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I was trying to get a health meter in my game, but I can have it recharge properly. How can I make it so that it only recharges after the player is not shot at after a set amount of time.
Please give suggestions.
Thanks.
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Or alternatively:
[when I receive [Shot]] [reset timer] [when Green Flag Clicked] [forever if< < timer > wait_time > AND <health < maximum > >] { [change [health] by (1)] }
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