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#151 2012-03-24 17:40:46

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: TeamElite

Of course I'm too late...


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#152 2012-03-24 17:48:15

trinary
Scratcher
Registered: 2012-01-29
Posts: 1000+

Re: TeamElite

I'll wait for ads98's reassessment then, since lukanater has already gone to fix that...

I can help with graphics and/or programming.


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#153 2012-03-24 19:42:21

ads98
Scratcher
Registered: 2011-05-03
Posts: 100+

Re: TeamElite

Okay, I will post the 'assessment' tomorrow. In the meantime, you can make any changes/improvements to Elite as long as someone else isn't updating it at the same time.

Remember, post when you are updating Elite.


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#154 2012-03-24 21:54:20

CheeseMunchy
Scratcher
Registered: 2008-10-13
Posts: 1000+

Re: TeamElite

dasbloekendeschaf wrote:

CheeseMunchy wrote:

CheeseMunchy wrote:

Shouldn't sprite 1 be hiding?
It seems to be doing nothing while you're playing except make the game look junky.

No!

The other stars work with the normal scrolling engine. That means, that if you would hide it, stars, that might me thousands of miles away, would be visible at the edge of the screen. If you want, feel free to test it out, and you'll see.

erm, shouldn't the stars be hiding in the first place, so we don't need it?


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#155 2012-03-25 05:06:12

dasbloekendeschaf
Scratcher
Registered: 2010-10-01
Posts: 100+

Re: TeamElite

CheeseMunchy wrote:

dasbloekendeschaf wrote:

CheeseMunchy wrote:


No!

The other stars work with the normal scrolling engine. That means, that if you would hide it, stars, that might me thousands of miles away, would be visible at the edge of the screen. If you want, feel free to test it out, and you'll see.

erm, shouldn't the stars be hiding in the first place, so we don't need it?

Of course we could do a script for every star to hide or show at a special place, but that would be a lot of work AND I thought we could use the frame to place things like the remainig gas (or whatever a spaceship needs), the power of the shields, etc. there, when we implement this stuff.


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#156 2012-03-25 08:37:12

lukanater
Scratcher
Registered: 2007-09-26
Posts: 100+

Re: TeamElite

I agree with das.


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#157 2012-03-25 08:50:00

Thrystor
Scratcher
Registered: 2011-04-10
Posts: 100+

Re: TeamElite

bobbybee wrote:

I'll try physics, depending on how hard it is.

Physics is mostly gravity in this game. The only gravity-related thing we need now is more stars. And if you had seen the gravity engine you probably wouldn't have volunteered.


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#158 2012-03-25 08:51:33

Thrystor
Scratcher
Registered: 2011-04-10
Posts: 100+

Re: TeamElite

lukanater wrote:

I agree with das.

So do I. Although the script would actually be pretty easy.


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#159 2012-03-25 09:07:50

CheeseMunchy
Scratcher
Registered: 2008-10-13
Posts: 1000+

Re: TeamElite

Thrystor wrote:

bobbybee wrote:

I'll try physics, depending on how hard it is.

Physics is mostly gravity in this game. The only gravity-related thing we need now is more stars. And if you had seen the gravity engine you probably wouldn't have volunteered.

Ya, I saw the scripts.
They're kind of....big. XP

Last edited by CheeseMunchy (2012-03-25 09:08:17)


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#160 2012-03-25 09:10:39

Thrystor
Scratcher
Registered: 2011-04-10
Posts: 100+

Re: TeamElite

One simple task to do is shooting. Now that I think about it, never mind, that's not so simple. We'd want the bullet to continue for a certain distance, and we'd want it to actually work with scrolling, so we'd need some of the motion scripts from the spaceship. I could do that even though for now it would have no purpose. Either way, I'm taking paper and pencil to the gravity equation now.


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#161 2012-03-25 09:20:11

lukanater
Scratcher
Registered: 2007-09-26
Posts: 100+

Re: TeamElite

Also remember that gravity does effect light, so I think it would be cool if we included gravity on the laser.  Like if theres a black hole in one point, the user could use that to strategically hit an enemy on the other side of it (ofc if were going to make it realistic, they couldn't see a black hole, so they would only be able to tell through the large increase in gravitational pull...)


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#162 2012-03-25 12:25:31

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: TeamElite

lukanater wrote:

Also remember that gravity does effect light, so I think it would be cool if we included gravity on the laser.  Like if theres a black hole in one point, the user could use that to strategically hit an enemy on the other side of it (ofc if were going to make it realistic, they couldn't see a black hole, so they would only be able to tell through the large increase in gravitational pull...)

Or have the stars not be there.


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#163 2012-03-25 18:54:03

Thrystor
Scratcher
Registered: 2011-04-10
Posts: 100+

Re: TeamElite

lukanater wrote:

Also remember that gravity does effect light, so I think it would be cool if we included gravity on the laser.  Like if theres a black hole in one point, the user could use that to strategically hit an enemy on the other side of it (ofc if were going to make it realistic, they couldn't see a black hole, so they would only be able to tell through the large increase in gravitational pull...)

HAVE YOU SEEN THE GRAVITY SCRIPT? No offense, but until we can simplify the equation making gravity scripts for anything still takes 5 minutes.


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#164 2012-03-25 20:32:40

christian2000
Scratcher
Registered: 2010-11-01
Posts: 100+

Re: TeamElite

lukanater wrote:

Also remember that gravity does effect light, so I think it would be cool if we included gravity on the laser.  Like if theres a black hole in one point, the user could use that to strategically hit an enemy on the other side of it (ofc if were going to make it realistic, they couldn't see a black hole, so they would only be able to tell through the large increase in gravitational pull...)

We can have a tiny sprite shooting from the ship leaving a pen trail. The sprite will be affected by gravity much the same as the ship is. Hows that for an idea?


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#165 2012-03-25 21:37:23

CheeseMunchy
Scratcher
Registered: 2008-10-13
Posts: 1000+

Re: TeamElite

Still waiting for the assignment...


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#166 2012-03-25 22:06:13

ads98
Scratcher
Registered: 2011-05-03
Posts: 100+

Re: TeamElite

Sry 4 the delay. I was watching a basketball game.

I think what we need to work on is (in chronological order) possibly simplifying some of the scripts, making the spaceship shoot lasers, making enemies.

While I was AWOL for pretty much the whole day (again, sry 4 tht), you guys came up with some pretty good ideas. We can build on those ideas...

Last edited by ads98 (2012-03-25 22:08:41)


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#167 2012-03-25 22:09:44

Dinoclor
Scratcher
Registered: 2010-06-10
Posts: 1000+

Re: TeamElite

Sorry for being away for so long.
I'd like to come back, if that's possible- I have time to collab now.

If that's OK with you, I'd like to help.

Or was I kicked out? I'm not sure...


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#168 2012-03-25 22:28:00

CheeseMunchy
Scratcher
Registered: 2008-10-13
Posts: 1000+

Re: TeamElite

So what key should shoot?


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#169 2012-03-25 22:40:39

CheeseMunchy
Scratcher
Registered: 2008-10-13
Posts: 1000+

Re: TeamElite

Btw, what kind of enemies will there be?
and you'll be able to upgrade your weapons right?

Last edited by CheeseMunchy (2012-03-25 22:42:16)


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#170 2012-03-26 17:37:11

Thrystor
Scratcher
Registered: 2011-04-10
Posts: 100+

Re: TeamElite

Dinoclor wrote:

Sorry for being away for so long.
I'd like to come back, if that's possible- I have time to collab now.

If that's OK with you, I'd like to help.

Or was I kicked out? I'm not sure...

I'd say you can come back in...


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#171 2012-03-26 17:39:05

Thrystor
Scratcher
Registered: 2011-04-10
Posts: 100+

Re: TeamElite

CheeseMunchy wrote:

So what key should shoot?

Spacebar, I'd imagine. And yes, you can upgrade the ship. That's the "shop fragment" we've been talking about. As for enemies, I have no ideas. I'm pretty sure there are a few possible sprites for enemies in Dropbox.


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#172 2012-03-26 19:56:32

ads98
Scratcher
Registered: 2011-05-03
Posts: 100+

Re: TeamElite

Thrystor wrote:

CheeseMunchy wrote:

So what key should shoot?

Spacebar, I'd imagine. And yes, you can upgrade the ship. That's the "shop fragment" we've been talking about. As for enemies, I have no ideas. I'm pretty sure there are a few possible sprites for enemies in Dropbox.

Thanks Thrystor, I've been meaning to tell CheeseMunchy that.


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#173 2012-03-26 19:58:57

ads98
Scratcher
Registered: 2011-05-03
Posts: 100+

Re: TeamElite

Thrystor wrote:

Dinoclor wrote:

Sorry for being away for so long.
I'd like to come back, if that's possible- I have time to collab now.

If that's OK with you, I'd like to help.

Or was I kicked out? I'm not sure...

I'd say you can come back in...

mt. Of course it's not up to me; it's up to TeamElite [members].

So far, 4 people have voted Dinoclor back in, and Zero have voted her out. She needs 5 votes to get back in.

Last edited by ads98 (2012-03-27 14:48:56)


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#174 2012-03-26 20:17:25

lukanater
Scratcher
Registered: 2007-09-26
Posts: 100+

Re: TeamElite

Do I get a vote? You didn't list me, but if I do then I vote them back in.


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#175 2012-03-26 22:15:26

ads98
Scratcher
Registered: 2011-05-03
Posts: 100+

Re: TeamElite

lukanater wrote:

Do I get a vote? You didn't list me, but if I do then I vote them back in.

Yea, you get to vote. I was just saying, since we have four current members left over from TeamEarth, it looks like they would all vote her back in.


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