It's awesome, because it allows you to test electrical circuits without costing a penny in money.
If I could actually make it, I'd make a real-life Scrogisim as real hardware in the real world!
Last edited by rdococ (2012-02-17 08:38:39)
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Really? I thought electrical parts were really cheap...
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I've uploaded a screenshot of Scrogisim; I also have a Scress circuit but it's not as good.
(Click if it does not show up)
Notice that I have more than one Memory Slot holder -- and the LOCATION DATA subcircuit is an incorporated ROM aswell. So there's a lot of memory activity!
I also have a bit of information about the memory-- according to the lower right, the total bits of active memory go up to 28 bits (however the timer is not really active-- make that 24 bits).
Last edited by rdococ (2012-02-17 08:55:14)
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Beta 2.5 changes some things:
- Added simple win-detector: a programmer can now make simple games in Scrogisim.
- Deleted the timeboard.
- Scress, the main circuit was deleted. Scrogisim will be the first release of Scratch in Logisim.
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Forever? It took two days.
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slinger wrote:
rdococ wrote:
Forever? It took two days.
Lol, it just looks complicated xD
But I have no experience with logism so I have no idea
It is pretty complicated -- and I got things wrong lots of times. But not giving up gave me an early finish.
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slinger wrote:
Yeah, that's what it's like with most software
I agree.
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I have released the first Scrogisim version that is not a beta. Use the link above to redownload the updated Scrogisim.
Updates:
- memory increased from 4 bits to 24 bits
- number of 'slots' can now be chosen from 0 to 2^24
Last edited by rdococ (2012-06-15 10:19:51)
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