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#151 2012-02-09 10:50:45

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

rabbit1131 wrote:

Sure werd. I'm not doing a bug fix at the moment.
Guys... Do you know who is playing the map?
Make sure you are sitting down. Then highlight this message. PEOPLE FROM MACHINIMA

OMG OMG OMG.

THANK GOD I SAT DOWN I WOULD HAVE DIED FROM SHOCK.



And I'll start on the fix.

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#152 2012-02-09 10:54:42

DarkerWorld
Scratcher
Registered: 2010-07-07
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

If you make a new map, can I help? If you remember Everglade's maps, you'll remember I am quite a good builder :P


http://samlancashire.com/quiz/creeper/generated2/32.png

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#153 2012-02-09 10:56:26

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

rabbit1131 wrote:

Sure werd. I'm not doing a bug fix at the moment.
Guys... Do you know who is playing the map?
Make sure you are sitting down. Then highlight this message. PEOPLE FROM MACHINIMA

DDDD:

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#154 2012-02-09 10:57:33

rabbit1131
Scratcher
Registered: 2009-10-16
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

Well... If we're making a new map, keep this in mind.
It needs a good, SOLID plotline. That's why the adventures of resevila was successful. Because we had a good solid plotline that made sense.
And if we do another map, I'll help  tongue
But we'd need a server first XD


The Intergalactic Adventures of Revesilia! I hope you will partake in this gigantic undertaking, to build the sequel to the hit map The Adventures of Revesilia! The Intergalactic Adventures of Revesilia Map Builders Application thread! http://internetometer.com/image/35004.png

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#155 2012-02-09 11:00:08

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

rabbit1131 wrote:

Well... If we're making a new map, keep this in mind.
It needs a good, SOLID plotline. That's why the adventures of resevila was successful. Because we had a good solid plotline that made sense.
And if we do another map, I'll help  tongue
But we'd need a server first XD

I want to help, though I've never done one before.
But think I could help a lot!  big_smile
(btw my bro, mortrop, is on Dwarven now)

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#156 2012-02-09 11:06:11

rabbit1131
Scratcher
Registered: 2009-10-16
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

Just a warning, if you guys don't remember.
These things are a TON TON TON TON of work.
So just a warning...


The Intergalactic Adventures of Revesilia! I hope you will partake in this gigantic undertaking, to build the sequel to the hit map The Adventures of Revesilia! The Intergalactic Adventures of Revesilia Map Builders Application thread! http://internetometer.com/image/35004.png

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#157 2012-02-09 11:07:02

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

rabbit1131 wrote:

Just a warning, if you guys don't remember.
These things are a TON TON TON TON of work.
So just a warning...

I don't mind.  smile

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#158 2012-02-09 11:15:19

rabbit1131
Scratcher
Registered: 2009-10-16
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

Oookay...
6666 views on the MCforums topic!  big_smile  (Those views are 1 view per IP address)


The Intergalactic Adventures of Revesilia! I hope you will partake in this gigantic undertaking, to build the sequel to the hit map The Adventures of Revesilia! The Intergalactic Adventures of Revesilia Map Builders Application thread! http://internetometer.com/image/35004.png

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#159 2012-02-09 11:16:04

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

rabbit1131 wrote:

Oookay...
6666 views on the MCforums topic!  big_smile  (Those views are 1 view per IP address)

Dude, this is amazing!  big_smile
So, should we start a new map, before you loose your fan's rave?  tongue

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#160 2012-02-09 11:19:19

rabbit1131
Scratcher
Registered: 2009-10-16
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

Yeah, I guess maybe we could.
Maybe some sort of sequel?


The Intergalactic Adventures of Revesilia! I hope you will partake in this gigantic undertaking, to build the sequel to the hit map The Adventures of Revesilia! The Intergalactic Adventures of Revesilia Map Builders Application thread! http://internetometer.com/image/35004.png

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#161 2012-02-09 11:22:15

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

Hmm, yes. That would be good.
I was thinking that it would be cool if we started underground in a cave. Apparently, you can't spawn below Level 64 or something, so it couldn't be too low.

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#162 2012-02-09 11:29:56

rabbit1131
Scratcher
Registered: 2009-10-16
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

ProgrammingFreak wrote:

Hmm, yes. That would be good.
I was thinking that it would be cool if we started underground in a cave. Apparently, you can't spawn below Level 64 or something, so it couldn't be too low.

Actually, you could start in a cave.


The Intergalactic Adventures of Revesilia! I hope you will partake in this gigantic undertaking, to build the sequel to the hit map The Adventures of Revesilia! The Intergalactic Adventures of Revesilia Map Builders Application thread! http://internetometer.com/image/35004.png

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#163 2012-02-09 11:34:53

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

rabbit1131 wrote:

ProgrammingFreak wrote:

Hmm, yes. That would be good.
I was thinking that it would be cool if we started underground in a cave. Apparently, you can't spawn below Level 64 or something, so it couldn't be too low.

Actually, you could start in a cave.

Ah, okay.
So, lets bring our ideas here and then start working on it.

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#164 2012-02-09 11:36:49

rabbit1131
Scratcher
Registered: 2009-10-16
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

Plan well, the build.
Don't build twice.
Werd would be good to help with the plot.


The Intergalactic Adventures of Revesilia! I hope you will partake in this gigantic undertaking, to build the sequel to the hit map The Adventures of Revesilia! The Intergalactic Adventures of Revesilia Map Builders Application thread! http://internetometer.com/image/35004.png

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#165 2012-02-09 11:45:58

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

rabbit1131 wrote:

Plan well, the build.
Don't build twice.
Werd would be good to help with the plot.

You're helping, right?

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#166 2012-02-09 11:50:14

rabbit1131
Scratcher
Registered: 2009-10-16
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

ProgrammingFreak wrote:

rabbit1131 wrote:

Plan well, the build.
Don't build twice.
Werd would be good to help with the plot.

You're helping, right?

Yeah. To what extent I don't know, but I probably will do most, if not all, of the complex redstone work.


The Intergalactic Adventures of Revesilia! I hope you will partake in this gigantic undertaking, to build the sequel to the hit map The Adventures of Revesilia! The Intergalactic Adventures of Revesilia Map Builders Application thread! http://internetometer.com/image/35004.png

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#167 2012-02-09 11:57:39

rabbit1131
Scratcher
Registered: 2009-10-16
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

Also, 3k downloads.


The Intergalactic Adventures of Revesilia! I hope you will partake in this gigantic undertaking, to build the sequel to the hit map The Adventures of Revesilia! The Intergalactic Adventures of Revesilia Map Builders Application thread! http://internetometer.com/image/35004.png

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#168 2012-02-09 12:00:32

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

Changelist so far:

Completely redone spawn.
Added railings on the stairs down to the village.
Some furnaces now have coal in.
Removed some signs such as 'RAWR GET OFFA MAH LAND!' or something.
Made the well deeper, so you survive the fall (water is now 5 deep instead of 3).

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#169 2012-02-09 12:02:39

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

werdna123 wrote:

Changelist so far:

Completely redone spawn.
Added railings on the stairs down to the village.
Some furnaces now have coal in.
Removed some signs such as 'RAWR GET OFFA MAH LAND!' or something.
Made the well deeper, so you survive the fall (water is now 5 deep instead of 3).

Dude, we should just work on the sequel, though.

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#170 2012-02-09 12:05:27

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

About the possible new map, I think maybe not a sequel but a Portal 1-style map.

The aim would be to escape to the outdoors.
There would be, maybe, 30 or 40 rooms, each with their own challenge.
The challenges could be jumping ones, question ones, fighting ones, that stuff.
It could have signs on the wall as though it's messages from past players who didn't make it (like Portal).
We could easily do sequals to it as well.


I think we need a name for our group of mappers. Eg. The Phoenix's Scratch (Phoenix Survival and Scratch)


Opinions?  big_smile

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#171 2012-02-09 12:06:29

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

ProgrammingFreak wrote:

werdna123 wrote:

Changelist so far:

Completely redone spawn.
Added railings on the stairs down to the village.
Some furnaces now have coal in.
Removed some signs such as 'RAWR GET OFFA MAH LAND!' or something.
Made the well deeper, so you survive the fall (water is now 5 deep instead of 3).

Dude, we should just work on the sequel, though.

We're not gonna just go, "Hey that was fun but let's not bother finishing it and we'll go make a new one"  tongue

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#172 2012-02-09 12:08:17

rabbit1131
Scratcher
Registered: 2009-10-16
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

werdna123 wrote:

Removed some signs such as 'RAWR GET OFFA MAH LAND!' or something.

sad
That was my own message


The Intergalactic Adventures of Revesilia! I hope you will partake in this gigantic undertaking, to build the sequel to the hit map The Adventures of Revesilia! The Intergalactic Adventures of Revesilia Map Builders Application thread! http://internetometer.com/image/35004.png

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#173 2012-02-09 12:09:51

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

werdna123 wrote:

ProgrammingFreak wrote:

werdna123 wrote:

Changelist so far:

Completely redone spawn.
Added railings on the stairs down to the village.
Some furnaces now have coal in.
Removed some signs such as 'RAWR GET OFFA MAH LAND!' or something.
Made the well deeper, so you survive the fall (water is now 5 deep instead of 3).

Dude, we should just work on the sequel, though.

We're not gonna just go, "Hey that was fun but let's not bother finishing it and we'll go make a new one"  tongue

Aww. You're no fun.  tongue

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#174 2012-02-09 12:19:07

werdna123
Scratcher
Registered: 2010-06-12
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

rabbit1131 wrote:

werdna123 wrote:

Removed some signs such as 'RAWR GET OFFA MAH LAND!' or something.

sad
That was my own message

Lol, sorry.

Anyway, what are your opinions on my post a few above.

Updated checklist:

Completely redone spawn.

Added railings on the stairs down to the village.

Most furnaces in Levonshire now have coal in.

Removed some signs such as 'RAWR GET OFFA MAH LAND!' or something.

Made the well deeper, so you survive the fall (water is now 5 deep instead of 3).

Changed signs on top of the tower.

Changed some signs in the hermit's hut.

Removed lots of extreme bonus gold/diamond and some hoes and seeds.

Changed a bunch of chests.

Added doors to the houses without doors.

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#175 2012-02-09 12:21:57

ProgrammingFreak
Scratcher
Registered: 2010-09-04
Posts: 1000+

Re: The Adventures of Resevila: 1.1 [Full Release] [MC Adventure Map]

Is there any way I can help?  big_smile

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