It's a good idea, but is there should be whole new load of commands in a new box (like motion)
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harrypotter7890 wrote:
It's a good idea, but is there should be whole new load of commands in a new box (like motion)
Exactly! That's what I was saying (: Do you support?
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This seems like a great idea for zombie games or any other birds-eye view games!
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This is a great idea, I posted a suggestion in the Scratch Suggestions about this a while back; it has quite a few votes!
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I liked this idea too, but it appears that it has been turned down:
Lightnin wrote:
Thanks for suggesting this! It’s clear that this would be helpful in some complex situations, but we think that other features coming in 2.0 may make this one unnecessary – namely cloning. Lists will also make it possible to track which sprite is a member of which group, so you could implement a feature similar to this using lists.
So from what I can gather from this response, you might be able to do something like this:
if <touching [a clone of this sprite v]?> do stuff endAs well as this:
if <[class1 v] contains [true]> do stuff end
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Lucario621 wrote:
I liked this idea too, but it appears that it has been turned down:
Lightnin wrote:
Thanks for suggesting this! It’s clear that this would be helpful in some complex situations, but we think that other features coming in 2.0 may make this one unnecessary – namely cloning. Lists will also make it possible to track which sprite is a member of which group, so you could implement a feature similar to this using lists.
So from what I can gather from this response, you might be able to do something like this:
if <touching [a clone of this sprite v]?> do stuff endAs well as this:if <[class1 v] contains [true]> do stuff end
Even so, you'd have to clone that same sprite all the time, or, would a clone of a clone be considered a clone of the original clone? If so, that works. Also, if you altered the clone, like it's sprite image, would it strip the sprite of it's clone functionality?
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Support
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Support.
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you know you could delete all of those bumps...
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