trinary wrote:
I've tweaked the laser script very slightly, so that it actually shows up when firing.
Is there anything else I should do?
No, unless of course, you come upon a glitch, or you just want to improve something minor (like graphics).
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Wow, it does look better! Although the shooting script seems kind of slow and glitchy all of a sudden... Speaking of the laser, wasn't your job going to be to make a new laser sprite? And on the topic of graphics, I think we need to either set up animation on all stars, or get rid of it.
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Thrystor wrote:
the shooting script seems kind of slow and glitchy all of a sudden...
Why is there a wait block in the laser's "go to" script? All it seems to be doing is making the laser's movement look choppy.
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Thrystor wrote:
Thrystor wrote:
the shooting script seems kind of slow and glitchy all of a sudden...
Why is there a wait block in the laser's "go to" script? All it seems to be doing is making the laser's movement look choppy.
Hmm...try removing that block and see what happens.
Nvm...I already did it.
VERSION 2.22 UPLOADED (v4.1.0)
• Minor changes to the laser script.
Last edited by ads98 (2012-04-12 17:47:34)
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ads98 wrote:
Thrystor wrote:
Thrystor wrote:
the shooting script seems kind of slow and glitchy all of a sudden...
Why is there a wait block in the laser's "go to" script? All it seems to be doing is making the laser's movement look choppy.
Hmm...try removing that block and see what happens.
Nvm...I already did it.
VERSION 2.22 UPLOADED (v4.1.0)
• Minor changes to the laser script.
Nice! I'm working on a new version with many fixes now, so please don't edit the program until I'm done.
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Ok. I'm done! Please try new version 2.23. It has lots of important fixes and improvements.
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dasbloekendeschaf wrote:
Ok. I'm done! Please try new version 2.23. It has lots of important fixes and improvements.
Will do .
One problem: when you press r to restart, the music doesn't start back up. It okay, I think I can fix it.
Fixed!
VERSION 0.2.24 UPLOADED (v4.4.0)
• Minor bug fixes (now the music re-starts when you press 'r')
Last edited by ads98 (2012-04-12 20:08:53)
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ads98 wrote:
dasbloekendeschaf wrote:
Ok. I'm done! Please try new version 2.23. It has lots of important fixes and improvements.
Will do .
One problem: when you press r to restart, the music doesn't start back up. It okay, I think I can fix it.
Fixed!
VERSION 0.2.24 UPLOADED (v4.4.0)
• Minor bug fixes (now the music re-starts when you press 'r')
Ok. Thanks for that. What does the new version number mean?
Has anyone found a solution for the scrolling background?
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FreshStudios wrote:
Team Elite has been nominated for the 2012 Scratch Awards hosted by me..
Wow, Thanks! I don't know what to say! And, sorry you couldn't get in; but like I said earlier, there is a chance of you getting in.
Oh, and about the (v0.4.4.0) dbs, that's just my version number. Don't worry, you don't have to use it, I just use it as reference, and to see how far we've come along with this project.
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CheeseMunchy agreed to look into the scrolling sprite, but hasn't reported back yet. I'm thinking that bobbybee, who seems to already know how to do it, should take the job.
Last edited by Thrystor (2012-04-13 17:06:33)
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Sorry about that guys, i'll be done with the scrolling by later today or tomorrow.
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CheeseMunchy wrote:
Sorry about that guys, i'll be done with the scrolling by later today or tomorrow.
Okay, great! I guess I spoke too soon because it did take trinary a while to make his updates.
Last edited by ads98 (2012-04-13 20:58:02)
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Done.
VERSION 0.2.25 UPLOADED
-
Full 30 sprite Scrolling,
Small grammar fixes.
If you find any problems with the scrolling, please tell me. (:
And sorry for such a long wait!
Last edited by CheeseMunchy (2012-04-13 21:30:19)
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A quick question: How do you think I should pause the game while in the shop?
I'm not sure what variables are responsible for what.
Last edited by Dinoclor (2012-04-13 23:14:17)
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Ok. I made a new one (v0.2.26) with some small fixes to some graphics and the laser script.
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Dinoclor wrote:
A quick question: How do you think I should pause the game while in the shop?
I'm not sure what variables are responsible for what.
There's a variable called map that slows everything down while you're in the map (that's how it was in the original engine, someone might have changed that). Look for a map variable script in the spaceship sprite, duplicate it, and change "map" to a new variable called "shop." Then in the shop fragment's scripts, make everything hide unless the shop variable=1. Before you import the fragment into the game, make sure everything has a "go to" script (sprites tend to go to random positions when you import the project they're in), and hide or delete the variables. Worry about upgrades later.
Also make sure you tell everything not related to the shop to hide when shop=1.
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Thrystor wrote:
There's a variable called map that slows everything down while you're in the map
That's another reason why we can't have gravity scripts in stars. it would screw up pausing.
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trinary wrote:
dasbloekendeschaf wrote:
Ok. I'm done! Please try new version 2.23. It has lots of important fixes and improvements.
I'll take a look and see if there are any new graphics needed.
Laser. Sprite.
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Thrystor wrote:
Nice job, CheeseMuncy! Entire map coverage! Now what's next on the to-do list?
Let's see...I guess implemting the shop, and making the laser hit ssomething (like enemies). I haven't check the latest version of our project, so I should probably do that right now. In the meantime, feel free to give any suggestions on what you guys think we should do next.
VERSION 0.2.27 UPLOADED (v0.4.7.0)
• Minor changes to intro page (changed dasbloekandeschaf to dasbloekendeschaf)
Btw, has anyone tried the game out in turbo mode? I'm about to..
Last edited by ads98 (2012-04-14 12:37:06)
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