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#1 2012-01-09 00:07:43

gameminer
New Scratcher
Registered: 2011-11-20
Posts: 27

A Pause Option?

It's always a difficult task to make a game flick to a pause screen.
You have to copy and paste the functions to every single script, and using the 'stop script' block will not allow you to restart.

So, I would request either one of the below for the next Scratch update.

-Add a 'Pause' option
-Allow to play script again even after 'stop script'

Thank you in advance.

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#2 2012-01-09 12:46:37

P110
Scratcher
Registered: 2011-04-12
Posts: 500+

Re: A Pause Option?

Actually that's not bad, WELL DONE!

I think though for now we're stuck with having to add a script to every sprite.


Me live on 2.0 now  sad

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#3 2012-01-09 13:35:21

ngamer
Scratcher
Registered: 2011-11-04
Posts: 100+

Re: A Pause Option?

That was what I was thinking.It will make games more easier to play


http://i1100.photobucket.com/albums/g416/Agentpieface/ngamer.png

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#4 2012-01-09 13:41:16

Zeusking19
Scratcher
Registered: 2011-07-10
Posts: 1000+

Re: A Pause Option?

In BYOB, this is already there.


http://i49.tinypic.com/2w7e1jm.pnghttp://dragcave.net/image/eFGFz.gifhttp://dragcave.net/image/9hE5q.gif

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#5 2012-01-09 13:45:26

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: A Pause Option?

I also want that i made a post of that!


internet's all about cats today.

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#6 2012-01-10 01:01:46

gameminer
New Scratcher
Registered: 2011-11-20
Posts: 27

Re: A Pause Option?

Thank you all for agreeing.  smile

And yes we do need to depend on script labor for now.  hmm

I think of posting a pause demo project. It's still in progress though.

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#7 2012-01-11 12:36:07

ngamer
Scratcher
Registered: 2011-11-04
Posts: 100+

Re: A Pause Option?

gameminer wrote:

Thank you all for agreeing.  smile

And yes we do need to depend on script labor for now.  hmm

I think of posting a pause demo project. It's still in progress though.

Also if your gonna pause it then you need an unpause thing so that they can carry on


http://i1100.photobucket.com/albums/g416/Agentpieface/ngamer.png

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#8 2012-01-11 17:05:55

TextBook
Scratcher
Registered: 2011-11-16
Posts: 22

Re: A Pause Option?

to do so in a script is easy. it takes ages. The big problem with a scratch pause screen is that the game is bombarded with UI if there are pasue options.

I think that the pause screen could be like the stage, editable ETC and can have sprites attatched to it.

Just a thought.

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#9 2012-01-11 17:13:23

TextBook
Scratcher
Registered: 2011-11-16
Posts: 22

Re: A Pause Option?

gameminer wrote:

It's always a difficult task to make a game flick to a pause screen.
You have to copy and paste the functions to every single script, and using the 'stop script' block will not allow you to restart.

So, I would request either one of the below for the next Scratch update.

-Add a 'Pause' option
-Allow to play script again even after 'stop script'

Thank you in advance.

<switch to costume[


FOR THE PAUSING OF A GAME IN SCRATCH 1.4:
Fit Every script with a forever, Repeat( ), Or Repeat Until < >.  with an if block with
<paused = 0> in the "hole"
Now Whenever paused is set to anything but 0 the game will be paused.

Your Script Should be
Sorry if it isn't good
____________
forever_____]
if  <paused = (0)>__|




http://scratch.mit.edu/forums/post.php?tid=86253&qid=1085627#req_message
http://scratch.mit.edu/forums/post.php?tid=86253&qid=1085627#req_message
http://scratch.mit.edu/forums/post.php?tid=86253&qid=1085627#req_message

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