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#126 2012-03-22 05:04:41

Hardmath123
Scratcher
Registered: 2010-02-19
Posts: 1000+

Re: applejack-amcerbu-Hardmath123-collab

applejack wrote:

big_smile  I gotta finish some homework too.  hmm

amcerbu wrote:

I'll have it on the site later today after I finish some schoolwork.

+1 @ the  big_smile  again  tongue  I guess you two live in the same timezone.

I have no homework...


...BUT I have exams.  sad

And I have some bad news. Garageband crashed and I lost my progress on the Winter theme. Sorry. I don't really want to remake it, so would you be ok withjust the one on the trailer?


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#127 2012-03-23 17:54:44

applejack
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Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab

Okay. I thought you annd amcerbu were in the same time zone!  tongue

Hardmath123 wrote:

applejack wrote:

big_smile  I gotta finish some homework too.  hmm

amcerbu wrote:

I'll have it on the site later today after I finish some schoolwork.

+1 @ the  big_smile  again  tongue  I guess you two live in the same timezone.

I have no homework...


...BUT I have exams.  sad

And I have some bad news. Garageband crashed and I lost my progress on the Winter theme. Sorry. I don't really want to remake it, so would you be ok withjust the one on the trailer?


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&type=square&user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&type=text&user=applejack

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#128 2012-03-23 21:29:11

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

Okay, I posted the preliminary platforming base.  It only has square blocks for now.

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#129 2012-03-23 21:42:01

VanillaCreme
Scratcher
Registered: 2010-11-05
Posts: 1000+

Re: applejack-amcerbu-Hardmath123-collab

Sorry to spam or get you off track, but would you like to have a Signature for your Collab?  smile


http://www.prguitarman.com/icon/poptartFINALTINY.gif
http://i49.tinypic.com/6yo39h.png

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#130 2012-03-23 21:53:11

applejack
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Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab

big_smile

amcerbu wrote:

Okay, I posted the preliminary platforming base.  It only has square blocks for now.


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&type=square&user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&type=text&user=applejack

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#131 2012-03-24 19:22:56

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

On second thought, I can add the other types of blocks pretty quickly.  If you guys can work with what's there so far, I'll go ahead and finish the platformer this weekend.

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#132 2012-03-25 04:10:50

Hardmath123
Scratcher
Registered: 2010-02-19
Posts: 1000+

Re: applejack-amcerbu-Hardmath123-collab

Wait: amcerbu, I'm going to turn what we have now into a game and add the music. Then I'll upload it for you to add slopes and applejack to add graphics. That way we'll have something substantial to show if we can't finish the game by 31st.  smile


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#133 2012-03-25 07:34:22

Hardmath123
Scratcher
Registered: 2010-02-19
Posts: 1000+

Re: applejack-amcerbu-Hardmath123-collab

Actually, I just read your code and realized it would be better if you operated on it yourself.  tongue

Meanwhile I'll make that symphony track again and applejack can perfect those graphics (*hint hint, applejack*).


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#134 2012-03-25 10:53:07

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

Haha, okay.  I'll deal with the slopes today.  Let me also re-upload the sheet of generic tile sprites for applejack.  I realized after I uploaded it that the circular tiles weren't correct.

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#135 2012-03-25 11:22:34

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

Here's the revised sprite sheet for applejack:

Sprite Sheet

EDIT: Note: All tiles are 24 x 24 pixels.

Last edited by amcerbu (2012-03-25 11:24:07)

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#136 2012-03-25 11:55:21

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

As of 3/25/12, we have the most viewed Collab Camp forum topic!

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#137 2012-03-25 11:57:15

applejack
Scratcher
Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab

D:

amcerbu wrote:

Here's the revised sprite sheet for applejack:

Sprite Sheet

EDIT: Note: All tiles are 24 x 24 pixels.

big_smile

amcerbu wrote:

As of 3/25/12, we have the most viewed Collab Camp forum topic!


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&type=square&user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&type=text&user=applejack

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#138 2012-03-25 12:43:18

applejack
Scratcher
Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&type=square&user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&type=text&user=applejack

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#139 2012-03-25 17:05:46

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

Thanks.  Crazy filename much?  I'm afraid I'm going to have to use only the generic filled square (I'd like to use all of them, but the rendering only currently supports 1 type of filled square). The tiles look good! 

One other request: can we have several themed backgrounds?  I'm not sure exactly how the story would work, but maybe one for each season mixed in with various musical things.  So autumn could have red/brown colors + notes + fermatas, etc.  I like the Nitrome-style images you've made so far!

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#140 2012-03-25 17:09:46

applejack
Scratcher
Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab

big_smile  I was feeling creative. D:<
I'll work on the backgrounds now.  smile

amcerbu wrote:

Thanks.  Crazy filename much?  I'm afraid I'm going to have to use only the generic filled square (I'd like to use all of them, but the rendering only currently supports 1 type of filled square). The tiles look good! 

One other request: can we have several themed backgrounds?  I'm not sure exactly how the story would work, but maybe one for each season mixed in with various musical things.  So autumn could have red/brown colors + notes + fermatas, etc.  I like the Nitrome-style images you've made so far!


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&amp;type=square&amp;user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&amp;type=text&amp;user=applejack

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#141 2012-03-25 17:40:53

applejack
Scratcher
Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&amp;type=square&amp;user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&amp;type=text&amp;user=applejack

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#142 2012-03-25 22:01:31

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

@applejack: One other thing: For level editing, there needs to be a uniform-color background, because if part of the tile is transparent, it isn't overwritten when the user needs to change it.  And you can't stamp part of a background, so there needs to be a special erase tile that matches the uniform color background, only for editing.  You should decide the color, since you're graphics manager. 

By the way, I'm not sure whether this is convenient for you, but porting images by .png format instead of .bmp will preserve transparent pixels (which get turned to white in .bmp's).  Just thought I should mention that.

Last edited by amcerbu (2012-03-25 22:08:37)

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#143 2012-03-26 00:21:21

applejack
Scratcher
Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab

Kay, I want it light blue. And when I export costumes, thes a .bmp sorry. Gotta sleep now!  big_smile

amcerbu wrote:

@applejack: One other thing: For level editing, there needs to be a uniform-color background, because if part of the tile is transparent, it isn't overwritten when the user needs to change it.  And you can't stamp part of a background, so there needs to be a special erase tile that matches the uniform color background, only for editing.  You should decide the color, since you're graphics manager. 

By the way, I'm not sure whether this is convenient for you, but porting images by .png format instead of .bmp will preserve transparent pixels (which get turned to white in .bmp's).  Just thought I should mention that.


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&amp;type=square&amp;user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&amp;type=text&amp;user=applejack

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#144 2012-03-26 17:33:18

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

I fixed the corner glitchiness in the platforming base.  Current version: Platformer V.0.1

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#145 2012-03-26 19:43:35

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

Guys, do you think we could take what we have now and turn it into a "full" game with the features we wanted?  I can always add the special slopes later, but we have a basic platformer currently that can be built on.  Unfortunately, the deadline is in 5 days.  I'm sorry I took so long to get this completed.

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#146 2012-03-27 00:14:39

applejack
Scratcher
Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab

I really want the slopes, but we really need to add the music and level editor and other things into the base to make it into a full-blown game. Again, I really want the slopes. Could we try to finish the game, and then add the slopes last?

amcerbu wrote:

Guys, do you think we could take what we have now and turn it into a "full" game with the features we wanted?  I can always add the special slopes later, but we have a basic platformer currently that can be built on.  Unfortunately, the deadline is in 5 days.  I'm sorry I took so long to get this completed.


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&amp;type=square&amp;user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&amp;type=text&amp;user=applejack

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#147 2012-03-27 02:44:02

Hardmath123
Scratcher
Registered: 2010-02-19
Posts: 1000+

Re: applejack-amcerbu-Hardmath123-collab

amcerbu wrote:

Guys, do you think we could take what we have now and turn it into a "full" game with the features we wanted?  I can always add the special slopes later, but we have a basic platformer currently that can be built on.  Unfortunately, the deadline is in 5 days.  I'm sorry I took so long to get this completed.

I vote you make it a game now, post it, and applejack and I will add the media.  smile


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#148 2012-03-27 07:52:49

amcerbu
Scratcher
Registered: 2009-07-21
Posts: 500+

Re: applejack-amcerbu-Hardmath123-collab

Okay, sounds good.  I'll make it with my generic sprites.

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#149 2012-03-27 10:23:32

Hardmath123
Scratcher
Registered: 2010-02-19
Posts: 1000+

Re: applejack-amcerbu-Hardmath123-collab

Fine. I'll expect to finish the expect music by Thursday night, but things may get in the way.


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#150 2012-03-27 18:00:01

applejack
Scratcher
Registered: 2010-03-23
Posts: 100+

Re: applejack-amcerbu-Hardmath123-collab

big_smile

amcerbu wrote:

Okay, sounds good.  I'll make it with my generic sprites.


http://i.imgur.com/zKzps.png
http://blocks.scratchr.org/API.php?action=onlineStatus&amp;type=square&amp;user=applejack -I'm http://blocks.scratchr.org/API.php?action=onlineStatus&amp;type=text&amp;user=applejack

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