.


http://simpliciter.bplaced.net/templates/business4/images/logo.png

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#283 2012-04-12 19:56:01

ads98
Scratcher
Registered: 2011-05-03
Posts: 100+

Re: TeamElite

dasbloekendeschaf wrote:

Ok. I'm done! Please try new version 2.23. It has lots of important fixes and improvements.

Will do  smile .

One problem: when you press r to restart, the music doesn't start back up. It okay, I think I can fix it.

Fixed!

VERSION 0.2.24 UPLOADED (v4.4.0)

• Minor bug fixes (now the music re-starts when you press 'r')

Last edited by ads98 (2012-04-12 20:08:53)


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#284 2012-04-13 04:34:33

dasbloekendeschaf
Scratcher
Registered: 2010-10-01
Posts: 100+

Re: TeamElite

ads98 wrote:

dasbloekendeschaf wrote:

Ok. I'm done! Please try new version 2.23. It has lots of important fixes and improvements.

Will do  smile .

One problem: when you press r to restart, the music doesn't start back up. It okay, I think I can fix it.

Fixed!

VERSION 0.2.24 UPLOADED (v4.4.0)

• Minor bug fixes (now the music re-starts when you press 'r')

Ok. Thanks for that. What does the new version number mean?

Has anyone found a solution for the scrolling background?


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#285 2012-04-13 12:37:52

FreshStudios
Scratcher
Registered: 2011-04-11
Posts: 500+

Re: TeamElite

Team Elite has been nominated for the 2012 Scratch Awards hosted by me..


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#286 2012-04-13 14:05:25

ads98
Scratcher
Registered: 2011-05-03
Posts: 100+

Re: TeamElite

FreshStudios wrote:

Team Elite has been nominated for the 2012 Scratch Awards hosted by me..

Wow, Thanks! I don't know what to say! And, sorry you couldn't get in; but like I said earlier, there is a chance of you getting in.  smile

Oh, and about the (v0.4.4.0) dbs, that's just my version number. Don't worry, you don't have to use it, I just use it as reference, and to see how far we've come along with this project.


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#287 2012-04-13 17:04:51

Thrystor
Scratcher
Registered: 2011-04-10
Posts: 100+

Re: TeamElite

CheeseMunchy agreed to look into the scrolling sprite, but hasn't reported back yet. I'm thinking that bobbybee, who seems to already know how to do it, should take the job.

Last edited by Thrystor (2012-04-13 17:06:33)


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#288 2012-04-13 18:38:06

trinary
Scratcher
Registered: 2012-01-29
Posts: 1000+

Re: TeamElite

dasbloekendeschaf wrote:

Ok. I'm done! Please try new version 2.23. It has lots of important fixes and improvements.

I'll take a look and see if there are any new graphics needed.


http://trinary.tk/images/signature_.php

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#289 2012-04-13 19:33:35

ads98
Scratcher
Registered: 2011-05-03
Posts: 100+

Re: TeamElite

Bobbybee and CheeseMunchy have both been inactive as of late. I think one of the following should fix the scrolling:

Me (of course)   

christian2000

dbs

Dinoclor

lukanater

Thrystor

trinary

Last edited by ads98 (2012-04-13 19:36:26)


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#290 2012-04-13 20:02:24

CheeseMunchy
Scratcher
Registered: 2008-10-13
Posts: 1000+

Re: TeamElite

Sorry about that guys, i'll be done with the scrolling by later today or tomorrow.


6418,

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#291 2012-04-13 20:57:17

ads98
Scratcher
Registered: 2011-05-03
Posts: 100+

Re: TeamElite

CheeseMunchy wrote:

Sorry about that guys, i'll be done with the scrolling by later today or tomorrow.

Okay, great! I guess I spoke too soon because it did take trinary a while to make his updates.

Last edited by ads98 (2012-04-13 20:58:02)


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#292 2012-04-13 21:22:25

CheeseMunchy
Scratcher
Registered: 2008-10-13
Posts: 1000+

Re: TeamElite

Done.

VERSION 0.2.25 UPLOADED
-
Full 30 sprite Scrolling,
Small grammar fixes.


If you find any problems with the scrolling, please tell me. (:
And sorry for such a long wait!

Last edited by CheeseMunchy (2012-04-13 21:30:19)


6418,

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#293 2012-04-13 23:13:27

Dinoclor
Scratcher
Registered: 2010-06-10
Posts: 1000+

Re: TeamElite

A quick question: How do you think I should pause the game while in the shop?

I'm not sure what variables are responsible for what.

Last edited by Dinoclor (2012-04-13 23:14:17)


This is a temporary signature. It will exist until I think of something witty.

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#294 2012-04-14 06:01:40

dasbloekendeschaf
Scratcher
Registered: 2010-10-01
Posts: 100+

Re: TeamElite

Ok. I made a new one (v0.2.26) with some small fixes to some graphics and the laser script.


http://simpliciter.bplaced.net/templates/business4/images/logo.png

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#295 2012-04-14 08:02:13

Thrystor
Scratcher
Registered: 2011-04-10
Posts: 100+

Re: TeamElite

Dinoclor wrote:

A quick question: How do you think I should pause the game while in the shop?

I'm not sure what variables are responsible for what.

There's a variable called map that slows everything down while you're in the map (that's how it was in the original engine, someone might have changed that). Look for a map variable script in the spaceship sprite, duplicate it, and change "map" to a new variable called "shop." Then in the shop fragment's scripts, make everything hide unless the shop variable=1. Before you import the fragment into the game, make sure everything has a "go to" script (sprites tend to go to random positions when you import the project they're in), and hide or delete the variables. Worry about upgrades later.

Also make sure you tell everything not related to the shop to hide when shop=1.


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#296 2012-04-14 08:04:03

Thrystor
Scratcher
Registered: 2011-04-10
Posts: 100+

Re: TeamElite

Thrystor wrote:

There's a variable called map that slows everything down while you're in the map

That's another reason why we can't have gravity scripts in stars. it would screw up pausing.


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#297 2012-04-14 10:04:48

lukanater
Scratcher
Registered: 2007-09-26
Posts: 100+

Re: TeamElite

Wow, lots of post since I last checked in (I was sick for a while this week and didn't want to go on the computer.)


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#298 2012-04-14 11:12:34

Thrystor
Scratcher
Registered: 2011-04-10
Posts: 100+

Re: TeamElite

trinary wrote:

dasbloekendeschaf wrote:

Ok. I'm done! Please try new version 2.23. It has lots of important fixes and improvements.

I'll take a look and see if there are any new graphics needed.

Laser. Sprite.


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#299 2012-04-14 11:17:53

Thrystor
Scratcher
Registered: 2011-04-10
Posts: 100+

Re: TeamElite

Nice job, CheeseMuncy! Entire map coverage! Now what's next on the to-do list?


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#300 2012-04-14 12:02:26

ads98
Scratcher
Registered: 2011-05-03
Posts: 100+

Re: TeamElite

Thrystor wrote:

Nice job, CheeseMuncy! Entire map coverage! Now what's next on the to-do list?

Let's see...I guess implemting the shop, and making the laser hit ssomething (like enemies). I haven't check the latest version of our project, so I should probably do that right now. In the meantime, feel free to give any suggestions on what you guys think we should do next.

VERSION 0.2.27 UPLOADED (v0.4.7.0)

• Minor changes to intro page (changed dasbloekandeschaf to dasbloekendeschaf)

Btw, has anyone tried the game out in turbo mode? I'm about to..

Last edited by ads98 (2012-04-14 12:37:06)


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