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Topic closed
I was trying to get a health meter in my game, but I can have it recharge properly. How can I make it so that it only recharges after the player is not shot at after a set amount of time.
Please give suggestions.
Thanks.
Offline
Or alternatively:
[when I receive [Shot]]
[reset timer]
[when Green Flag Clicked]
[forever if< < timer > wait_time > AND <health < maximum > >]
{
[change [health] by (1)]
}Offline
Topic closed
Pages: 1