I can understand how difficult it can be to pinpoint the rotation centre for each and every costume of a sprite. However, I don't understand what you mean when you say "animation process"; could you elaborate more on that point?
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RagnARok wrote:
NOTICE: when I say animation process, I mean when you center each sprite in the middle for the costumes and do the rest
Do you mean like a function that would automatically place the image in the middle of the editing stage, as well as the rotation centre?
Last edited by cheddargirl (2009-05-03 20:12:38)
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Yah and that would be awesome.
if you can read this say "salad" in your posts
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I agree highly. Automatically setting the rotation center to the middle would be invaluable, I have struggled many times to position it just right. I would also like to propose being able to use the arrows to position the rotation center, it would be simpler and more accurate.
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I would really like that, because it takes me forever to set them at the same place. Also, I love salad.
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floatingmagictree wrote:
I would really like that, because it takes me forever to set them at the same place. Also, I love salad.
Don't anyone say that last part was off-topic. Try HIGHLIGHTING posts to see what I mean.
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filo5 wrote:
Animation process can also mean:
1. Splitting animated GIFs into sprites
2. When you click "Import" in "Costumes" panel, you can select more than 1 image
both of them will be good
you can already do number 1. just drag a GIF into a costume area of a sprite / background.
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To add onto the .GIF subject just recently mentioned:
You can utilize a program like Photoshop or GIMP to turn the sprite sheet into an animated .GIF image. The animated .GIF image can then be imported into SCRATCH, which will automatically center the sprites.
Last edited by cheddargirl (2009-05-04 13:02:44)
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